1 /*************************************************************************/
2 /*  collision_shape_2d_editor_plugin.cpp                                 */
3 /*************************************************************************/
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30 
31 #include "collision_shape_2d_editor_plugin.h"
32 
33 #include "canvas_item_editor_plugin.h"
34 #include "scene/resources/capsule_shape_2d.h"
35 #include "scene/resources/circle_shape_2d.h"
36 #include "scene/resources/concave_polygon_shape_2d.h"
37 #include "scene/resources/convex_polygon_shape_2d.h"
38 #include "scene/resources/line_shape_2d.h"
39 #include "scene/resources/rectangle_shape_2d.h"
40 #include "scene/resources/segment_shape_2d.h"
41 
_node_removed(Node * p_node)42 void CollisionShape2DEditor::_node_removed(Node *p_node) {
43 
44 	if (p_node == node) {
45 		node = NULL;
46 	}
47 }
48 
get_handle_value(int idx) const49 Variant CollisionShape2DEditor::get_handle_value(int idx) const {
50 
51 	switch (shape_type) {
52 		case CAPSULE_SHAPE: {
53 			Ref<CapsuleShape2D> capsule = node->get_shape();
54 
55 			if (idx == 0) {
56 				return capsule->get_radius();
57 			} else if (idx == 1) {
58 				return capsule->get_height();
59 			}
60 
61 		} break;
62 
63 		case CIRCLE_SHAPE: {
64 			Ref<CircleShape2D> circle = node->get_shape();
65 
66 			if (idx == 0) {
67 				return circle->get_radius();
68 			}
69 
70 		} break;
71 
72 		case CONCAVE_POLYGON_SHAPE: {
73 
74 		} break;
75 
76 		case CONVEX_POLYGON_SHAPE: {
77 
78 		} break;
79 
80 		case LINE_SHAPE: {
81 			Ref<LineShape2D> line = node->get_shape();
82 
83 			if (idx == 0) {
84 				return line->get_d();
85 			} else {
86 				return line->get_normal();
87 			}
88 
89 		} break;
90 
91 		case RAY_SHAPE: {
92 			Ref<RayShape2D> ray = node->get_shape();
93 
94 			if (idx == 0) {
95 				return ray->get_length();
96 			}
97 
98 		} break;
99 
100 		case RECTANGLE_SHAPE: {
101 			Ref<RectangleShape2D> rect = node->get_shape();
102 
103 			if (idx < 3) {
104 				return rect->get_extents().abs();
105 			}
106 
107 		} break;
108 
109 		case SEGMENT_SHAPE: {
110 			Ref<SegmentShape2D> seg = node->get_shape();
111 
112 			if (idx == 0) {
113 				return seg->get_a();
114 			} else if (idx == 1) {
115 				return seg->get_b();
116 			}
117 
118 		} break;
119 	}
120 
121 	return Variant();
122 }
123 
set_handle(int idx,Point2 & p_point)124 void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
125 
126 	switch (shape_type) {
127 		case CAPSULE_SHAPE: {
128 			if (idx < 2) {
129 				Ref<CapsuleShape2D> capsule = node->get_shape();
130 
131 				real_t parameter = Math::abs(p_point[idx]);
132 
133 				if (idx == 0) {
134 					capsule->set_radius(parameter);
135 				} else if (idx == 1) {
136 					capsule->set_height(parameter * 2 - capsule->get_radius() * 2);
137 				}
138 
139 				canvas_item_editor->update_viewport();
140 			}
141 
142 		} break;
143 
144 		case CIRCLE_SHAPE: {
145 			Ref<CircleShape2D> circle = node->get_shape();
146 			circle->set_radius(p_point.length());
147 
148 			canvas_item_editor->update_viewport();
149 
150 		} break;
151 
152 		case CONCAVE_POLYGON_SHAPE: {
153 
154 		} break;
155 
156 		case CONVEX_POLYGON_SHAPE: {
157 
158 		} break;
159 
160 		case LINE_SHAPE: {
161 			if (idx < 2) {
162 				Ref<LineShape2D> line = node->get_shape();
163 
164 				if (idx == 0) {
165 					line->set_d(p_point.length());
166 				} else {
167 					line->set_normal(p_point.normalized());
168 				}
169 
170 				canvas_item_editor->update_viewport();
171 			}
172 
173 		} break;
174 
175 		case RAY_SHAPE: {
176 			Ref<RayShape2D> ray = node->get_shape();
177 
178 			ray->set_length(Math::abs(p_point.y));
179 
180 			canvas_item_editor->update_viewport();
181 
182 		} break;
183 
184 		case RECTANGLE_SHAPE: {
185 			if (idx < 3) {
186 				Ref<RectangleShape2D> rect = node->get_shape();
187 
188 				Vector2 extents = rect->get_extents();
189 				if (idx == 2) {
