1 /*************************************************************************/
2 /*  physical_bone_plugin.h                                               */
3 /*************************************************************************/
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30 
31 #ifndef PHYSICAL_BONE_PLUGIN_H
32 #define PHYSICAL_BONE_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 
36 class PhysicalBoneEditor : public Object {
37 	GDCLASS(PhysicalBoneEditor, Object);
38 
39 	EditorNode *editor;
40 	HBoxContainer *spatial_editor_hb;
41 	ToolButton *button_transform_joint;
42 
43 	PhysicalBone *selected;
44 
45 protected:
46 	static void _bind_methods();
47 
48 private:
49 	void _on_toggle_button_transform_joint(bool p_is_pressed);
50 	void _set_move_joint();
51 
52 public:
53 	PhysicalBoneEditor(EditorNode *p_editor);
54 	~PhysicalBoneEditor();
55 
56 	void set_selected(PhysicalBone *p_pb);
57 
58 	void hide();
59 	void show();
60 };
61 
62 class PhysicalBonePlugin : public EditorPlugin {
63 	GDCLASS(PhysicalBonePlugin, EditorPlugin);
64 
65 	EditorNode *editor;
66 	PhysicalBone *selected;
67 	PhysicalBoneEditor physical_bone_editor;
68 
69 public:
get_name()70 	virtual String get_name() const { return "PhysicalBone"; }
handles(Object * p_object)71 	virtual bool handles(Object *p_object) const { return p_object->is_class("PhysicalBone"); }
72 	virtual void make_visible(bool p_visible);
73 	virtual void edit(Object *p_node);
74 
75 	PhysicalBonePlugin(EditorNode *p_editor);
76 };
77 
78 #endif
79