1 /*************************************************************************/
2 /* polygon_2d_editor_plugin.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30
31 #include "polygon_2d_editor_plugin.h"
32
33 #include "canvas_item_editor_plugin.h"
34 #include "core/os/file_access.h"
35 #include "core/os/input.h"
36 #include "core/os/keyboard.h"
37 #include "editor/editor_scale.h"
38 #include "editor/editor_settings.h"
39 #include "scene/2d/skeleton_2d.h"
40
_get_node() const41 Node2D *Polygon2DEditor::_get_node() const {
42
43 return node;
44 }
45
_set_node(Node * p_polygon)46 void Polygon2DEditor::_set_node(Node *p_polygon) {
47
48 node = Object::cast_to<Polygon2D>(p_polygon);
49 _update_polygon_editing_state();
50 }
51
_get_offset(int p_idx) const52 Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
53
54 return node->get_offset();
55 }
56
_get_polygon_count() const57 int Polygon2DEditor::_get_polygon_count() const {
58
59 if (node->get_internal_vertex_count() > 0) {
60 return 0; //do not edit if internal vertices exist
61 } else {
62 return 1;
63 }
64 }
65
_notification(int p_what)66 void Polygon2DEditor::_notification(int p_what) {
67
68 switch (p_what) {
69
70 case NOTIFICATION_ENTER_TREE:
71 case NOTIFICATION_THEME_CHANGED: {
72
73 uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
74 bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
75 } break;
76 case NOTIFICATION_READY: {
77
78 button_uv->set_icon(get_icon("Uv", "EditorIcons"));
79
80 uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
81 uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
82 uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
83 uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
84 uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
85 uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
86 uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
87 uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
88 uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
89 uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
90 uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
91
92 b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
93 b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
94 uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
95
96 uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
97 uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
98 } break;
99 case NOTIFICATION_VISIBILITY_CHANGED: {
100
101 if (!is_visible()) {
102 uv_edit->hide();
103 }
104 } break;
105 }
106 }
107
_sync_bones()108 void Polygon2DEditor::_sync_bones() {
109
110 Skeleton2D *skeleton = NULL;
111 if (!node->has_node(node->get_skeleton())) {
112 error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
113 error->popup_centered_minsize();
114 } else {
115 Node *sn = node->get_node(node->get_skeleton());
116 skeleton = Object::cast_to<Skeleton2D>(sn);
117 }
118
119 Array prev_bones = node->call("_get_bones");
120 node->clear_bones();
121
122 if (!skeleton) {
123 error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
124 error->popup_centered_minsize();
125 } else {
126 for (int i = 0; i < skeleton->get_bone_count(); i++) {
127 NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
128 PoolVector<float> weights;
129 int wc = node->get_polygon().size();
130
131 for (int j = 0; j < prev_bones.size(); j += 2) {
132 NodePath pvp = prev_bones[j];
133 PoolVector<float> pv = prev_bones[j + 1];
134 if (pvp == path && pv.size() == wc) {
135 weights = pv;
136 }
137 }
138
139 if (weights.size() == 0) { //create them
140 weights.resize(node->get_polygon().size());
141 PoolVector<float>::Write w = weights.write();
142 for (int j = 0; j < wc; j++) {
143 w[j] = 0.0;
144 }
145 }
146
147 node->add_bone(path, weights);
148 }
149 }
150
151 Array new_bones = node->call("_get_bones");
152
153 undo_redo->create_action(TTR("Sync Bones"));
154 undo_redo->add_do_method(node, "_set_bones", new_bones);
155 undo_redo->add_undo_method(node, "_set_bones", prev_bones);
156 undo_redo->add_do_method(this, "_update_bone_list");
157 undo_redo->add_undo_method(this, "_update_bone_list");
158 undo_redo->add_do_method(uv_edit_draw, "update");
159 undo_redo->add_undo_method(uv_edit_draw, "update");
160 undo_redo->commit_action();
161 }
162
_update_bone_list()163 void Polygon2DEditor::_update_bone_list() {
164
165 NodePath selected;
166 while (bone_scroll_vb->get_child_count()) {
167 CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
168 if (cb && cb->is_pressed()) {
169 selected = cb->get_meta("bone_path");
170 }
171 memdelete(bone_scroll_vb->get_child(0));
172 }
173
174 Ref<ButtonGroup> bg;
175 bg.instance();
176 for (int i = 0; i < node->get_bone_count(); i++) {
177 CheckBox *cb = memnew(CheckBox);
178 NodePath np = node->get_bone_path(i);
179 String name;
180 if (np.get_name_count()) {
181 name = np.get_name(np.get_name_count() - 1);
182 }
183 if (name == String()) {
184 name = "Bone " + itos(i);
185 }
186 cb->set_text(name);
187 cb->set_button_group(bg);
188 cb->set_meta("bone_path", np);
189 cb->set_focus_mode(FOCUS_NONE);
190 bone_scroll_vb->add_child(cb);
191
192 if (np == selected || bone_scroll_vb->get_child_count() < 2)
193 cb->set_pressed(true);
194
195 cb->connect("pressed", this, "_bone_paint_selected", varray(i));
196 }
197
198 uv_edit_draw->update();
199 }
200
_bone_paint_selected(int p_index)201 void Polygon2DEditor::_bone_paint_selected(int p_index) {
202 uv_edit_draw->update();
203 }
204
_uv_edit_mode_select(int p_mode)205 void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
206
207 if (p_mode == 0) { //uv
208
209 uv_button[UV_MODE_CREATE]->hide();
210 uv_button[UV_MODE_CREATE_INTERNAL]->hide();
211 uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
212 for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
213 uv_button[i]->show();
214 }
215 uv_button[UV_MODE_ADD_POLYGON]->hide();
216 uv_button[UV_MODE_REMOVE_POLYGON]->hide();
217 uv_button[UV_MODE_PAINT_WEIGHT]->hide();
218 uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
219 _uv_mode(UV_MODE_EDIT_POINT);
220
221 bone_scroll_main_vb->hide();
222 bone_paint_strength->hide();
223 bone_paint_radius->hide();
224 bone_paint_radius_label->hide();
225 } else if (p_mode == 1) { //poly
226