190 					extents = p_point;
191 				} else {
192 					extents[idx] = p_point[idx];
193 				}
194 				rect->set_extents(extents.abs());
195 
196 				canvas_item_editor->update_viewport();
197 			}
198 
199 		} break;
200 
201 		case SEGMENT_SHAPE: {
202 			if (edit_handle < 2) {
203 				Ref<SegmentShape2D> seg = node->get_shape();
204 
205 				if (idx == 0) {
206 					seg->set_a(p_point);
207 				} else if (idx == 1) {
208 					seg->set_b(p_point);
209 				}
210 
211 				canvas_item_editor->update_viewport();
212 			}
213 
214 		} break;
215 	}
216 	node->get_shape()->_change_notify();
217 }
218 
commit_handle(int idx,Variant & p_org)219 void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
220 
221 	undo_redo->create_action(TTR("Set Handle"));
222 
223 	switch (shape_type) {
224 		case CAPSULE_SHAPE: {
225 			Ref<CapsuleShape2D> capsule = node->get_shape();
226 
227 			if (idx == 0) {
228 				undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
229 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
230 				undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
231 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
232 			} else if (idx == 1) {
233 				undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
234 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
235 				undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
236 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
237 			}
238 
239 		} break;
240 
241 		case CIRCLE_SHAPE: {
242 			Ref<CircleShape2D> circle = node->get_shape();
243 
244 			undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
245 			undo_redo->add_do_method(canvas_item_editor, "update_viewport");
246 			undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
247 			undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
248 
249 		} break;
250 
251 		case CONCAVE_POLYGON_SHAPE: {
252 			// Cannot be edited directly, use CollisionPolygon2D instead.
253 		} break;
254 
255 		case CONVEX_POLYGON_SHAPE: {
256 			// Cannot be edited directly, use CollisionPolygon2D instead.
257 		} break;
258 
259 		case LINE_SHAPE: {
260 			Ref<LineShape2D> line = node->get_shape();
261 
262 			if (idx == 0) {
263 				undo_redo->add_do_method(line.ptr(), "set_d", line->get_d());
264 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
265 				undo_redo->add_undo_method(line.ptr(), "set_d", p_org);
266 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
267 			} else {
268 				undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
269 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
270 				undo_redo->add_undo_method(line.ptr(), "set_normal", p_org);
271 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
272 			}
273 
274 		} break;
275 
276 		case RAY_SHAPE: {
277 			Ref<RayShape2D> ray = node->get_shape();
278 
279 			undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
280 			undo_redo->add_do_method(canvas_item_editor, "update_viewport");
281 			undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
282 			undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
283 
284 		} break;
285 
286 		case RECTANGLE_SHAPE: {
287 			Ref<RectangleShape2D> rect = node->get_shape();
288 
289 			undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
290 			undo_redo->add_do_method(canvas_item_editor, "update_viewport");
291 			undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
292 			undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
293 
294 		} break;
295 
296 		case SEGMENT_SHAPE: {
297 			Ref<SegmentShape2D> seg = node->get_shape();
298 			if (idx == 0) {
299 				undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
300 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
301 				undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
302 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
303 			} else if (idx == 1) {
304 				undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
305 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
