1 /*************************************************************************/
2 /*  mesh_library_editor_plugin.h                                         */
3 /*************************************************************************/
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30 
31 #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
32 #define MESH_LIBRARY_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 #include "scene/resources/mesh_library.h"
36 
37 class MeshLibraryEditor : public Control {
38 
39 	GDCLASS(MeshLibraryEditor, Control);
40 
41 	Ref<MeshLibrary> mesh_library;
42 
43 	EditorNode *editor;
44 	MenuButton *menu;
45 	ConfirmationDialog *cd;
46 	EditorFileDialog *file;
47 	int to_erase;
48 
49 	enum {
50 
51 		MENU_OPTION_ADD_ITEM,
52 		MENU_OPTION_REMOVE_ITEM,
53 		MENU_OPTION_UPDATE_FROM_SCENE,
54 		MENU_OPTION_IMPORT_FROM_SCENE
55 	};
56 
57 	int option;
58 	void _import_scene_cbk(const String &p_str);
59 	void _menu_cbk(int p_option);
60 	void _menu_confirm();
61 
62 	static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge);
63 
64 protected:
65 	static void _bind_methods();
66 
67 public:
get_menu_button()68 	MenuButton *get_menu_button() const { return menu; }
69 
70 	void edit(const Ref<MeshLibrary> &p_mesh_library);
71 	static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
72 
73 	MeshLibraryEditor(EditorNode *p_editor);
74 };
75 
76 class MeshLibraryEditorPlugin : public EditorPlugin {
77 
78 	GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
79 
80 	MeshLibraryEditor *mesh_library_editor;
81 	EditorNode *editor;
82 
83 public:
get_name()84 	virtual String get_name() const { return "MeshLibrary"; }
has_main_screen()85 	bool has_main_screen() const { return false; }
86 	virtual void edit(Object *p_node);
87 	virtual bool handles(Object *p_node) const;
88 	virtual void make_visible(bool p_visible);
89 
90 	MeshLibraryEditorPlugin(EditorNode *p_node);
91 };
92 
93 #endif // MESH_LIBRARY_EDITOR_PLUGIN_H
94