227 for (int i = 0; i <= UV_MODE_SCALE; i++) {
228 uv_button[i]->show();
229 }
230 uv_button[UV_MODE_ADD_POLYGON]->hide();
231 uv_button[UV_MODE_REMOVE_POLYGON]->hide();
232 uv_button[UV_MODE_PAINT_WEIGHT]->hide();
233 uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
234 _uv_mode(UV_MODE_EDIT_POINT);
235
236 bone_scroll_main_vb->hide();
237 bone_paint_strength->hide();
238 bone_paint_radius->hide();
239 bone_paint_radius_label->hide();
240 } else if (p_mode == 2) { //splits
241
242 for (int i = 0; i <= UV_MODE_SCALE; i++) {
243 uv_button[i]->hide();
244 }
245 uv_button[UV_MODE_ADD_POLYGON]->show();
246 uv_button[UV_MODE_REMOVE_POLYGON]->show();
247 uv_button[UV_MODE_PAINT_WEIGHT]->hide();
248 uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
249 _uv_mode(UV_MODE_ADD_POLYGON);
250
251 bone_scroll_main_vb->hide();
252 bone_paint_strength->hide();
253 bone_paint_radius->hide();
254 bone_paint_radius_label->hide();
255 } else if (p_mode == 3) { //bones´
256
257 for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
258 uv_button[i]->hide();
259 }
260 uv_button[UV_MODE_PAINT_WEIGHT]->show();
261 uv_button[UV_MODE_CLEAR_WEIGHT]->show();
262 _uv_mode(UV_MODE_PAINT_WEIGHT);
263
264 bone_scroll_main_vb->show();
265 bone_paint_strength->show();
266 bone_paint_radius->show();
267 bone_paint_radius_label->show();
268 _update_bone_list();
269 bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
270 }
271
272 uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
273 uv_edit_draw->update();
274 }
275
_uv_edit_popup_hide()276 void Polygon2DEditor::_uv_edit_popup_hide() {
277
278 EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
279
280 _cancel_editing();
281 }
282
_menu_option(int p_option)283 void Polygon2DEditor::_menu_option(int p_option) {
284
285 switch (p_option) {
286
287 case MODE_EDIT_UV: {
288
289 if (node->get_texture().is_null()) {
290
291 error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
292 error->popup_centered_minsize();
293 return;
294 }
295
296 PoolVector<Vector2> points = node->get_polygon();
297 PoolVector<Vector2> uvs = node->get_uv();
298 if (uvs.size() != points.size()) {
299 undo_redo->create_action(TTR("Create UV Map"));
300 undo_redo->add_do_method(node, "set_uv", points);
301 undo_redo->add_undo_method(node, "set_uv", uvs);
302 undo_redo->add_do_method(uv_edit_draw, "update");
303 undo_redo->add_undo_method(uv_edit_draw, "update");
304 undo_redo->commit_action();
305 }
306
307 if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
308 uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
309 else
310 uv_edit->popup_centered_ratio(0.85);
311 _update_bone_list();
312 } break;
313 case UVEDIT_POLYGON_TO_UV: {
314
315 PoolVector<Vector2> points = node->get_polygon();
316 if (points.size() == 0)
317 break;
318 PoolVector<Vector2> uvs = node->get_uv();
319 undo_redo->create_action(TTR("Create UV Map"));
320 undo_redo->add_do_method(node, "set_uv", points);
321 undo_redo->add_undo_method(node, "set_uv", uvs);
322 undo_redo->add_do_method(uv_edit_draw, "update");
323 undo_redo->add_undo_method(uv_edit_draw, "update");
324 undo_redo->commit_action();
325 } break;
326 case UVEDIT_UV_TO_POLYGON: {
327
328 PoolVector<Vector2> points = node->get_polygon();
329 PoolVector<Vector2> uvs = node->get_uv();
330 if (uvs.size() == 0)
331 break;
332
333 undo_redo->create_action(TTR("Create Polygon"));
334 undo_redo->add_do_method(node, "set_polygon", uvs);
335 undo_redo->add_undo_method(node, "set_polygon", points);
336 undo_redo->add_do_method(uv_edit_draw, "update");
337 undo_redo->add_undo_method(uv_edit_draw, "update");
338 undo_redo->commit_action();
339 } break;
340 case UVEDIT_UV_CLEAR: {
341
342 PoolVector<Vector2> uvs = node->get_uv();
343 if (uvs.size() == 0)
344 break;
345 undo_redo->create_action(TTR("Create UV Map"));
346 undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
347 undo_redo->add_undo_method(node, "set_uv", uvs);
348 undo_redo->add_do_method(uv_edit_draw, "update");
349 undo_redo->add_undo_method(uv_edit_draw, "update");
350 undo_redo->commit_action();
351 } break;
352 case UVEDIT_GRID_SETTINGS: {
353
354 grid_settings->popup_centered_minsize();
355 } break;
356 default: {
357
358 AbstractPolygon2DEditor::_menu_option(p_option);
359 } break;
360 }
361 }
362
_cancel_editing()363 void Polygon2DEditor::_cancel_editing() {
364
365 if (uv_create) {
366 uv_drag = false;
367 uv_create = false;
368 node->set_uv(uv_create_uv_prev);
369 node->set_polygon(uv_create_poly_prev);
370 node->set_internal_vertex_count(uv_create_prev_internal_vertices);
371 node->set_vertex_colors(uv_create_colors_prev);
372 node->call("_set_bones", uv_create_bones_prev);
373 node->set_polygons(polygons_prev);
374
375 _update_polygon_editing_state();
376 } else if (uv_drag) {
377 uv_drag = false;
378 if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
379 node->set_uv(points_prev);
380 } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
381 node->set_polygon(points_prev);
382 }
383 }
384
385 polygon_create.clear();
386 }
387
_update_polygon_editing_state()388 void Polygon2DEditor::_update_polygon_editing_state() {
389
390 if (!_get_node())
391 return;
392
393 if (node->get_internal_vertex_count() > 0)
394 disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
395 else
396 disable_polygon_editing(false, String());
397 }
398
_commit_action()399 void Polygon2DEditor::_commit_action() {
400
401 // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
402 undo_redo->add_do_method(uv_edit_draw, "update");
403 undo_redo->add_undo_method(uv_edit_draw, "update");
404 undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
405 undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
406 undo_redo->commit_action();
407 }
408
_set_use_snap(bool p_use)409 void Polygon2DEditor::_set_use_snap(bool p_use) {
410 use_snap = p_use;
411 EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
412 }
413
_set_show_grid(bool p_show)414 void Polygon2DEditor::_set_show_grid(bool p_show) {
415 snap_show_grid = p_show;
416 EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
417 uv_edit_draw->update();
418 }
419
_set_snap_off_x(float p_val)420 void Polygon2DEditor::_set_snap_off_x(float p_val) {
421 snap_offset.x = p_val;
422 EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