306 				undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
307 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
308 			}
309 
310 		} break;
311 	}
312 
313 	undo_redo->commit_action();
314 }
315 
forward_canvas_gui_input(const Ref<InputEvent> & p_event)316 bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
317 
318 	if (!node) {
319 		return false;
320 	}
321 
322 	if (!node->get_shape().is_valid()) {
323 		return false;
324 	}
325 
326 	if (shape_type == -1) {
327 		return false;
328 	}
329 
330 	Ref<InputEventMouseButton> mb = p_event;
331 	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
332 
333 	if (mb.is_valid()) {
334 
335 		Vector2 gpoint = mb->get_position();
336 
337 		if (mb->get_button_index() == BUTTON_LEFT) {
338 			if (mb->is_pressed()) {
339 				for (int i = 0; i < handles.size(); i++) {
340 					if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
341 						edit_handle = i;
342 
343 						break;
344 					}
345 				}
346 
347 				if (edit_handle == -1) {
348 					pressed = false;
349 
350 					return false;
351 				}
352 
353 				original = get_handle_value(edit_handle);
354 				pressed = true;
355 
356 				return true;
357 
358 			} else {
359 				if (pressed) {
360 					commit_handle(edit_handle, original);
361 
362 					edit_handle = -1;
363 					pressed = false;
364 
365 					return true;
366 				}
367 			}
368 		}
369 
370 		return false;
371 	}
372 
373 	Ref<InputEventMouseMotion> mm = p_event;
374 
375 	if (mm.is_valid()) {
376 
377 		if (edit_handle == -1 || !pressed) {
378 			return false;
379 		}
380 
381 		Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
382 		cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
383 
384 		set_handle(edit_handle, cpoint);
385 
386 		return true;
387 	}
388 
389 	return false;
390 }
391 
_get_current_shape_type()392 void CollisionShape2DEditor::_get_current_shape_type() {
393 
394 	if (!node) {
395 		return;
396 	}
397 
398 	Ref<Shape2D> s = node->get_shape();
399 
400 	if (!s.is_valid()) {
401 		return;
402 	}
403 
404 	if (Object::cast_to<CapsuleShape2D>(*s)) {
405 		shape_type = CAPSULE_SHAPE;
406 	} else if (Object::cast_to<CircleShape2D>(*s)) {
407 		shape_type = CIRCLE_SHAPE;
408 	} else if (Object::cast_to<ConcavePolygonShape2D>(*s)) {
409 		shape_type = CONCAVE_POLYGON_SHAPE;
410 	} else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
411 		shape_type = CONVEX_POLYGON_SHAPE;
412 	} else if (Object::cast_to<LineShape2D>(*s)) {
413 		shape_type = LINE_SHAPE;
414 	} else if (Object::cast_to<RayShape2D>(*s)) {
415 		shape_type = RAY_SHAPE;
416 	} else if (Object::cast_to<RectangleShape2D>(*s)) {
417 		shape_type = RECTANGLE_SHAPE;
418 	} else if (Object::cast_to<SegmentShape2D>(*s)) {
419 		shape_type = SEGMENT_SHAPE;
420 	} else {
421 		shape_type = -1;
422 	}
423 
424 	canvas_item_editor->update_viewport();
425 }
426 
forward_canvas_draw_over_viewport(Control * p_overlay)427 void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
428 
429 	if (!node) {
430 		return;
431 	}
432 
433 	if (!node->get_shape().is_valid()) {
434 		return;
435 	}
436 
437 	_get_current_shape_type();
438 
439 	if (shape_type == -1) {
440 		return;
441 	}
442 
443 	Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
444 
445 	Ref<Texture> h = get_icon("EditorHandle", "EditorIcons");
446 	Vector2 size = h->get_size() * 0.5;
447 
448 	handles.clear();
449 
450 	switch (shape_type) {
451 		case CAPSULE_SHAPE: {
452 			Ref<CapsuleShape2D> shape = node->get_shape();
453 
454 			handles.resize(2);
455 			float radius = shape->get_radius();
456 			float height = shape->get_height() / 2;
457 
458 			handles.write[0] = Point2(radius, -height);
459 			handles.write[1] = Point2(0, -(height + radius));
460 
461 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
462 			p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
463 
464 		} break;
465 
466 		case CIRCLE_SHAPE: {
467 			Ref<CircleShape2D> shape = node->get_shape();
468 
469 			handles.resize(1);
