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2 /*  collision_polygon_editor_plugin.h                                    */
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30 
31 #ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
32 #define COLLISION_POLYGON_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 #include "editor/editor_plugin.h"
36 #include "scene/3d/collision_polygon.h"
37 #include "scene/3d/immediate_geometry.h"
38 #include "scene/3d/mesh_instance.h"
39 #include "scene/gui/tool_button.h"
40 
41 class CanvasItemEditor;
42 
43 class Polygon3DEditor : public HBoxContainer {
44 
45 	GDCLASS(Polygon3DEditor, HBoxContainer);
46 
47 	UndoRedo *undo_redo;
48 	enum Mode {
49 
50 		MODE_CREATE,
51 		MODE_EDIT,
52 
53 	};
54 
55 	Mode mode;
56 
57 	ToolButton *button_create;
58 	ToolButton *button_edit;
59 
60 	Ref<SpatialMaterial> line_material;
61 	Ref<SpatialMaterial> handle_material;
62 
63 	EditorNode *editor;
64 	Panel *panel;
65 	Spatial *node;
66 	ImmediateGeometry *imgeom;
67 	MeshInstance *pointsm;
68 	Ref<ArrayMesh> m;
69 
70 	MenuButton *options;
71 
72 	int edited_point;
73 	Vector2 edited_point_pos;
74 	Vector<Vector2> pre_move_edit;
75 	Vector<Vector2> wip;
76 	bool wip_active;
77 	bool snap_ignore;
78 
79 	float prev_depth;
80 
81 	void _wip_close();
82 	void _polygon_draw();
83 	void _menu_option(int p_option);
84 
85 	float _get_depth();
86 
87 protected:
88 	void _notification(int p_what);
89 	void _node_removed(Node *p_node);
90 	static void _bind_methods();
91 
92 public:
93 	virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
94 	void edit(Node *p_collision_polygon);
95 	Polygon3DEditor(EditorNode *p_editor);
96 	~Polygon3DEditor();
97 };
98 
99 class Polygon3DEditorPlugin : public EditorPlugin {
100 
101 	GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
102 
103 	Polygon3DEditor *collision_polygon_editor;
104 	EditorNode *editor;
105 
106 public:
forward_spatial_gui_input(Camera * p_camera,const Ref<InputEvent> & p_event)107 	virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
108 
get_name()109 	virtual String get_name() const { return "Polygon3DEditor"; }
has_main_screen()110 	bool has_main_screen() const { return false; }
111 	virtual void edit(Object *p_object);
112 	virtual bool handles(Object *p_object) const;
113 	virtual void make_visible(bool p_visible);
114 
115 	Polygon3DEditorPlugin(EditorNode *p_node);
116 	~Polygon3DEditorPlugin();
117 };
118 
119 #endif // COLLISION_POLYGON_EDITOR_PLUGIN_H
120