423 uv_edit_draw->update();
424 }
425
_set_snap_off_y(float p_val)426 void Polygon2DEditor::_set_snap_off_y(float p_val) {
427 snap_offset.y = p_val;
428 EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
429 uv_edit_draw->update();
430 }
431
_set_snap_step_x(float p_val)432 void Polygon2DEditor::_set_snap_step_x(float p_val) {
433 snap_step.x = p_val;
434 EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
435 uv_edit_draw->update();
436 }
437
_set_snap_step_y(float p_val)438 void Polygon2DEditor::_set_snap_step_y(float p_val) {
439 snap_step.y = p_val;
440 EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
441 uv_edit_draw->update();
442 }
443
_uv_mode(int p_mode)444 void Polygon2DEditor::_uv_mode(int p_mode) {
445
446 polygon_create.clear();
447 uv_drag = false;
448 uv_create = false;
449
450 uv_mode = UVMode(p_mode);
451 for (int i = 0; i < UV_MODE_MAX; i++) {
452 uv_button[i]->set_pressed(p_mode == i);
453 }
454 }
455
_uv_input(const Ref<InputEvent> & p_input)456 void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
457
458 if (!_get_node())
459 return;
460
461 Transform2D mtx;
462 mtx.elements[2] = -uv_draw_ofs;
463 mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
464
465 Ref<InputEventMouseButton> mb = p_input;
466
467 if (mb.is_valid()) {
468
469 if (mb->get_button_index() == BUTTON_LEFT) {
470
471 if (mb->is_pressed()) {
472
473 uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
474 uv_drag = true;
475 points_prev = node->get_uv();
476
477 if (uv_edit_mode[0]->is_pressed()) { //edit uv
478 points_prev = node->get_uv();
479 } else { //edit polygon
480 points_prev = node->get_polygon();
481 }
482
483 uv_move_current = uv_mode;
484 if (uv_move_current == UV_MODE_CREATE) {
485
486 if (!uv_create) {
487
488 points_prev.resize(0);
489 Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
490 points_prev.push_back(tuv);
491 uv_create_to = tuv;
492 point_drag_index = 0;
493 uv_drag_from = tuv;
494 uv_drag = true;
495 uv_create = true;
496 uv_create_uv_prev = node->get_uv();
497 uv_create_poly_prev = node->get_polygon();
498 uv_create_prev_internal_vertices = node->get_internal_vertex_count();
499 uv_create_colors_prev = node->get_vertex_colors();
500 uv_create_bones_prev = node->call("_get_bones");
501 polygons_prev = node->get_polygons();
502 disable_polygon_editing(false, String());
503 node->set_polygon(points_prev);
504 node->set_uv(points_prev);
505 node->set_internal_vertex_count(0);
506
507 uv_edit_draw->update();
508 } else {
509
510 Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
511
512 // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
513 if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
514 undo_redo->create_action(TTR("Create Polygon & UV"));
515 undo_redo->add_do_method(node, "set_uv", node->get_uv());
516 undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
517 undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
518 undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
519 undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
520 undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
521 undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
522 undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
523 undo_redo->add_do_method(node, "clear_bones");
524 undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
525 undo_redo->add_do_method(this, "_update_polygon_editing_state");
526 undo_redo->add_undo_method(this, "_update_polygon_editing_state");
527 undo_redo->add_do_method(uv_edit_draw, "update");
528 undo_redo->add_undo_method(uv_edit_draw, "update");
529 undo_redo->commit_action();
530 uv_drag = false;
531 uv_create = false;
532
533 _uv_mode(UV_MODE_EDIT_POINT);
534 _menu_option(MODE_EDIT);
535 } else {
536 points_prev.push_back(tuv);
537 point_drag_index = points_prev.size() - 1;
538 uv_drag_from = tuv;
539 }
540 node->set_polygon(points_prev);
541 node->set_uv(points_prev);
542 }
543
544 CanvasItemEditor::get_singleton()->update_viewport();
545 }
546
547 if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
548
549 uv_create_uv_prev = node->get_uv();
550 uv_create_poly_prev = node->get_polygon();
551 uv_create_colors_prev = node->get_vertex_colors();
552 uv_create_bones_prev = node->call("_get_bones");
553 int internal_vertices = node->get_internal_vertex_count();
554
555 Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
556
557 uv_create_poly_prev.push_back(pos);
558 uv_create_uv_prev.push_back(pos);
559 if (uv_create_colors_prev.size()) {
560 uv_create_colors_prev.push_back(Color(1, 1, 1));
561 }
562
563 undo_redo->create_action(TTR("Create Internal Vertex"));
564 undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
565 undo_redo->add_undo_method(node, "set_uv", node->get_uv());
566 undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
567 undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
568 undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
569 undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
570 for (int i = 0; i < node->get_bone_count(); i++) {
571 PoolVector<float> bonew = node->get_bone_weights(i);
572 bonew.push_back(0);
573 undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
574 undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
575 }
576 undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
577 undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
578 undo_redo->add_do_method(this, "_update_polygon_editing_state");
579 undo_redo->add_undo_method(this, "_update_polygon_editing_state");
580 undo_redo->add_do_method(uv_edit_draw, "update");
581 undo_redo->add_undo_method(uv_edit_draw, "update");
582 undo_redo->commit_action();
583 }
584
585 if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
586
587 uv_create_uv_prev = node->get_uv();
588 uv_create_poly_prev = node->get_polygon();
589 uv_create_colors_prev = node->get_vertex_colors();
590 uv_create_bones_prev = node->call("_get_bones");
591 int internal_vertices = node->get_internal_vertex_count();
592
593 if (internal_vertices <= 0)
594 return;
595
596 int closest = -1;
597 float closest_dist = 1e20;
598
599 for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
600
601 Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
