1 /*************************************************************************/
2 /*  polygon_2d_editor_plugin.cpp                                         */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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30 
31 #include "polygon_2d_editor_plugin.h"
32 
33 #include "canvas_item_editor_plugin.h"
34 #include "core/os/file_access.h"
35 #include "core/os/input.h"
36 #include "core/os/keyboard.h"
37 #include "editor/editor_scale.h"
38 #include "editor/editor_settings.h"
39 #include "scene/2d/skeleton_2d.h"
40 
_get_node() const41 Node2D *Polygon2DEditor::_get_node() const {
42 
43 	return node;
44 }
45 
_set_node(Node * p_polygon)46 void Polygon2DEditor::_set_node(Node *p_polygon) {
47 
48 	node = Object::cast_to<Polygon2D>(p_polygon);
49 	_update_polygon_editing_state();
50 }
51 
_get_offset(int p_idx) const52 Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
53 
54 	return node->get_offset();
55 }
56 
_get_polygon_count() const57 int Polygon2DEditor::_get_polygon_count() const {
58 
59 	if (node->get_internal_vertex_count() > 0) {
60 		return 0; //do not edit if internal vertices exist
61 	} else {
62 		return 1;
63 	}
64 }
65 
_notification(int p_what)66 void Polygon2DEditor::_notification(int p_what) {
67 
68 	switch (p_what) {
69 
70 		case NOTIFICATION_ENTER_TREE:
71 		case NOTIFICATION_THEME_CHANGED: {
72 
73 			uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
74 			bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
75 		} break;
76 		case NOTIFICATION_READY: {
77 
78 			button_uv->set_icon(get_icon("Uv", "EditorIcons"));
79 
80 			uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
81 			uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
82 			uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
83 			uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
84 			uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
85 			uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
86 			uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
87 			uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
88 			uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
89 			uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
90 			uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
91 
92 			b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
93 			b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
94 			uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
95 
96 			uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
97 			uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
98 		} break;
99 		case NOTIFICATION_VISIBILITY_CHANGED: {
100 
101 			if (!is_visible()) {
102 				uv_edit->hide();
103 			}
104 		} break;
105 	}
106 }
107 
_sync_bones()108 void Polygon2DEditor::_sync_bones() {
109 
110 	Skeleton2D *skeleton = NULL;
111 	if (!node->has_node(node->get_skeleton())) {
112 		error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
113 		error->popup_centered_minsize();
114 	} else {
115 		Node *sn = node->get_node(node->get_skeleton());
116 		skeleton = Object::cast_to<Skeleton2D>(sn);
117 	}
118 
119 	Array prev_bones = node->call("_get_bones");
120 	node->clear_bones();
121 
122 	if (!skeleton) {
123 		error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
124 		error->popup_centered_minsize();
125 	} else {
126 		for (int i = 0; i < skeleton->get_bone_count(); i++) {
127 			NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
128 			PoolVector<float> weights;
129 			int wc = node->get_polygon().size();
130 
131 			for (int j = 0; j < prev_bones.size(); j += 2) {
132 				NodePath pvp = prev_bones[j];
133 				PoolVector<float> pv = prev_bones[j + 1];
134 				if (pvp == path && pv.size() == wc) {
135 					weights = pv;
136 				}
137 			}
138 
139 			if (weights.size() == 0) { //create them
140 				weights.resize(node->get_polygon().size());
141 				PoolVector<float>::Write w = weights.write();
142 				for (int j = 0; j < wc; j++) {
143 					w[j] = 0.0;
144 				}
145 			}
146 
147 			node->add_bone(path, weights);
148 		}
149 	}
150 
151 	Array new_bones = node->call("_get_bones");
152 
153 	undo_redo->create_action(TTR("Sync Bones"));
154 	undo_redo->add_do_method(node, "_set_bones", new_bones);
155 	undo_redo->add_undo_method(node, "_set_bones", prev_bones);
156 	undo_redo->add_do_method(this, "_update_bone_list");
157 	undo_redo->add_undo_method(this, "_update_bone_list");
158 	undo_redo->add_do_method(uv_edit_draw, "update");
159 	undo_redo->add_undo_method(uv_edit_draw, "update");
160 	undo_redo->commit_action();
161 }
162 
_update_bone_list()163 void Polygon2DEditor::_update_bone_list() {
164 
165 	NodePath selected;
166 	while (bone_scroll_vb->get_child_count()) {
167 		CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
168 		if (cb && cb->is_pressed()) {
169 			selected = cb->get_meta("bone_path");
170 		}
171 		memdelete(bone_scroll_vb->get_child(0));
172 	}
173 
174 	Ref<ButtonGroup> bg;
175 	bg.instance();
176 	for (int i = 0; i < node->get_bone_count(); i++) {
177 		CheckBox *cb = memnew(CheckBox);
178 		NodePath np = node->get_bone_path(i);
179 		String name;
180 		if (np.get_name_count()) {
181 			name = np.get_name(np.get_name_count() - 1);
182 		}
183 		if (name == String()) {
184 			name = "Bone " + itos(i);
185 		}
186 		cb->set_text(name);
187 		cb->set_button_group(bg);
188 		cb->set_meta("bone_path", np);
189 		cb->set_focus_mode(FOCUS_NONE);
190 		bone_scroll_vb->add_child(cb);
191 
192 		if (np == selected || bone_scroll_vb->get_child_count() < 2)
193 			cb->set_pressed(true);
194 
195 		cb->connect("pressed", this, "_bone_paint_selected", varray(i));
196 	}
197 
198 	uv_edit_draw->update();
199 }
200 
_bone_paint_selected(int p_index)201 void Polygon2DEditor::_bone_paint_selected(int p_index) {
202 	uv_edit_draw->update();
203 }
204 
_uv_edit_mode_select(int p_mode)205 void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
206 
207 	if (p_mode == 0) { //uv
208 
209 		uv_button[UV_MODE_CREATE]->hide();
210 		uv_button[UV_MODE_CREATE_INTERNAL]->hide();
211 		uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
212 		for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
213 			uv_button[i]->show();
214 		}
215 		uv_button[UV_MODE_ADD_POLYGON]->hide();
216 		uv_button[UV_MODE_REMOVE_POLYGON]->hide();
217 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
218 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
219 		_uv_mode(UV_MODE_EDIT_POINT);
220 
221 		bone_scroll_main_vb->hide();
222 		bone_paint_strength->hide();
223 		bone_paint_radius->hide();
224 		bone_paint_radius_label->hide();
225 	} else if (p_mode == 1) { //poly
226 
227 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
228 			uv_button[i]->show();
229 		}
230 		uv_button[UV_MODE_ADD_POLYGON]->hide();
231 		uv_button[UV_MODE_REMOVE_POLYGON]->hide();
