1 /*************************************************************************/
2 /*  skeleton_editor_plugin.cpp                                           */
3 /*************************************************************************/
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30 
31 #include "skeleton_editor_plugin.h"
32 
33 #include "scene/3d/collision_shape.h"
34 #include "scene/3d/physics_body.h"
35 #include "scene/3d/physics_joint.h"
36 #include "scene/resources/capsule_shape.h"
37 #include "scene/resources/sphere_shape.h"
38 #include "spatial_editor_plugin.h"
39 
_on_click_option(int p_option)40 void SkeletonEditor::_on_click_option(int p_option) {
41 	if (!skeleton) {
42 		return;
43 	}
44 
45 	switch (p_option) {
46 		case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
47 			create_physical_skeleton();
48 		} break;
49 	}
50 }
51 
create_physical_skeleton()52 void SkeletonEditor::create_physical_skeleton() {
53 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
54 	Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
55 
56 	const int bc = skeleton->get_bone_count();
57 
58 	if (!bc) {
59 		return;
60 	}
61 
62 	Vector<BoneInfo> bones_infos;
63 	bones_infos.resize(bc);
64 
65 	for (int bone_id = 0; bc > bone_id; ++bone_id) {
66 
67 		const int parent = skeleton->get_bone_parent(bone_id);
68 
69 		if (parent < 0) {
70 
71 			bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
72 
73 		} else {
74 
75 			const int parent_parent = skeleton->get_bone_parent(parent);
76 
77 			bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
78 
79 			/// create physical bone on parent
80 			if (!bones_infos[parent].physical_bone) {
81 
82 				bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
83 
84 				ur->create_action(TTR("Create physical bones"));
85 				ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
86 				ur->add_do_reference(bones_infos[parent].physical_bone);
87 				ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
88 				ur->commit_action();
89 
90 				bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent));
91 				bones_infos[parent].physical_bone->set_owner(owner);
92 				bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner
93 
94 				/// Create joint between parent of parent
95 				if (-1 != parent_parent) {
96 
97 					bones_infos[parent].physical_bone->set_joint_type(PhysicalBone::JOINT_TYPE_PIN);
98 				}
99 			}
100 		}
101 	}
102 }
103 
create_physical_bone(int bone_id,int bone_child_id,const Vector<BoneInfo> & bones_infos)104 PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
105 
106 	real_t half_height(skeleton->get_bone_rest(bone_child_id).origin.length() * 0.5);
107 	real_t radius(half_height * 0.2);
108 
109 	CapsuleShape *bone_shape_capsule = memnew(CapsuleShape);
110 	bone_shape_capsule->set_height((half_height - radius) * 2);
111 	bone_shape_capsule->set_radius(radius);
112 
113 	CollisionShape *bone_shape = memnew(CollisionShape);
114 	bone_shape->set_shape(bone_shape_capsule);
115 
116 	Transform body_transform;
117 	body_transform.origin = Vector3(0, 0, -half_height);
118 
119 	Transform joint_transform;
120 	joint_transform.origin = Vector3(0, 0, half_height);
121 
122 	PhysicalBone *physical_bone = memnew(PhysicalBone);
123 	physical_bone->add_child(bone_shape);
124 	physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id));
125 	physical_bone->set_body_offset(body_transform);
126 	physical_bone->set_joint_offset(joint_transform);
127 	return physical_bone;
128 }
129 
edit(Skeleton * p_node)130 void SkeletonEditor::edit(Skeleton *p_node) {
131 
132 	skeleton = p_node;
133 }
134 
_notification(int p_what)135 void SkeletonEditor::_notification(int p_what) {
136 	if (p_what == NOTIFICATION_ENTER_TREE) {
137 		get_tree()->connect("node_removed", this, "_node_removed");
138 	}
139 }
140 
_node_removed(Node * p_node)141 void SkeletonEditor::_node_removed(Node *p_node) {
142 
143 	if (p_node == skeleton) {
144 		skeleton = NULL;
145 		options->hide();
146 	}
147 }
148 
_bind_methods()149 void SkeletonEditor::_bind_methods() {
150 	ClassDB::bind_method("_on_click_option", &SkeletonEditor::_on_click_option);
151 	ClassDB::bind_method("_node_removed", &SkeletonEditor::_node_removed);
152 }
153 
SkeletonEditor()154 SkeletonEditor::SkeletonEditor() {
155 	skeleton = NULL;
156 	options = memnew(MenuButton);
157 	SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
158 
159 	options->set_text(TTR("Skeleton"));
160 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton", "EditorIcons"));
161 
162 	options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
163 
164 	options->get_popup()->connect("id_pressed", this, "_on_click_option");
165 	options->hide();
166 }
167 
~SkeletonEditor()168 SkeletonEditor::~SkeletonEditor() {}
169 
edit(Object * p_object)170 void SkeletonEditorPlugin::edit(Object *p_object) {
171 	skeleton_editor->edit(Object::cast_to<Skeleton>(p_object));
172 }
173 
handles(Object * p_object) const174 bool SkeletonEditorPlugin::handles(Object *p_object) const {
175 	return p_object->is_class("Skeleton");
176 }
177 
make_visible(bool p_visible)178 void SkeletonEditorPlugin::make_visible(bool p_visible) {
179 	if (p_visible) {
180 		skeleton_editor->options->show();
181 	} else {
182 
183 		skeleton_editor->options->hide();
184 		skeleton_editor->edit(NULL);
185 	}
186 }
187 
SkeletonEditorPlugin(EditorNode * p_node)188 SkeletonEditorPlugin::SkeletonEditorPlugin(EditorNode *p_node) {
189 	editor = p_node;
190 	skeleton_editor = memnew(SkeletonEditor);
191 	editor->get_viewport()->add_child(skeleton_editor);
192 }
193 
~SkeletonEditorPlugin()194 SkeletonEditorPlugin::~SkeletonEditorPlugin() {}
195