602 float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
603 if (dist < 8 && dist < closest_dist) {
604 closest = i;
605 closest_dist = dist;
606 }
607 }
608
609 if (closest == -1)
610 return;
611
612 uv_create_poly_prev.remove(closest);
613 uv_create_uv_prev.remove(closest);
614 if (uv_create_colors_prev.size()) {
615 uv_create_colors_prev.remove(closest);
616 }
617
618 undo_redo->create_action(TTR("Remove Internal Vertex"));
619 undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
620 undo_redo->add_undo_method(node, "set_uv", node->get_uv());
621 undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
622 undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
623 undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
624 undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
625 for (int i = 0; i < node->get_bone_count(); i++) {
626 PoolVector<float> bonew = node->get_bone_weights(i);
627 bonew.remove(closest);
628 undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
629 undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
630 }
631 undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
632 undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
633 undo_redo->add_do_method(this, "_update_polygon_editing_state");
634 undo_redo->add_undo_method(this, "_update_polygon_editing_state");
635 undo_redo->add_do_method(uv_edit_draw, "update");
636 undo_redo->add_undo_method(uv_edit_draw, "update");
637 undo_redo->commit_action();
638 }
639
640 if (uv_move_current == UV_MODE_EDIT_POINT) {
641
642 if (mb->get_shift() && mb->get_command())
643 uv_move_current = UV_MODE_SCALE;
644 else if (mb->get_shift())
645 uv_move_current = UV_MODE_MOVE;
646 else if (mb->get_command())
647 uv_move_current = UV_MODE_ROTATE;
648 }
649
650 if (uv_move_current == UV_MODE_EDIT_POINT) {
651
652 point_drag_index = -1;
653 for (int i = 0; i < points_prev.size(); i++) {
654
655 Vector2 tuv = mtx.xform(points_prev[i]);
656 if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
657 uv_drag_from = tuv;
658 point_drag_index = i;
659 }
660 }
661
662 if (point_drag_index == -1) {
663 uv_drag = false;
664 }
665 }
666
667 if (uv_move_current == UV_MODE_ADD_POLYGON) {
668
669 int closest = -1;
670 float closest_dist = 1e20;
671
672 for (int i = 0; i < points_prev.size(); i++) {
673
674 Vector2 tuv = mtx.xform(points_prev[i]);
675 float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
676 if (dist < 8 && dist < closest_dist) {
677 closest = i;
678 closest_dist = dist;
679 }
680 }
681
682 if (closest != -1) {
683 if (polygon_create.size() && closest == polygon_create[0]) {
684 //close
685 if (polygon_create.size() < 3) {
686 error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
687 error->popup_centered_minsize();
688 } else {
689 Array polygons = node->get_polygons();
690 polygons = polygons.duplicate(); //copy because its a reference
691
692 //todo, could check whether it already exists?
693 polygons.push_back(polygon_create);
694 undo_redo->create_action(TTR("Add Custom Polygon"));
695 undo_redo->add_do_method(node, "set_polygons", polygons);
696 undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
697 undo_redo->add_do_method(uv_edit_draw, "update");
698 undo_redo->add_undo_method(uv_edit_draw, "update");
699 undo_redo->commit_action();
700 }
701
702 polygon_create.clear();
703 } else if (polygon_create.find(closest) == -1) {
704 //add temporarily if not exists
705 polygon_create.push_back(closest);
706 }
707 }
708 }
709
710 if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
711 Array polygons = node->get_polygons();
712 polygons = polygons.duplicate(); //copy because its a reference
713
714 int erase_index = -1;
715 for (int i = polygons.size() - 1; i >= 0; i--) {
716 PoolVector<int> points = polygons[i];
717 Vector<Vector2> polys;
718 polys.resize(points.size());
719 for (int j = 0; j < polys.size(); j++) {
720 int idx = points[j];
721 if (idx < 0 || idx >= points_prev.size())
722 continue;
723 polys.write[j] = mtx.xform(points_prev[idx]);
724 }
725
726 if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
727 erase_index = i;
728 break;
729 }
730 }
731
732 if (erase_index != -1) {
733 polygons.remove(erase_index);
734 undo_redo->create_action(TTR("Remove Custom Polygon"));
735 undo_redo->add_do_method(node, "set_polygons", polygons);
736 undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
737 undo_redo->add_do_method(uv_edit_draw, "update");
738 undo_redo->add_undo_method(uv_edit_draw, "update");
739 undo_redo->commit_action();
740 }
741 }
742
743 if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
744
745 int bone_selected = -1;
746 for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
747 CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
748 if (c && c->is_pressed()) {
749 bone_selected = i;
750 break;
751 }
752 }
753
754 if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
755
756 prev_weights = node->get_bone_weights(bone_selected);
757 bone_painting = true;
758 bone_painting_bone = bone_selected;
759 }
760 }
761 } else {
762 if (uv_drag && !uv_create) {
763 if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
764 undo_redo->create_action(TTR("Transform UV Map"));
765 undo_redo->add_do_method(node, "set_uv", node->get_uv());
766 undo_redo->add_undo_method(node, "set_uv", points_prev);
767 undo_redo->add_do_method(uv_edit_draw, "update");
768 undo_redo->add_undo_method(uv_edit_draw, "update");
769 undo_redo->commit_action();
770 } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
771 undo_redo->create_action(TTR("Transform Polygon"));
772 undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
773 undo_redo->add_undo_method(node, "set_polygon", points_prev);
774 undo_redo->add_do_method(uv_edit_draw, "update");
775 undo_redo->add_undo_method(uv_edit_draw, "update");
776 undo_redo->commit_action();
777 }
778
779 uv_drag = false;
780 }
781
782 if (bone_painting) {
783 undo_redo->create_action(TTR("Paint Bone Weights"));
784 undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
785 undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
786 undo_redo->add_do_method(uv_edit_draw, "update");
787 undo_redo->add_undo_method(uv_edit_draw, "update");
788 undo_redo->commit_action();
789 bone_painting = false;
790 }
791 }
