1 /*************************************************************************/ 2 /* audio_stream_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef AUDIO_STREAM_EDITOR_PLUGIN_H 32 #define AUDIO_STREAM_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/audio/audio_stream_player.h" 37 #include "scene/gui/color_rect.h" 38 #include "scene/resources/texture.h" 39 40 class AudioStreamEditor : public ColorRect { 41 42 GDCLASS(AudioStreamEditor, ColorRect); 43 44 Ref<AudioStream> stream; 45 AudioStreamPlayer *_player; 46 ColorRect *_preview; 47 Control *_indicator; 48 Label *_current_label; 49 Label *_duration_label; 50 51 ToolButton *_play_button; 52 ToolButton *_stop_button; 53 54 float _current; 55 bool _dragging; 56 57 protected: 58 void _notification(int p_what); 59 void _preview_changed(ObjectID p_which); 60 void _play(); 61 void _stop(); 62 void _on_finished(); 63 void _draw_preview(); 64 void _draw_indicator(); 65 void _on_input_indicator(Ref<InputEvent> p_event); 66 void _seek_to(real_t p_x); 67 void _changed_callback(Object *p_changed, const char *p_prop); 68 static void _bind_methods(); 69 70 public: 71 void edit(Ref<AudioStream> p_stream); 72 AudioStreamEditor(); 73 }; 74 75 class AudioStreamEditorPlugin : public EditorPlugin { 76 77 GDCLASS(AudioStreamEditorPlugin, EditorPlugin); 78 79 AudioStreamEditor *audio_editor; 80 EditorNode *editor; 81 82 public: get_name()83 virtual String get_name() const { return "Audio"; } has_main_screen()84 bool has_main_screen() const { return false; } 85 virtual void edit(Object *p_object); 86 virtual bool handles(Object *p_object) const; 87 virtual void make_visible(bool p_visible); 88 89 AudioStreamEditorPlugin(EditorNode *p_node); 90 ~AudioStreamEditorPlugin(); 91 }; 92 93 #endif // AUDIO_STREAM_EDITOR_PLUGIN_H 94