232 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
233 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
234 		_uv_mode(UV_MODE_EDIT_POINT);
235 
236 		bone_scroll_main_vb->hide();
237 		bone_paint_strength->hide();
238 		bone_paint_radius->hide();
239 		bone_paint_radius_label->hide();
240 	} else if (p_mode == 2) { //splits
241 
242 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
243 			uv_button[i]->hide();
244 		}
245 		uv_button[UV_MODE_ADD_POLYGON]->show();
246 		uv_button[UV_MODE_REMOVE_POLYGON]->show();
247 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
248 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
249 		_uv_mode(UV_MODE_ADD_POLYGON);
250 
251 		bone_scroll_main_vb->hide();
252 		bone_paint_strength->hide();
253 		bone_paint_radius->hide();
254 		bone_paint_radius_label->hide();
255 	} else if (p_mode == 3) { //bones´
256 
257 		for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
258 			uv_button[i]->hide();
259 		}
260 		uv_button[UV_MODE_PAINT_WEIGHT]->show();
261 		uv_button[UV_MODE_CLEAR_WEIGHT]->show();
262 		_uv_mode(UV_MODE_PAINT_WEIGHT);
263 
264 		bone_scroll_main_vb->show();
265 		bone_paint_strength->show();
266 		bone_paint_radius->show();
267 		bone_paint_radius_label->show();
268 		_update_bone_list();
269 		bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
270 	}
271 
272 	uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
273 	uv_edit_draw->update();
274 }
275 
_uv_edit_popup_hide()276 void Polygon2DEditor::_uv_edit_popup_hide() {
277 
278 	EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
279 
280 	_cancel_editing();
281 }
282 
_menu_option(int p_option)283 void Polygon2DEditor::_menu_option(int p_option) {
284 
285 	switch (p_option) {
286 
287 		case MODE_EDIT_UV: {
288 
289 			if (node->get_texture().is_null()) {
290 
291 				error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
292 				error->popup_centered_minsize();
293 				return;
294 			}
295 
296 			PoolVector<Vector2> points = node->get_polygon();
297 			PoolVector<Vector2> uvs = node->get_uv();
298 			if (uvs.size() != points.size()) {
299 				undo_redo->create_action(TTR("Create UV Map"));
300 				undo_redo->add_do_method(node, "set_uv", points);
301 				undo_redo->add_undo_method(node, "set_uv", uvs);
302 				undo_redo->add_do_method(uv_edit_draw, "update");
303 				undo_redo->add_undo_method(uv_edit_draw, "update");
304 				undo_redo->commit_action();
305 			}
306 
307 			if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
308 				uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
309 			else
310 				uv_edit->popup_centered_ratio(0.85);
311 			_update_bone_list();
312 		} break;
313 		case UVEDIT_POLYGON_TO_UV: {
314 
315 			PoolVector<Vector2> points = node->get_polygon();
316 			if (points.size() == 0)
317 				break;
318 			PoolVector<Vector2> uvs = node->get_uv();
319 			undo_redo->create_action(TTR("Create UV Map"));
320 			undo_redo->add_do_method(node, "set_uv", points);
321 			undo_redo->add_undo_method(node, "set_uv", uvs);
322 			undo_redo->add_do_method(uv_edit_draw, "update");
323 			undo_redo->add_undo_method(uv_edit_draw, "update");
324 			undo_redo->commit_action();
325 		} break;
326 		case UVEDIT_UV_TO_POLYGON: {
327 
328 			PoolVector<Vector2> points = node->get_polygon();
329 			PoolVector<Vector2> uvs = node->get_uv();
330 			if (uvs.size() == 0)
331 				break;
332 
333 			undo_redo->create_action(TTR("Create Polygon"));
334 			undo_redo->add_do_method(node, "set_polygon", uvs);
335 			undo_redo->add_undo_method(node, "set_polygon", points);
336 			undo_redo->add_do_method(uv_edit_draw, "update");
337 			undo_redo->add_undo_method(uv_edit_draw, "update");
338 			undo_redo->commit_action();
339 		} break;
340 		case UVEDIT_UV_CLEAR: {
341 
342 			PoolVector<Vector2> uvs = node->get_uv();
343 			if (uvs.size() == 0)
344 				break;
345 			undo_redo->create_action(TTR("Create UV Map"));
346 			undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
347 			undo_redo->add_undo_method(node, "set_uv", uvs);
348 			undo_redo->add_do_method(uv_edit_draw, "update");
349 			undo_redo->add_undo_method(uv_edit_draw, "update");
350 			undo_redo->commit_action();
351 		} break;
352 		case UVEDIT_GRID_SETTINGS: {
353 
354 			grid_settings->popup_centered_minsize();
355 		} break;
356 		default: {
357 
358 			AbstractPolygon2DEditor::_menu_option(p_option);
359 		} break;
360 	}
361 }
362 
_cancel_editing()363 void Polygon2DEditor::_cancel_editing() {
364 
365 	if (uv_create) {
366 		uv_drag = false;
367 		uv_create = false;
368 		node->set_uv(uv_create_uv_prev);
369 		node->set_polygon(uv_create_poly_prev);
370 		node->set_internal_vertex_count(uv_create_prev_internal_vertices);
371 		node->set_vertex_colors(uv_create_colors_prev);
372 		node->call("_set_bones", uv_create_bones_prev);
373 		node->set_polygons(polygons_prev);
374 
375 		_update_polygon_editing_state();
376 	} else if (uv_drag) {
377 		uv_drag = false;
378 		if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
379 			node->set_uv(points_prev);
380 		} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
381 			node->set_polygon(points_prev);
382 		}
383 	}
384 
385 	polygon_create.clear();
386 }
387 
_update_polygon_editing_state()388 void Polygon2DEditor::_update_polygon_editing_state() {
389 
390 	if (!_get_node())
391 		return;
392 
393 	if (node->get_internal_vertex_count() > 0)
394 		disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
395 	else
396 		disable_polygon_editing(false, String());
397 }
398 
_commit_action()399 void Polygon2DEditor::_commit_action() {
400 
401 	// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
402 	undo_redo->add_do_method(uv_edit_draw, "update");
403 	undo_redo->add_undo_method(uv_edit_draw, "update");
404 	undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
405 	undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
406 	undo_redo->commit_action();
407 }
408 
_set_use_snap(bool p_use)409 void Polygon2DEditor::_set_use_snap(bool p_use) {
410 	use_snap = p_use;
411 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
412 }
413 
_set_show_grid(bool p_show)414 void Polygon2DEditor::_set_show_grid(bool p_show) {
415 	snap_show_grid = p_show;
416 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
417 	uv_edit_draw->update();
418 }
419 
_set_snap_off_x(float p_val)420 void Polygon2DEditor::_set_snap_off_x(float p_val) {
421 	snap_offset.x = p_val;
422 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
423 	uv_edit_draw->update();
424 }
425 
_set_snap_off_y(float p_val)426 void Polygon2DEditor::_set_snap_off_y(float p_val) {
427 	snap_offset.y = p_val;
428 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
429 	uv_edit_draw->update();
430 }
431 
_set_snap_step_x(float p_val)432 void Polygon2DEditor::_set_snap_step_x(float p_val) {
433 	snap_step.x = p_val;