792 } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
793
794 _cancel_editing();
795
796 if (bone_painting)
797 node->set_bone_weights(bone_painting_bone, prev_weights);
798
799 uv_edit_draw->update();
800
801 } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
802
803 uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
804 } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
805
806 uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
807 }
808 }
809
810 Ref<InputEventMouseMotion> mm = p_input;
811
812 if (mm.is_valid()) {
813
814 if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
815
816 Vector2 drag(mm->get_relative().x, mm->get_relative().y);
817 uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
818 uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
819
820 } else if (uv_drag) {
821
822 Vector2 uv_drag_to = mm->get_position();
823 uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
824 Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
825
826 switch (uv_move_current) {
827
828 case UV_MODE_CREATE: {
829
830 if (uv_create) {
831 uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
832 }
833 } break;
834 case UV_MODE_EDIT_POINT: {
835
836 PoolVector<Vector2> uv_new = points_prev;
837 uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
838
839 if (uv_edit_mode[0]->is_pressed()) { //edit uv
840 node->set_uv(uv_new);
841 } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
842 node->set_polygon(uv_new);
843 }
844 } break;
845 case UV_MODE_MOVE: {
846
847 PoolVector<Vector2> uv_new = points_prev;
848 for (int i = 0; i < uv_new.size(); i++)
849 uv_new.set(i, uv_new[i] + drag);
850
851 if (uv_edit_mode[0]->is_pressed()) { //edit uv
852 node->set_uv(uv_new);
853 } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
854 node->set_polygon(uv_new);
855 }
856 } break;
857 case UV_MODE_ROTATE: {
858
859 Vector2 center;
860 PoolVector<Vector2> uv_new = points_prev;
861
862 for (int i = 0; i < uv_new.size(); i++)
863 center += points_prev[i];
864 center /= uv_new.size();
865
866 float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
867
868 for (int i = 0; i < uv_new.size(); i++) {
869 Vector2 rel = points_prev[i] - center;
870 rel = rel.rotated(angle);
871 uv_new.set(i, center + rel);
872 }
873
874 if (uv_edit_mode[0]->is_pressed()) { //edit uv
875 node->set_uv(uv_new);
876 } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
877 node->set_polygon(uv_new);
878 }
879 } break;
880 case UV_MODE_SCALE: {
881
882 Vector2 center;
883 PoolVector<Vector2> uv_new = points_prev;
884
885 for (int i = 0; i < uv_new.size(); i++)
886 center += points_prev[i];
887 center /= uv_new.size();
888
889 float from_dist = uv_drag_from.distance_to(mtx.xform(center));
890 float to_dist = uv_drag_to.distance_to(mtx.xform(center));
891 if (from_dist < 2)
892 break;
893
894 float scale = to_dist / from_dist;
895
896 for (int i = 0; i < uv_new.size(); i++) {
897 Vector2 rel = points_prev[i] - center;
898 rel = rel * scale;
899 uv_new.set(i, center + rel);
900 }
901
902 if (uv_edit_mode[0]->is_pressed()) { //edit uv
903 node->set_uv(uv_new);
904 } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
905 node->set_polygon(uv_new);
906 }
907 } break;
908 case UV_MODE_PAINT_WEIGHT:
909 case UV_MODE_CLEAR_WEIGHT: {
910
911 bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
912 } break;
913 default: {
914 }
915 }
916
917 if (bone_painting) {
918 PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
919
920 {
921 int pc = painted_weights.size();
922 float amount = bone_paint_strength->get_value();
923 float radius = bone_paint_radius->get_value() * EDSCALE;
924
925 if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
926 amount = -amount;
927 }
928
929 PoolVector<float>::Write w = painted_weights.write();
930 PoolVector<float>::Read r = prev_weights.read();
931 PoolVector<Vector2>::Read rv = points_prev.read();
932
933 for (int i = 0; i < pc; i++) {
934 if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
935 w[i] = CLAMP(r[i] + amount, 0, 1);
936 }
937 }
938 }
939
940 node->set_bone_weights(bone_painting_bone, painted_weights);
941 }
942
943 uv_edit_draw->update();
944 CanvasItemEditor::get_singleton()->update_viewport();
945 } else if (polygon_create.size()) {
946 uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
947 uv_edit_draw->update();
948 } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
949 bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
950 uv_edit_draw->update();
951 }
952 }
953
954 Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
955 if (magnify_gesture.is_valid()) {
956
957 uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
958 }
959
960 Ref<InputEventPanGesture> pan_gesture = p_input;
961 if (pan_gesture.is_valid()) {
962
963 uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
964 uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
965 }
966 }
967
_uv_scroll_changed(float)968 void Polygon2DEditor::_uv_scroll_changed(float) {
969
970 if (updating_uv_scroll)
971 return;
972
973 uv_draw_ofs.x = uv_hscroll->get_value();
974 uv_draw_ofs.y = uv_vscroll->get_value();
975 uv_draw_zoom = uv_zoom->get_value();
976 uv_edit_draw->update();
977 }
978
_uv_draw()979 void Polygon2DEditor::_uv_draw() {
980
981 if (!uv_edit->is_visible() || !_get_node())
982 return;
983
984 Ref<Texture> base_tex = node->get_texture();
985 if (base_tex.is_null())
986 return;
987
988 String warning;
989
990 Transform2D mtx;
991 mtx.elements[2] = -uv_draw_ofs;
992 mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
993
994 VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
995 uv_edit_draw->draw_texture(base_tex, Point2());
996 VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
997
998 if (snap_show_grid) {
999 Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
1000 Size2 s = uv_edit_draw->get_size();
1001 int last_cell = 0;
1002
1003 if (snap_step.x != 0) {
1004 for (int i = 0; i < s.width; i++) {
1005 int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
1006 if (i == 0)
1007 last_cell = cell;
1008 if (last_cell != cell)
1009 uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
1010 last_cell = cell;
1011 }
1012 }
1013
1014 if (snap_step.y != 0) {
1015 for (int i = 0; i < s.height; i++) {
1016 int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
