1 /*************************************************************************/ 2 /* physical_bone_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef PHYSICAL_BONE_PLUGIN_H 32 #define PHYSICAL_BONE_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 36 class PhysicalBoneEditor : public Object { 37 GDCLASS(PhysicalBoneEditor, Object); 38 39 EditorNode *editor; 40 HBoxContainer *spatial_editor_hb; 41 ToolButton *button_transform_joint; 42 43 PhysicalBone *selected; 44 45 protected: 46 static void _bind_methods(); 47 48 private: 49 void _on_toggle_button_transform_joint(bool p_is_pressed); 50 void _set_move_joint(); 51 52 public: 53 PhysicalBoneEditor(EditorNode *p_editor); 54 ~PhysicalBoneEditor(); 55 56 void set_selected(PhysicalBone *p_pb); 57 58 void hide(); 59 void show(); 60 }; 61 62 class PhysicalBonePlugin : public EditorPlugin { 63 GDCLASS(PhysicalBonePlugin, EditorPlugin); 64 65 EditorNode *editor; 66 PhysicalBone *selected; 67 PhysicalBoneEditor physical_bone_editor; 68 69 public: get_name()70 virtual String get_name() const { return "PhysicalBone"; } handles(Object * p_object)71 virtual bool handles(Object *p_object) const { return p_object->is_class("PhysicalBone"); } 72 virtual void make_visible(bool p_visible); 73 virtual void edit(Object *p_node); 74 75 PhysicalBonePlugin(EditorNode *p_editor); 76 }; 77 78 #endif 79