434 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
435 	uv_edit_draw->update();
436 }
437 
_set_snap_step_y(float p_val)438 void Polygon2DEditor::_set_snap_step_y(float p_val) {
439 	snap_step.y = p_val;
440 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
441 	uv_edit_draw->update();
442 }
443 
_uv_mode(int p_mode)444 void Polygon2DEditor::_uv_mode(int p_mode) {
445 
446 	polygon_create.clear();
447 	uv_drag = false;
448 	uv_create = false;
449 
450 	uv_mode = UVMode(p_mode);
451 	for (int i = 0; i < UV_MODE_MAX; i++) {
452 		uv_button[i]->set_pressed(p_mode == i);
453 	}
454 }
455 
_uv_input(const Ref<InputEvent> & p_input)456 void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
457 
458 	if (!_get_node())
459 		return;
460 
461 	Transform2D mtx;
462 	mtx.elements[2] = -uv_draw_ofs;
463 	mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
464 
465 	Ref<InputEventMouseButton> mb = p_input;
466 
467 	if (mb.is_valid()) {
468 
469 		if (mb->get_button_index() == BUTTON_LEFT) {
470 
471 			if (mb->is_pressed()) {
472 
473 				uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
474 				uv_drag = true;
475 				points_prev = node->get_uv();
476 
477 				if (uv_edit_mode[0]->is_pressed()) { //edit uv
478 					points_prev = node->get_uv();
479 				} else { //edit polygon
480 					points_prev = node->get_polygon();
481 				}
482 
483 				uv_move_current = uv_mode;
484 				if (uv_move_current == UV_MODE_CREATE) {
485 
486 					if (!uv_create) {
487 
488 						points_prev.resize(0);
489 						Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
490 						points_prev.push_back(tuv);
491 						uv_create_to = tuv;
492 						point_drag_index = 0;
493 						uv_drag_from = tuv;
494 						uv_drag = true;
495 						uv_create = true;
496 						uv_create_uv_prev = node->get_uv();
497 						uv_create_poly_prev = node->get_polygon();
498 						uv_create_prev_internal_vertices = node->get_internal_vertex_count();
499 						uv_create_colors_prev = node->get_vertex_colors();
500 						uv_create_bones_prev = node->call("_get_bones");
501 						polygons_prev = node->get_polygons();
502 						disable_polygon_editing(false, String());
503 						node->set_polygon(points_prev);
504 						node->set_uv(points_prev);
505 						node->set_internal_vertex_count(0);
506 
507 						uv_edit_draw->update();
508 					} else {
509 
510 						Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
511 
512 						// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
513 						if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
514 							undo_redo->create_action(TTR("Create Polygon & UV"));
515 							undo_redo->add_do_method(node, "set_uv", node->get_uv());
516 							undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
517 							undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
518 							undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
519 							undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
520 							undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
521 							undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
522 							undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
523 							undo_redo->add_do_method(node, "clear_bones");
524 							undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
525 							undo_redo->add_do_method(this, "_update_polygon_editing_state");
526 							undo_redo->add_undo_method(this, "_update_polygon_editing_state");
527 							undo_redo->add_do_method(uv_edit_draw, "update");
528 							undo_redo->add_undo_method(uv_edit_draw, "update");
529 							undo_redo->commit_action();
530 							uv_drag = false;
531 							uv_create = false;
532 
533 							_uv_mode(UV_MODE_EDIT_POINT);
534 							_menu_option(MODE_EDIT);
535 						} else {
536 							points_prev.push_back(tuv);
537 							point_drag_index = points_prev.size() - 1;
538 							uv_drag_from = tuv;
539 						}
540 						node->set_polygon(points_prev);
541 						node->set_uv(points_prev);
542 					}
543 
544 					CanvasItemEditor::get_singleton()->update_viewport();
545 				}
546 
547 				if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
548 
549 					uv_create_uv_prev = node->get_uv();
550 					uv_create_poly_prev = node->get_polygon();
551 					uv_create_colors_prev = node->get_vertex_colors();
552 					uv_create_bones_prev = node->call("_get_bones");
553 					int internal_vertices = node->get_internal_vertex_count();
554 
555 					Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
556 
557 					uv_create_poly_prev.push_back(pos);
558 					uv_create_uv_prev.push_back(pos);
559 					if (uv_create_colors_prev.size()) {
560 						uv_create_colors_prev.push_back(Color(1, 1, 1));
561 					}
562 
563 					undo_redo->create_action(TTR("Create Internal Vertex"));
564 					undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
565 					undo_redo->add_undo_method(node, "set_uv", node->get_uv());
566 					undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
567 					undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
568 					undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
569 					undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
570 					for (int i = 0; i < node->get_bone_count(); i++) {
571 						PoolVector<float> bonew = node->get_bone_weights(i);
572 						bonew.push_back(0);
573 						undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
574 						undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
575 					}
576 					undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
577 					undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
578 					undo_redo->add_do_method(this, "_update_polygon_editing_state");
579 					undo_redo->add_undo_method(this, "_update_polygon_editing_state");
580 					undo_redo->add_do_method(uv_edit_draw, "update");
581 					undo_redo->add_undo_method(uv_edit_draw, "update");
582 					undo_redo->commit_action();
583 				}
584 
585 				if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
586 
587 					uv_create_uv_prev = node->get_uv();
588 					uv_create_poly_prev = node->get_polygon();
589 					uv_create_colors_prev = node->get_vertex_colors();
590 					uv_create_bones_prev = node->call("_get_bones");
591 					int internal_vertices = node->get_internal_vertex_count();
592 
593 					if (internal_vertices <= 0)
594 						return;
595 
596 					int closest = -1;
597 					float closest_dist = 1e20;
598 
599 					for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
600 
601 						Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
602 						float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
603 						if (dist < 8 && dist < closest_dist) {
604 							closest = i;
605 							closest_dist = dist;
606 						}
607 					}
608 
609 					if (closest == -1)
610 						return;
611 
612 					uv_create_poly_prev.remove(closest);
613 					uv_create_uv_prev.remove(closest);