1017 if (i == 0)
1018 last_cell = cell;
1019 if (last_cell != cell)
1020 uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
1021 last_cell = cell;
1022 }
1023 }
1024 }
1025
1026 Array polygons = node->get_polygons();
1027
1028 PoolVector<Vector2> uvs;
1029 if (uv_edit_mode[0]->is_pressed()) { //edit uv
1030 uvs = node->get_uv();
1031 } else { //edit polygon
1032 uvs = node->get_polygon();
1033 }
1034
1035 PoolVector<float>::Read weight_r;
1036
1037 if (uv_edit_mode[3]->is_pressed()) {
1038 int bone_selected = -1;
1039 for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
1040 CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
1041 if (c && c->is_pressed()) {
1042 bone_selected = i;
1043 break;
1044 }
1045 }
1046
1047 if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
1048
1049 weight_r = node->get_bone_weights(bone_selected).read();
1050 }
1051 }
1052
1053 // All UV points are sharp, so use the sharp handle icon
1054 Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
1055
1056 Color poly_line_color = Color(0.9, 0.5, 0.5);
1057 if (polygons.size() || polygon_create.size()) {
1058 poly_line_color.a *= 0.25;
1059 }
1060 Color polygon_line_color = Color(0.5, 0.5, 0.9);
1061 Vector<Color> polygon_fill_color;
1062 {
1063 Color pf = polygon_line_color;
1064 pf.a *= 0.5;
1065 polygon_fill_color.push_back(pf);
1066 }
1067 Color prev_color = Color(0.5, 0.5, 0.5);
1068 Rect2 rect;
1069
1070 int uv_draw_max = uvs.size();
1071
1072 uv_draw_max -= node->get_internal_vertex_count();
1073 if (uv_draw_max < 0) {
1074 uv_draw_max = 0;
1075 }
1076
1077 for (int i = 0; i < uvs.size(); i++) {
1078
1079 int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
1080
1081 if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
1082 uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
1083 }
1084
1085 Vector2 next_point = uvs[next];
1086 if (uv_create && i == uvs.size() - 1) {
1087 next_point = uv_create_to;
1088 }
1089 if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
1090 uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
1091 }
1092
1093 rect.expand_to(mtx.basis_xform(uvs[i]));
1094 }
1095
1096 for (int i = 0; i < polygons.size(); i++) {
1097
1098 PoolVector<int> points = polygons[i];
1099 Vector<Vector2> polypoints;
1100 for (int j = 0; j < points.size(); j++) {
1101 int next = (j + 1) % points.size();
1102
1103 int idx = points[j];
1104 int idx_next = points[next];
1105 if (idx < 0 || idx >= uvs.size())
1106 continue;
1107 polypoints.push_back(mtx.xform(uvs[idx]));
1108
1109 if (idx_next < 0 || idx_next >= uvs.size())
1110 continue;
1111 uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
1112 }
1113 if (points.size() >= 3) {
1114 uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
1115 }
1116 }
1117
1118 for (int i = 0; i < uvs.size(); i++) {
1119
1120 if (weight_r.ptr()) {
1121 Vector2 draw_pos = mtx.xform(uvs[i]);
1122 float weight = weight_r[i];
1123 uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
1124 } else {
1125 if (i < uv_draw_max) {
1126 uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
1127 } else {
1128 // Internal vertex
1129 uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
1130 }
1131 }
1132 }
1133
1134 if (polygon_create.size()) {
1135 for (int i = 0; i < polygon_create.size(); i++) {
1136 Vector2 from = uvs[polygon_create[i]];
1137 Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
1138 uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
1139 }
1140 }
1141
1142 if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
1143
1144 NodePath bone_path;
1145 for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
1146 CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
1147 if (c && c->is_pressed()) {
1148 bone_path = node->get_bone_path(i);
1149 break;
1150 }
1151 }
1152
1153 //draw skeleton
1154 NodePath skeleton_path = node->get_skeleton();
1155 if (node->has_node(skeleton_path)) {
1156 Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
1157 if (skeleton) {
1158 for (int i = 0; i < skeleton->get_bone_count(); i++) {
1159
1160 Bone2D *bone = skeleton->get_bone(i);
1161 if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
1162 continue; //not set
1163
1164 bool current = bone_path == skeleton->get_path_to(bone);
1165
1166 bool found_child = false;
1167
1168 for (int j = 0; j < bone->get_child_count(); j++) {
1169
1170 Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
1171 if (!n)
1172 continue;
1173
1174 found_child = true;
1175
1176 Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
1177 Transform2D endpoint_xform = bone_xform * n->get_transform();
1178
1179 Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
1180 uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
1181 uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
1182 }
1183
1184 if (!found_child) {
1185 //draw normally
1186 Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
1187 Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
1188
1189 Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
1190 uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
1191 uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
1192 }
1193 }
1194 }
1195 }
1196
1197 //draw paint circle
1198 uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
1199 }
1200
1201 rect.position -= uv_edit_draw->get_size();
1202 rect.size += uv_edit_draw->get_size() * 2.0;
1203
1204 updating_uv_scroll = true;
1205
1206 uv_hscroll->set_min(rect.position.x);
1207 uv_hscroll->set_max(rect.position.x + rect.size.x);
1208 if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
1209 uv_hscroll->hide();
1210 } else {
1211 uv_hscroll->show();
1212 uv_hscroll->set_page(uv_edit_draw->get_size().x);
1213 uv_hscroll->set_value(uv_draw_ofs.x);
1214 }
1215
1216 uv_vscroll->set_min(rect.position.y);
1217 uv_vscroll->set_max(rect.position.y + rect.size.y);
1218 if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
1219 uv_vscroll->hide();
1220 } else {
1221 uv_vscroll->show();
1222 uv_vscroll->set_page(uv_edit_draw->get_size().y);
1223 uv_vscroll->set_value(uv_draw_ofs.y);
1224 }
1225
1226 Size2 hmin = uv_hscroll->get_combined_minimum_size();
1227 Size2 vmin = uv_vscroll->get_combined_minimum_size();
1228
1229 // Avoid scrollbar overlapping.
