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2 /*  light_occluder_2d_editor_plugin.h                                    */
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30 
31 #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
32 #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
33 
34 #include "editor/plugins/abstract_polygon_2d_editor.h"
35 #include "scene/2d/light_occluder_2d.h"
36 
37 class LightOccluder2DEditor : public AbstractPolygon2DEditor {
38 
39 	GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
40 
41 	LightOccluder2D *node;
42 
43 	Ref<OccluderPolygon2D> _ensure_occluder() const;
44 
45 protected:
46 	virtual Node2D *_get_node() const;
47 	virtual void _set_node(Node *p_polygon);
48 
49 	virtual bool _is_line() const;
50 	virtual int _get_polygon_count() const;
51 	virtual Variant _get_polygon(int p_idx) const;
52 	virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
53 
54 	virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
55 
56 	virtual bool _has_resource() const;
57 	virtual void _create_resource();
58 
59 public:
60 	LightOccluder2DEditor(EditorNode *p_editor);
61 };
62 
63 class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
64 
65 	GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);
66 
67 public:
68 	LightOccluder2DEditorPlugin(EditorNode *p_node);
69 };
70 
71 #endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
72