614 					if (uv_create_colors_prev.size()) {
615 						uv_create_colors_prev.remove(closest);
616 					}
617 
618 					undo_redo->create_action(TTR("Remove Internal Vertex"));
619 					undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
620 					undo_redo->add_undo_method(node, "set_uv", node->get_uv());
621 					undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
622 					undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
623 					undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
624 					undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
625 					for (int i = 0; i < node->get_bone_count(); i++) {
626 						PoolVector<float> bonew = node->get_bone_weights(i);
627 						bonew.remove(closest);
628 						undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
629 						undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
630 					}
631 					undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
632 					undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
633 					undo_redo->add_do_method(this, "_update_polygon_editing_state");
634 					undo_redo->add_undo_method(this, "_update_polygon_editing_state");
635 					undo_redo->add_do_method(uv_edit_draw, "update");
636 					undo_redo->add_undo_method(uv_edit_draw, "update");
637 					undo_redo->commit_action();
638 				}
639 
640 				if (uv_move_current == UV_MODE_EDIT_POINT) {
641 
642 					if (mb->get_shift() && mb->get_command())
643 						uv_move_current = UV_MODE_SCALE;
644 					else if (mb->get_shift())
645 						uv_move_current = UV_MODE_MOVE;
646 					else if (mb->get_command())
647 						uv_move_current = UV_MODE_ROTATE;
648 				}
649 
650 				if (uv_move_current == UV_MODE_EDIT_POINT) {
651 
652 					point_drag_index = -1;
653 					for (int i = 0; i < points_prev.size(); i++) {
654 
655 						Vector2 tuv = mtx.xform(points_prev[i]);
656 						if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
657 							uv_drag_from = tuv;
658 							point_drag_index = i;
659 						}
660 					}
661 
662 					if (point_drag_index == -1) {
663 						uv_drag = false;
664 					}
665 				}
666 
667 				if (uv_move_current == UV_MODE_ADD_POLYGON) {
668 
669 					int closest = -1;
670 					float closest_dist = 1e20;
671 
672 					for (int i = 0; i < points_prev.size(); i++) {
673 
674 						Vector2 tuv = mtx.xform(points_prev[i]);
675 						float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
676 						if (dist < 8 && dist < closest_dist) {
677 							closest = i;
678 							closest_dist = dist;
679 						}
680 					}
681 
682 					if (closest != -1) {
683 						if (polygon_create.size() && closest == polygon_create[0]) {
684 							//close
685 							if (polygon_create.size() < 3) {
686 								error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
687 								error->popup_centered_minsize();
688 							} else {
689 								Array polygons = node->get_polygons();
690 								polygons = polygons.duplicate(); //copy because its a reference
691 
692 								//todo, could check whether it already exists?
693 								polygons.push_back(polygon_create);
694 								undo_redo->create_action(TTR("Add Custom Polygon"));
695 								undo_redo->add_do_method(node, "set_polygons", polygons);
696 								undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
697 								undo_redo->add_do_method(uv_edit_draw, "update");
698 								undo_redo->add_undo_method(uv_edit_draw, "update");
699 								undo_redo->commit_action();
700 							}
701 
702 							polygon_create.clear();
703 						} else if (polygon_create.find(closest) == -1) {
704 							//add temporarily if not exists
705 							polygon_create.push_back(closest);
706 						}
707 					}
708 				}
709 
710 				if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
711 					Array polygons = node->get_polygons();
712 					polygons = polygons.duplicate(); //copy because its a reference
713 
714 					int erase_index = -1;
715 					for (int i = polygons.size() - 1; i >= 0; i--) {
716 						PoolVector<int> points = polygons[i];
717 						Vector<Vector2> polys;
718 						polys.resize(points.size());
719 						for (int j = 0; j < polys.size(); j++) {
720 							int idx = points[j];
721 							if (idx < 0 || idx >= points_prev.size())
722 								continue;
723 							polys.write[j] = mtx.xform(points_prev[idx]);
724 						}
725 
726 						if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
727 							erase_index = i;
728 							break;
729 						}
730 					}
731 
732 					if (erase_index != -1) {
733 						polygons.remove(erase_index);
734 						undo_redo->create_action(TTR("Remove Custom Polygon"));
735 						undo_redo->add_do_method(node, "set_polygons", polygons);
736 						undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
737 						undo_redo->add_do_method(uv_edit_draw, "update");
738 						undo_redo->add_undo_method(uv_edit_draw, "update");
739 						undo_redo->commit_action();
740 					}
741 				}
742 
743 				if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
744 
745 					int bone_selected = -1;
746 					for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
747 						CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
748 						if (c && c->is_pressed()) {
749 							bone_selected = i;
750 							break;
751 						}
752 					}
753 
754 					if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
755 
756 						prev_weights = node->get_bone_weights(bone_selected);
757 						bone_painting = true;
758 						bone_painting_bone = bone_selected;
759 					}
760 				}
761 			} else {
762 				if (uv_drag && !uv_create) {
763 					if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
764 						undo_redo->create_action(TTR("Transform UV Map"));
765 						undo_redo->add_do_method(node, "set_uv", node->get_uv());
766 						undo_redo->add_undo_method(node, "set_uv", points_prev);
767 						undo_redo->add_do_method(uv_edit_draw, "update");
768 						undo_redo->add_undo_method(uv_edit_draw, "update");
769 						undo_redo->commit_action();
770 					} else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
771 						undo_redo->create_action(TTR("Transform Polygon"));
772 						undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
773 						undo_redo->add_undo_method(node, "set_polygon", points_prev);
774 						undo_redo->add_do_method(uv_edit_draw, "update");
775 						undo_redo->add_undo_method(uv_edit_draw, "update");
776 						undo_redo->commit_action();
777 					}
778 
779 					uv_drag = false;
780 				}
781 
782 				if (bone_painting) {
783 					undo_redo->create_action(TTR("Paint Bone Weights"));
784 					undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
785 					undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
786 					undo_redo->add_do_method(uv_edit_draw, "update");
787 					undo_redo->add_undo_method(uv_edit_draw, "update");
788 					undo_redo->commit_action();
789 					bone_painting = false;
790 				}
791 			}