1230 uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
1231 uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
1232
1233 updating_uv_scroll = false;
1234 }
1235
_bind_methods()1236 void Polygon2DEditor::_bind_methods() {
1237
1238 ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
1239 ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
1240 ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
1241 ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
1242 ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
1243 ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
1244 ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
1245 ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
1246 ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
1247 ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
1248 ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
1249 ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
1250 ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
1251 ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
1252 ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
1253 ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
1254 }
1255
snap_point(Vector2 p_target) const1256 Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
1257 if (use_snap) {
1258 p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
1259 p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
1260 }
1261
1262 return p_target;
1263 }
1264
Polygon2DEditor(EditorNode * p_editor)1265 Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
1266 AbstractPolygon2DEditor(p_editor) {
1267
1268 node = NULL;
1269 snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
1270 snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
1271 use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
1272 snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
1273
1274 button_uv = memnew(ToolButton);
1275 add_child(button_uv);
1276 button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
1277 button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
1278
1279 uv_mode = UV_MODE_EDIT_POINT;
1280 uv_edit = memnew(AcceptDialog);
1281 add_child(uv_edit);
1282 uv_edit->set_title(TTR("Polygon 2D UV Editor"));
1283 uv_edit->set_resizable(true);
1284 uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
1285
1286 VBoxContainer *uv_main_vb = memnew(VBoxContainer);
1287 uv_edit->add_child(uv_main_vb);
1288 HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
1289
1290 uv_edit_group.instance();
1291
1292 uv_edit_mode[0] = memnew(ToolButton);
1293 uv_mode_hb->add_child(uv_edit_mode[0]);
1294 uv_edit_mode[0]->set_toggle_mode(true);
1295 uv_edit_mode[1] = memnew(ToolButton);
1296 uv_mode_hb->add_child(uv_edit_mode[1]);
1297 uv_edit_mode[1]->set_toggle_mode(true);
1298 uv_edit_mode[2] = memnew(ToolButton);
1299 uv_mode_hb->add_child(uv_edit_mode[2]);
1300 uv_edit_mode[2]->set_toggle_mode(true);
1301 uv_edit_mode[3] = memnew(ToolButton);
1302 uv_mode_hb->add_child(uv_edit_mode[3]);
1303 uv_edit_mode[3]->set_toggle_mode(true);
1304
1305 uv_edit_mode[0]->set_text(TTR("UV"));
1306 uv_edit_mode[0]->set_pressed(true);
1307 uv_edit_mode[1]->set_text(TTR("Points"));
1308 uv_edit_mode[2]->set_text(TTR("Polygons"));
1309 uv_edit_mode[3]->set_text(TTR("Bones"));
1310
1311 uv_edit_mode[0]->set_button_group(uv_edit_group);
1312 uv_edit_mode[1]->set_button_group(uv_edit_group);
1313 uv_edit_mode[2]->set_button_group(uv_edit_group);
1314 uv_edit_mode[3]->set_button_group(uv_edit_group);
1315
1316 uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
1317 uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
1318 uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
1319 uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
1320
1321 uv_mode_hb->add_child(memnew(VSeparator));
1322
1323 uv_main_vb->add_child(uv_mode_hb);
1324 for (int i = 0; i < UV_MODE_MAX; i++) {
1325
1326 uv_button[i] = memnew(ToolButton);
1327 uv_button[i]->set_toggle_mode(true);
1328 uv_mode_hb->add_child(uv_button[i]);
1329 uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
1330 uv_button[i]->set_focus_mode(FOCUS_NONE);
1331 }
1332
1333 uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
1334 uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
1335 uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
1336 uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
1337 uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
1338 uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
1339 uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
1340 uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
1341 uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
1342 uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
1343 uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
1344
1345 uv_button[UV_MODE_CREATE]->hide();
1346 uv_button[UV_MODE_CREATE_INTERNAL]->hide();
1347 uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
1348 uv_button[UV_MODE_ADD_POLYGON]->hide();
1349 uv_button[UV_MODE_REMOVE_POLYGON]->hide();
1350 uv_button[UV_MODE_PAINT_WEIGHT]->hide();
1351 uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
1352 uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
1353
1354 bone_paint_strength = memnew(HSlider);
1355 uv_mode_hb->add_child(bone_paint_strength);
1356 bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
1357 bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
1358 bone_paint_strength->set_min(0);
1359 bone_paint_strength->set_max(1);
1360 bone_paint_strength->set_step(0.01);
1361 bone_paint_strength->set_value(0.5);
1362
1363 bone_paint_radius_label = memnew(Label(TTR("Radius:")));
1364 uv_mode_hb->add_child(bone_paint_radius_label);
1365 bone_paint_radius = memnew(SpinBox);
1366 uv_mode_hb->add_child(bone_paint_radius);
1367
1368 bone_paint_strength->hide();