470 			handles.write[0] = Point2(shape->get_radius(), 0);
471 
472 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
473 
474 		} break;
475 
476 		case CONCAVE_POLYGON_SHAPE: {
477 
478 		} break;
479 
480 		case CONVEX_POLYGON_SHAPE: {
481 
482 		} break;
483 
484 		case LINE_SHAPE: {
485 			Ref<LineShape2D> shape = node->get_shape();
486 
487 			handles.resize(2);
488 			handles.write[0] = shape->get_normal() * shape->get_d();
489 			handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
490 
491 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
492 			p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
493 
494 		} break;
495 
496 		case RAY_SHAPE: {
497 			Ref<RayShape2D> shape = node->get_shape();
498 
499 			handles.resize(1);
500 			handles.write[0] = Point2(0, shape->get_length());
501 
502 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
503 
504 		} break;
505 
506 		case RECTANGLE_SHAPE: {
507 			Ref<RectangleShape2D> shape = node->get_shape();
508 
509 			handles.resize(3);
510 			Vector2 ext = shape->get_extents();
511 			handles.write[0] = Point2(ext.x, 0);
512 			handles.write[1] = Point2(0, -ext.y);
513 			handles.write[2] = Point2(ext.x, -ext.y);
514 
515 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
516 			p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
517 			p_overlay->draw_texture(h, gt.xform(handles[2]) - size);
518 
519 		} break;
520 
521 		case SEGMENT_SHAPE: {
522 			Ref<SegmentShape2D> shape = node->get_shape();
523 
524 			handles.resize(2);
525 			handles.write[0] = shape->get_a();
526 			handles.write[1] = shape->get_b();
527 
528 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
529 			p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
530 
531 		} break;
532 	}
533 }
534 
_notification(int p_what)535 void CollisionShape2DEditor::_notification(int p_what) {
536 
537 	switch (p_what) {
538 
539 		case NOTIFICATION_ENTER_TREE: {
540 			get_tree()->connect("node_removed", this, "_node_removed");
541 		} break;
542 
543 		case NOTIFICATION_EXIT_TREE: {
544 			get_tree()->disconnect("node_removed", this, "_node_removed");
545 		} break;
546 	}
547 }
548 
edit(Node * p_node)549 void CollisionShape2DEditor::edit(Node *p_node) {
550 
551 	if (!canvas_item_editor) {
552 		canvas_item_editor = CanvasItemEditor::get_singleton();
553 	}
554 
555 	if (p_node) {
556 		node = Object::cast_to<CollisionShape2D>(p_node);
557 
558 		_get_current_shape_type();
559 
560 	} else {
561 		edit_handle = -1;
562 		shape_type = -1;
563 
564 		node = NULL;
565 	}
566 
567 	canvas_item_editor->update_viewport();
568 }
569 
_bind_methods()570 void CollisionShape2DEditor::_bind_methods() {
571 
572 	ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
573 	ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionShape2DEditor::_node_removed);
574 }
575 
CollisionShape2DEditor(EditorNode * p_editor)576 CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
577 
578 	node = NULL;
579 	canvas_item_editor = NULL;
580 	editor = p_editor;
581 
582 	undo_redo = p_editor->get_undo_redo();
583 
584 	edit_handle = -1;
585 	pressed = false;
586 }
587 
edit(Object * p_obj)588 void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
589 
590 	collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
591 }
592 
handles(Object * p_obj) const593 bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
594 
595 	return p_obj->is_class("CollisionShape2D");
596 }
597 
make_visible(bool visible)598 void CollisionShape2DEditorPlugin::make_visible(bool visible) {
599 
600 	if (!visible) {
601 		edit(NULL);
602 	}
603 }
604 
CollisionShape2DEditorPlugin(EditorNode * p_editor)605 CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) {
606 
607 	editor = p_editor;
608 
609 	collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor));
610 	p_editor->get_gui_base()->add_child(collision_shape_2d_editor);
611 }
612 
~CollisionShape2DEditorPlugin()613 CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
614 }
615