792 		} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
793 
794 			_cancel_editing();
795 
796 			if (bone_painting)
797 				node->set_bone_weights(bone_painting_bone, prev_weights);
798 
799 			uv_edit_draw->update();
800 
801 		} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
802 
803 			uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
804 		} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
805 
806 			uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
807 		}
808 	}
809 
810 	Ref<InputEventMouseMotion> mm = p_input;
811 
812 	if (mm.is_valid()) {
813 
814 		if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
815 
816 			Vector2 drag(mm->get_relative().x, mm->get_relative().y);
817 			uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
818 			uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
819 
820 		} else if (uv_drag) {
821 
822 			Vector2 uv_drag_to = mm->get_position();
823 			uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
824 			Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
825 
826 			switch (uv_move_current) {
827 
828 				case UV_MODE_CREATE: {
829 
830 					if (uv_create) {
831 						uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
832 					}
833 				} break;
834 				case UV_MODE_EDIT_POINT: {
835 
836 					PoolVector<Vector2> uv_new = points_prev;
837 					uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
838 
839 					if (uv_edit_mode[0]->is_pressed()) { //edit uv
840 						node->set_uv(uv_new);
841 					} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
842 						node->set_polygon(uv_new);
843 					}
844 				} break;
845 				case UV_MODE_MOVE: {
846 
847 					PoolVector<Vector2> uv_new = points_prev;
848 					for (int i = 0; i < uv_new.size(); i++)
849 						uv_new.set(i, uv_new[i] + drag);
850 
851 					if (uv_edit_mode[0]->is_pressed()) { //edit uv
852 						node->set_uv(uv_new);
853 					} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
854 						node->set_polygon(uv_new);
855 					}
856 				} break;
857 				case UV_MODE_ROTATE: {
858 
859 					Vector2 center;
860 					PoolVector<Vector2> uv_new = points_prev;
861 
862 					for (int i = 0; i < uv_new.size(); i++)
863 						center += points_prev[i];
864 					center /= uv_new.size();
865 
866 					float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
867 
868 					for (int i = 0; i < uv_new.size(); i++) {
869 						Vector2 rel = points_prev[i] - center;
870 						rel = rel.rotated(angle);
871 						uv_new.set(i, center + rel);
872 					}
873 
874 					if (uv_edit_mode[0]->is_pressed()) { //edit uv
875 						node->set_uv(uv_new);
876 					} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
877 						node->set_polygon(uv_new);
878 					}
879 				} break;
880 				case UV_MODE_SCALE: {
881 
882 					Vector2 center;
883 					PoolVector<Vector2> uv_new = points_prev;
884 
885 					for (int i = 0; i < uv_new.size(); i++)
886 						center += points_prev[i];
887 					center /= uv_new.size();
888 
889 					float from_dist = uv_drag_from.distance_to(mtx.xform(center));
890 					float to_dist = uv_drag_to.distance_to(mtx.xform(center));
891 					if (from_dist < 2)
892 						break;
893 
894 					float scale = to_dist / from_dist;
895 
896 					for (int i = 0; i < uv_new.size(); i++) {
897 						Vector2 rel = points_prev[i] - center;
898 						rel = rel * scale;
899 						uv_new.set(i, center + rel);
900 					}
901 
902 					if (uv_edit_mode[0]->is_pressed()) { //edit uv
903 						node->set_uv(uv_new);
904 					} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
905 						node->set_polygon(uv_new);
906 					}
907 				} break;
908 				case UV_MODE_PAINT_WEIGHT:
909 				case UV_MODE_CLEAR_WEIGHT: {
910 
911 					bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
912 				} break;
913 				default: {
914 				}
915 			}
916 
917 			if (bone_painting) {
918 				PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
919 
920 				{
921 					int pc = painted_weights.size();
922 					float amount = bone_paint_strength->get_value();
923 					float radius = bone_paint_radius->get_value() * EDSCALE;
924 
925 					if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
926 						amount = -amount;
927 					}
928 
929 					PoolVector<float>::Write w = painted_weights.write();
930 					PoolVector<float>::Read r = prev_weights.read();
931 					PoolVector<Vector2>::Read rv = points_prev.read();
932 
933 					for (int i = 0; i < pc; i++) {
934 						if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
935 							w[i] = CLAMP(r[i] + amount, 0, 1);
936 						}
937 					}
938 				}
939 
940 				node->set_bone_weights(bone_painting_bone, painted_weights);
941 			}
942 
943 			uv_edit_draw->update();
944 			CanvasItemEditor::get_singleton()->update_viewport();
945 		} else if (polygon_create.size()) {
946 			uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
947 			uv_edit_draw->update();
948 		} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
949 			bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
950 			uv_edit_draw->update();
951 		}
952 	}
953 
954 	Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
955 	if (magnify_gesture.is_valid()) {
956 
957 		uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
958 	}
959 
960 	Ref<InputEventPanGesture> pan_gesture = p_input;
961 	if (pan_gesture.is_valid()) {
962 
963 		uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
964 		uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
965 	}
966 }
967 
_uv_scroll_changed(float)968 void Polygon2DEditor::_uv_scroll_changed(float) {
969 
970 	if (updating_uv_scroll)
971 		return;
972 
973 	uv_draw_ofs.x = uv_hscroll->get_value();
974 	uv_draw_ofs.y = uv_vscroll->get_value();
975 	uv_draw_zoom = uv_zoom->get_value();
976 	uv_edit_draw->update();
977 }
978 
_uv_draw()979 void Polygon2DEditor::_uv_draw() {
980 
981 	if (!uv_edit->is_visible() || !_get_node())
982 		return;
983 
984 	Ref<Texture> base_tex = node->get_texture();
985 	if (base_tex.is_null())
986 		return;
987 
988 	String warning;
989 
990 	Transform2D mtx;
991 	mtx.elements[2] = -uv_draw_ofs;
992 	mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
993 
994 	VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
995 	uv_edit_draw->draw_texture(base_tex, Point2());
996 	VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
997 
998 	if (snap_show_grid) {
999 		Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
1000 		Size2 s = uv_edit_draw->get_size();
1001 		int last_cell = 0;
1002 
1003 		if (snap_step.x != 0) {
1004 			for (int i = 0; i < s.width; i++) {
1005 				int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
1006 				if (i == 0)
1007 					last_cell = cell;
1008 				if (last_cell != cell)
1009 					uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
1010 				last_cell = cell;
1011 			}
1012 		}
1013 
1014 		if (snap_step.y != 0) {