1369 bone_paint_radius->hide();
1370 bone_paint_radius_label->hide();
1371 bone_paint_radius->set_min(1);
1372 bone_paint_radius->set_max(100);
1373 bone_paint_radius->set_step(1);
1374 bone_paint_radius->set_value(32);
1375
1376 HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
1377 uv_main_vb->add_child(uv_main_hsc);
1378 uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
1379 uv_edit_draw = memnew(Panel);
1380 uv_main_hsc->add_child(uv_edit_draw);
1381 uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
1382 uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
1383 uv_menu = memnew(MenuButton);
1384 uv_mode_hb->add_child(uv_menu);
1385 uv_menu->set_text(TTR("Edit"));
1386 uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV);
1387 uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
1388 uv_menu->get_popup()->add_separator();
1389 uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
1390 uv_menu->get_popup()->add_separator();
1391 uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
1392 uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
1393
1394 uv_mode_hb->add_child(memnew(VSeparator));
1395
1396 b_snap_enable = memnew(ToolButton);
1397 uv_mode_hb->add_child(b_snap_enable);
1398 b_snap_enable->set_text(TTR("Snap"));
1399 b_snap_enable->set_focus_mode(FOCUS_NONE);
1400 b_snap_enable->set_toggle_mode(true);
1401 b_snap_enable->set_pressed(use_snap);
1402 b_snap_enable->set_tooltip(TTR("Enable Snap"));
1403 b_snap_enable->connect("toggled", this, "_set_use_snap");
1404
1405 b_snap_grid = memnew(ToolButton);
1406 uv_mode_hb->add_child(b_snap_grid);
1407 b_snap_grid->set_text(TTR("Grid"));
1408 b_snap_grid->set_focus_mode(FOCUS_NONE);
1409 b_snap_grid->set_toggle_mode(true);
1410 b_snap_grid->set_pressed(snap_show_grid);
1411 b_snap_grid->set_tooltip(TTR("Show Grid"));
1412 b_snap_grid->connect("toggled", this, "_set_show_grid");
1413
1414 grid_settings = memnew(AcceptDialog);
1415 grid_settings->set_title(TTR("Configure Grid:"));
1416 add_child(grid_settings);
1417 VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
1418 grid_settings->add_child(grid_settings_vb);
1419
1420 SpinBox *sb_off_x = memnew(SpinBox);
1421 sb_off_x->set_min(-256);
1422 sb_off_x->set_max(256);
1423 sb_off_x->set_step(1);
1424 sb_off_x->set_value(snap_offset.x);
1425 sb_off_x->set_suffix("px");
1426 sb_off_x->connect("value_changed", this, "_set_snap_off_x");
1427 grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
1428
1429 SpinBox *sb_off_y = memnew(SpinBox);
1430 sb_off_y->set_min(-256);
1431 sb_off_y->set_max(256);
1432 sb_off_y->set_step(1);
1433 sb_off_y->set_value(snap_offset.y);
1434 sb_off_y->set_suffix("px");
1435 sb_off_y->connect("value_changed", this, "_set_snap_off_y");
1436 grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
1437
1438 SpinBox *sb_step_x = memnew(SpinBox);
1439 sb_step_x->set_min(-256);
1440 sb_step_x->set_max(256);
1441 sb_step_x->set_step(1);
1442 sb_step_x->set_value(snap_step.x);
1443 sb_step_x->set_suffix("px");
1444 sb_step_x->connect("value_changed", this, "_set_snap_step_x");
1445 grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
1446
1447 SpinBox *sb_step_y = memnew(SpinBox);
1448 sb_step_y->set_min(-256);
1449 sb_step_y->set_max(256);
1450 sb_step_y->set_step(1);
1451 sb_step_y->set_value(snap_step.y);
1452 sb_step_y->set_suffix("px");
1453 sb_step_y->connect("value_changed", this, "_set_snap_step_y");
1454 grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
1455
1456 uv_mode_hb->add_child(memnew(VSeparator));
1457 uv_icon_zoom = memnew(TextureRect);
1458 uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
1459 uv_mode_hb->add_child(uv_icon_zoom);
1460 uv_zoom = memnew(HSlider);
1461 uv_zoom->set_min(0.01);
1462 uv_zoom->set_max(16);
1463 uv_zoom->set_value(1);
1464 uv_zoom->set_step(0.01);
1465 uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
1466
1467 uv_mode_hb->add_child(uv_zoom);
1468 uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
1469 uv_zoom_value = memnew(SpinBox);
1470 uv_zoom->share(uv_zoom_value);
1471 uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
1472 uv_mode_hb->add_child(uv_zoom_value);
1473 uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
1474
1475 uv_vscroll = memnew(VScrollBar);
1476 uv_vscroll->set_step(0.001);
1477 uv_edit_draw->add_child(uv_vscroll);
1478 uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
1479 uv_hscroll = memnew(HScrollBar);
1480 uv_hscroll->set_step(0.001);
1481 uv_edit_draw->add_child(uv_hscroll);
1482 uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
1483
1484 bone_scroll_main_vb = memnew(VBoxContainer);
1485 bone_scroll_main_vb->hide();
1486 bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
1487 sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
1488 bone_scroll_main_vb->add_child(sync_bones);
1489 sync_bones->set_h_size_flags(0);
1490 sync_bones->connect("pressed", this, "_sync_bones");
1491 uv_main_hsc->add_child(bone_scroll_main_vb);
1492 bone_scroll = memnew(ScrollContainer);
1493 bone_scroll->set_v_scroll(true);
1494 bone_scroll->set_h_scroll(false);
1495 bone_scroll_main_vb->add_child(bone_scroll);
1496 bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
1497 bone_scroll_vb = memnew(VBoxContainer);
1498 bone_scroll->add_child(bone_scroll_vb);
1499
1500 uv_edit_draw->connect("draw", this, "_uv_draw");
1501 uv_edit_draw->connect("gui_input", this, "_uv_input");
1502 uv_draw_zoom = 1.0;
1503 point_drag_index = -1;
1504 uv_drag = false;
1505 uv_create = false;
1506 updating_uv_scroll = false;
1507 bone_painting = false;
1508
1509 error = memnew(AcceptDialog);
1510 add_child(error);
1511
1512 uv_edit_draw->set_clip_contents(true);
1513 }
1514
Polygon2DEditorPlugin(EditorNode * p_node)1515 Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
1516 AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
1517 }
1518