1 /*************************************************************************/ 2 /* light_occluder_2d_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H 32 #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H 33 34 #include "editor/plugins/abstract_polygon_2d_editor.h" 35 #include "scene/2d/light_occluder_2d.h" 36 37 class LightOccluder2DEditor : public AbstractPolygon2DEditor { 38 39 GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor); 40 41 LightOccluder2D *node; 42 43 Ref<OccluderPolygon2D> _ensure_occluder() const; 44 45 protected: 46 virtual Node2D *_get_node() const; 47 virtual void _set_node(Node *p_polygon); 48 49 virtual bool _is_line() const; 50 virtual int _get_polygon_count() const; 51 virtual Variant _get_polygon(int p_idx) const; 52 virtual void _set_polygon(int p_idx, const Variant &p_polygon) const; 53 54 virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon); 55 56 virtual bool _has_resource() const; 57 virtual void _create_resource(); 58 59 public: 60 LightOccluder2DEditor(EditorNode *p_editor); 61 }; 62 63 class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin { 64 65 GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin); 66 67 public: 68 LightOccluder2DEditorPlugin(EditorNode *p_node); 69 }; 70 71 #endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H 72