1015 			for (int i = 0; i < s.height; i++) {
1016 				int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
1017 				if (i == 0)
1018 					last_cell = cell;
1019 				if (last_cell != cell)
1020 					uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
1021 				last_cell = cell;
1022 			}
1023 		}
1024 	}
1025 
1026 	Array polygons = node->get_polygons();
1027 
1028 	PoolVector<Vector2> uvs;
1029 	if (uv_edit_mode[0]->is_pressed()) { //edit uv
1030 		uvs = node->get_uv();
1031 	} else { //edit polygon
1032 		uvs = node->get_polygon();
1033 	}
1034 
1035 	PoolVector<float>::Read weight_r;
1036 
1037 	if (uv_edit_mode[3]->is_pressed()) {
1038 		int bone_selected = -1;
1039 		for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
1040 			CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
1041 			if (c && c->is_pressed()) {
1042 				bone_selected = i;
1043 				break;
1044 			}
1045 		}
1046 
1047 		if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
1048 
1049 			weight_r = node->get_bone_weights(bone_selected).read();
1050 		}
1051 	}
1052 
1053 	// All UV points are sharp, so use the sharp handle icon
1054 	Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
1055 
1056 	Color poly_line_color = Color(0.9, 0.5, 0.5);
1057 	if (polygons.size() || polygon_create.size()) {
1058 		poly_line_color.a *= 0.25;
1059 	}
1060 	Color polygon_line_color = Color(0.5, 0.5, 0.9);
1061 	Vector<Color> polygon_fill_color;
1062 	{
1063 		Color pf = polygon_line_color;
1064 		pf.a *= 0.5;
1065 		polygon_fill_color.push_back(pf);
1066 	}
1067 	Color prev_color = Color(0.5, 0.5, 0.5);
1068 	Rect2 rect;
1069 
1070 	int uv_draw_max = uvs.size();
1071 
1072 	uv_draw_max -= node->get_internal_vertex_count();
1073 	if (uv_draw_max < 0) {
1074 		uv_draw_max = 0;
1075 	}
1076 
1077 	for (int i = 0; i < uvs.size(); i++) {
1078 
1079 		int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
1080 
1081 		if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
1082 			uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
1083 		}
1084 
1085 		Vector2 next_point = uvs[next];
1086 		if (uv_create && i == uvs.size() - 1) {
1087 			next_point = uv_create_to;
1088 		}
1089 		if (i < uv_draw_max /*&& polygons.size() == 0 &&  polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
1090 			uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
1091 		}
1092 
1093 		rect.expand_to(mtx.basis_xform(uvs[i]));
1094 	}
1095 
1096 	for (int i = 0; i < polygons.size(); i++) {
1097 
1098 		PoolVector<int> points = polygons[i];
1099 		Vector<Vector2> polypoints;
1100 		for (int j = 0; j < points.size(); j++) {
1101 			int next = (j + 1) % points.size();
1102 
1103 			int idx = points[j];
1104 			int idx_next = points[next];
1105 			if (idx < 0 || idx >= uvs.size())
1106 				continue;
1107 			polypoints.push_back(mtx.xform(uvs[idx]));
1108 
1109 			if (idx_next < 0 || idx_next >= uvs.size())
1110 				continue;
1111 			uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
1112 		}
1113 		if (points.size() >= 3) {
1114 			uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
1115 		}
1116 	}
1117 
1118 	for (int i = 0; i < uvs.size(); i++) {
1119 
1120 		if (weight_r.ptr()) {
1121 			Vector2 draw_pos = mtx.xform(uvs[i]);
1122 			float weight = weight_r[i];
1123 			uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
1124 		} else {
1125 			if (i < uv_draw_max) {
1126 				uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
1127 			} else {
1128 				// Internal vertex
1129 				uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
1130 			}
1131 		}
1132 	}
1133 
1134 	if (polygon_create.size()) {
1135 		for (int i = 0; i < polygon_create.size(); i++) {
1136 			Vector2 from = uvs[polygon_create[i]];
1137 			Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
1138 			uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
1139 		}
1140 	}
1141 
1142 	if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
1143 
1144 		NodePath bone_path;
1145 		for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
1146 			CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
1147 			if (c && c->is_pressed()) {
1148 				bone_path = node->get_bone_path(i);
1149 				break;
1150 			}
1151 		}
1152 
1153 		//draw skeleton
1154 		NodePath skeleton_path = node->get_skeleton();
1155 		if (node->has_node(skeleton_path)) {
1156 			Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
1157 			if (skeleton) {
1158 				for (int i = 0; i < skeleton->get_bone_count(); i++) {
1159 
1160 					Bone2D *bone = skeleton->get_bone(i);
1161 					if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
1162 						continue; //not set
1163 
1164 					bool current = bone_path == skeleton->get_path_to(bone);
1165 
1166 					bool found_child = false;
1167 
1168 					for (int j = 0; j < bone->get_child_count(); j++) {
1169 
1170 						Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
1171 						if (!n)
1172 							continue;
1173 
1174 						found_child = true;
1175 
1176 						Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
1177 						Transform2D endpoint_xform = bone_xform * n->get_transform();
1178 
1179 						Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
1180 						uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
1181 						uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
1182 					}
1183 
1184 					if (!found_child) {
1185 						//draw normally
1186 						Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
1187 						Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
1188 
1189 						Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
1190 						uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
1191 						uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
1192 					}
1193 				}
1194 			}
1195 		}
1196 
1197 		//draw paint circle
1198 		uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
1199 	}
1200 
1201 	rect.position -= uv_edit_draw->get_size();
1202 	rect.size += uv_edit_draw->get_size() * 2.0;
1203 
1204 	updating_uv_scroll = true;
1205 
1206 	uv_hscroll->set_min(rect.position.x);
1207 	uv_hscroll->set_max(rect.position.x + rect.size.x);
1208 	if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
1209 		uv_hscroll->hide();
1210 	} else {
1211 		uv_hscroll->show();
1212 		uv_hscroll->set_page(uv_edit_draw->get_size().x);
1213 		uv_hscroll->set_value(uv_draw_ofs.x);
1214 	}
1215 
1216 	uv_vscroll->set_min(rect.position.y);
1217 	uv_vscroll->set_max(rect.position.y + rect.size.y);
1218 	if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
1219 		uv_vscroll->hide();
1220 	} else {
1221 		uv_vscroll->show();
1222 		uv_vscroll->set_page(uv_edit_draw->get_size().y);
1223 		uv_vscroll->set_value(uv_draw_ofs.y);
1224 	}
1225 
1226 	Size2 hmin = uv_hscroll->get_combined_minimum_size();
1227 	Size2 vmin = uv_vscroll->get_combined_minimum_size();
1228 
1229 	// Avoid scrollbar overlapping.
