1 /*************************************************************************/ 2 /* mesh_library_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H 32 #define MESH_LIBRARY_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "scene/resources/mesh_library.h" 36 37 class MeshLibraryEditor : public Control { 38 39 GDCLASS(MeshLibraryEditor, Control); 40 41 Ref<MeshLibrary> mesh_library; 42 43 EditorNode *editor; 44 MenuButton *menu; 45 ConfirmationDialog *cd; 46 EditorFileDialog *file; 47 int to_erase; 48 49 enum { 50 51 MENU_OPTION_ADD_ITEM, 52 MENU_OPTION_REMOVE_ITEM, 53 MENU_OPTION_UPDATE_FROM_SCENE, 54 MENU_OPTION_IMPORT_FROM_SCENE 55 }; 56 57 int option; 58 void _import_scene_cbk(const String &p_str); 59 void _menu_cbk(int p_option); 60 void _menu_confirm(); 61 62 static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge); 63 64 protected: 65 static void _bind_methods(); 66 67 public: get_menu_button()68 MenuButton *get_menu_button() const { return menu; } 69 70 void edit(const Ref<MeshLibrary> &p_mesh_library); 71 static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true); 72 73 MeshLibraryEditor(EditorNode *p_editor); 74 }; 75 76 class MeshLibraryEditorPlugin : public EditorPlugin { 77 78 GDCLASS(MeshLibraryEditorPlugin, EditorPlugin); 79 80 MeshLibraryEditor *mesh_library_editor; 81 EditorNode *editor; 82 83 public: get_name()84 virtual String get_name() const { return "MeshLibrary"; } has_main_screen()85 bool has_main_screen() const { return false; } 86 virtual void edit(Object *p_node); 87 virtual bool handles(Object *p_node) const; 88 virtual void make_visible(bool p_visible); 89 90 MeshLibraryEditorPlugin(EditorNode *p_node); 91 }; 92 93 #endif // MESH_LIBRARY_EDITOR_PLUGIN_H 94