1230 	uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
1231 	uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
1232 
1233 	updating_uv_scroll = false;
1234 }
1235 
_bind_methods()1236 void Polygon2DEditor::_bind_methods() {
1237 
1238 	ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
1239 	ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
1240 	ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
1241 	ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
1242 	ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
1243 	ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
1244 	ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
1245 	ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
1246 	ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
1247 	ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
1248 	ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
1249 	ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
1250 	ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
1251 	ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
1252 	ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
1253 	ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
1254 }
1255 
snap_point(Vector2 p_target) const1256 Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
1257 	if (use_snap) {
1258 		p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
1259 		p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
1260 	}
1261 
1262 	return p_target;
1263 }
1264 
Polygon2DEditor(EditorNode * p_editor)1265 Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
1266 		AbstractPolygon2DEditor(p_editor) {
1267 
1268 	node = NULL;
1269 	snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
1270 	snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
1271 	use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
1272 	snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
1273 
1274 	button_uv = memnew(ToolButton);
1275 	add_child(button_uv);
1276 	button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
1277 	button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
1278 
1279 	uv_mode = UV_MODE_EDIT_POINT;
1280 	uv_edit = memnew(AcceptDialog);
1281 	add_child(uv_edit);
1282 	uv_edit->set_title(TTR("Polygon 2D UV Editor"));
1283 	uv_edit->set_resizable(true);
1284 	uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
1285 
1286 	VBoxContainer *uv_main_vb = memnew(VBoxContainer);
1287 	uv_edit->add_child(uv_main_vb);
1288 	HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
1289 
1290 	uv_edit_group.instance();
1291 
1292 	uv_edit_mode[0] = memnew(ToolButton);
1293 	uv_mode_hb->add_child(uv_edit_mode[0]);
1294 	uv_edit_mode[0]->set_toggle_mode(true);
1295 	uv_edit_mode[1] = memnew(ToolButton);
1296 	uv_mode_hb->add_child(uv_edit_mode[1]);
1297 	uv_edit_mode[1]->set_toggle_mode(true);
1298 	uv_edit_mode[2] = memnew(ToolButton);
1299 	uv_mode_hb->add_child(uv_edit_mode[2]);
1300 	uv_edit_mode[2]->set_toggle_mode(true);
1301 	uv_edit_mode[3] = memnew(ToolButton);
1302 	uv_mode_hb->add_child(uv_edit_mode[3]);
1303 	uv_edit_mode[3]->set_toggle_mode(true);
1304 
1305 	uv_edit_mode[0]->set_text(TTR("UV"));
1306 	uv_edit_mode[0]->set_pressed(true);
1307 	uv_edit_mode[1]->set_text(TTR("Points"));
1308 	uv_edit_mode[2]->set_text(TTR("Polygons"));
1309 	uv_edit_mode[3]->set_text(TTR("Bones"));
1310 
1311 	uv_edit_mode[0]->set_button_group(uv_edit_group);
1312 	uv_edit_mode[1]->set_button_group(uv_edit_group);
1313 	uv_edit_mode[2]->set_button_group(uv_edit_group);
1314 	uv_edit_mode[3]->set_button_group(uv_edit_group);
1315 
1316 	uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
1317 	uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
1318 	uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
1319 	uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
1320 
1321 	uv_mode_hb->add_child(memnew(VSeparator));
1322 
1323 	uv_main_vb->add_child(uv_mode_hb);
1324 	for (int i = 0; i < UV_MODE_MAX; i++) {
1325 
1326 		uv_button[i] = memnew(ToolButton);
1327 		uv_button[i]->set_toggle_mode(true);
1328 		uv_mode_hb->add_child(uv_button[i]);
1329 		uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
1330 		uv_button[i]->set_focus_mode(FOCUS_NONE);
1331 	}
1332 
1333 	uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
1334 	uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
1335 	uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
1336 	uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
1337 	uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
1338 	uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
1339 	uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
1340 	uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
1341 	uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
1342 	uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
1343 	uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
1344 
1345 	uv_button[UV_MODE_CREATE]->hide();
1346 	uv_button[UV_MODE_CREATE_INTERNAL]->hide();
1347 	uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
1348 	uv_button[UV_MODE_ADD_POLYGON]->hide();
1349 	uv_button[UV_MODE_REMOVE_POLYGON]->hide();
1350 	uv_button[UV_MODE_PAINT_WEIGHT]->hide();
1351 	uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
1352 	uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
1353 
1354 	bone_paint_strength = memnew(HSlider);
1355 	uv_mode_hb->add_child(bone_paint_strength);
1356 	bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
1357 	bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
1358 	bone_paint_strength->set_min(0);
1359 	bone_paint_strength->set_max(1);
1360 	bone_paint_strength->set_step(0.01);
1361 	bone_paint_strength->set_value(0.5);
1362 
1363 	bone_paint_radius_label = memnew(Label(TTR("Radius:")));
1364 	uv_mode_hb->add_child(bone_paint_radius_label);
1365 	bone_paint_radius = memnew(SpinBox);
1366 	uv_mode_hb->add_child(bone_paint_radius);
1367 
1368 	bone_paint_strength->hide();
1369 	bone_paint_radius->hide();
1370 	bone_paint_radius_label->hide();
1371 	bone_paint_radius->set_min(1);
1372 	bone_paint_radius->set_max(100);
1373 	bone_paint_radius->set_step(1);
1374 	bone_paint_radius->set_value(32);
1375 
1376 	HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
1377 	uv_main_vb->add_child(uv_main_hsc);
1378 	uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
1379 	uv_edit_draw = memnew(Panel);
1380 	uv_main_hsc->add_child(uv_edit_draw);
1381 	uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
1382 	uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
1383 	uv_menu = memnew(MenuButton);
1384 	uv_mode_hb->add_child(uv_menu);
1385 	uv_menu->set_text(TTR("Edit"));
1386 	uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV);
1387 	uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
1388 	uv_menu->get_popup()->add_separator();
1389 	uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
1390 	uv_menu->get_popup()->add_separator();
1391 	uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
1392 	uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
1393 
1394 	uv_mode_hb->add_child(memnew(VSeparator));
1395 
1396 	b_snap_enable = memnew(ToolButton);
1397 	uv_mode_hb->add_child(b_snap_enable);
1398 	b_snap_enable->set_text(TTR("Snap"));
1399 	b_snap_enable->set_focus_mode(FOCUS_NONE);
1400 	b_snap_enable->set_toggle_mode(true);
1401 	b_snap_enable->set_pressed(use_snap);
1402 	b_snap_enable->set_tooltip(TTR("Enable Snap"));
1403 	b_snap_enable->connect("toggled", this, "_set_use_snap");
1404 
1405 	b_snap_grid = memnew(ToolButton);
1406 	uv_mode_hb->add_child(b_snap_grid);
1407 	b_snap_grid->set_text(TTR("Grid"));
1408 	b_snap_grid->set_focus_mode(FOCUS_NONE);
1409 	b_snap_grid->set_toggle_mode(true);
1410 	b_snap_grid->set_pressed(snap_show_grid);
1411 	b_snap_grid->set_tooltip(TTR("Show Grid"));
1412 	b_snap_grid->connect("toggled", this, "_set_show_grid");
1413 
1414 	grid_settings = memnew(AcceptDialog);
1415 	grid_settings->set_title(TTR("Configure Grid:"));
1416 	add_child(grid_settings);
1417 	VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
1418 	grid_settings->add_child(grid_settings_vb);
1419 
1420 	SpinBox *sb_off_x = memnew(SpinBox);
1421 	sb_off_x->set_min(-256);
1422 	sb_off_x->set_max(256);
1423 	sb_off_x->set_step(1);
1424 	sb_off_x->set_value(snap_offset.x);
1425 	sb_off_x->set_suffix("px");
1426 	sb_off_x->connect("value_changed", this, "_set_snap_off_x");
1427 	grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
1428 
1429 	SpinBox *sb_off_y = memnew(SpinBox);
1430 	sb_off_y->set_min(-256);
1431 	sb_off_y->set_max(256);
1432 	sb_off_y->set_step(1);
1433 	sb_off_y->set_value(snap_offset.y);
1434 	sb_off_y->set_suffix("px");
1435 	sb_off_y->connect("value_changed", this, "_set_snap_off_y");
1436 	grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
1437 
1438 	SpinBox *sb_step_x = memnew(SpinBox);
1439 	sb_step_x->set_min(-256);
1440 	sb_step_x->set_max(256);
1441 	sb_step_x->set_step(1);
1442 	sb_step_x->set_value(snap_step.x);
1443 	sb_step_x->set_suffix("px");
1444 	sb_step_x->connect("value_changed", this, "_set_snap_step_x");
1445 	grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
1446 
1447 	SpinBox *sb_step_y = memnew(SpinBox);
1448 	sb_step_y->set_min(-256);
1449 	sb_step_y->set_max(256);
1450 	sb_step_y->set_step(1);
1451 	sb_step_y->set_value(snap_step.y);
1452 	sb_step_y->set_suffix("px");
1453 	sb_step_y->connect("value_changed", this, "_set_snap_step_y");
1454 	grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
1455 
1456 	uv_mode_hb->add_child(memnew(VSeparator));
1457 	uv_icon_zoom = memnew(TextureRect);
1458 	uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
1459 	uv_mode_hb->add_child(uv_icon_zoom);
1460 	uv_zoom = memnew(HSlider);
1461 	uv_zoom->set_min(0.01);
1462 	uv_zoom->set_max(16);
1463 	uv_zoom->set_value(1);
1464 	uv_zoom->set_step(0.01);
1465 	uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
1466 
1467 	uv_mode_hb->add_child(uv_zoom);
1468 	uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
1469 	uv_zoom_value = memnew(SpinBox);
1470 	uv_zoom->share(uv_zoom_value);
1471 	uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
1472 	uv_mode_hb->add_child(uv_zoom_value);
1473 	uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
1474 
1475 	uv_vscroll = memnew(VScrollBar);
1476 	uv_vscroll->set_step(0.001);
1477 	uv_edit_draw->add_child(uv_vscroll);
1478 	uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
1479 	uv_hscroll = memnew(HScrollBar);
1480 	uv_hscroll->set_step(0.001);
1481 	uv_edit_draw->add_child(uv_hscroll);
1482 	uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
1483 
1484 	bone_scroll_main_vb = memnew(VBoxContainer);
1485 	bone_scroll_main_vb->hide();
1486 	bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
1487 	sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
1488 	bone_scroll_main_vb->add_child(sync_bones);
1489 	sync_bones->set_h_size_flags(0);
1490 	sync_bones->connect("pressed", this, "_sync_bones");
1491 	uv_main_hsc->add_child(bone_scroll_main_vb);
1492 	bone_scroll = memnew(ScrollContainer);
1493 	bone_scroll->set_v_scroll(true);
1494 	bone_scroll->set_h_scroll(false);
1495 	bone_scroll_main_vb->add_child(bone_scroll);
1496 	bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
1497 	bone_scroll_vb = memnew(VBoxContainer);
1498 	bone_scroll->add_child(bone_scroll_vb);
1499 
1500 	uv_edit_draw->connect("draw", this, "_uv_draw");
1501 	uv_edit_draw->connect("gui_input", this, "_uv_input");
1502 	uv_draw_zoom = 1.0;
1503 	point_drag_index = -1;
1504 	uv_drag = false;
1505 	uv_create = false;
1506 	updating_uv_scroll = false;
1507 	bone_painting = false;
1508 
1509 	error = memnew(AcceptDialog);
1510 	add_child(error);
1511 
1512 	uv_edit_draw->set_clip_contents(true);
1513 }
1514 
Polygon2DEditorPlugin(EditorNode * p_node)1515 Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
1516 		AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
1517 }
1518