1 /*************************************************************************/ 2 /* sprite_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef SPRITE_EDITOR_PLUGIN_H 32 #define SPRITE_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/2d/sprite.h" 37 #include "scene/gui/spin_box.h" 38 39 class SpriteEditor : public Control { 40 41 GDCLASS(SpriteEditor, Control); 42 43 enum Menu { 44 MENU_OPTION_CONVERT_TO_MESH_2D, 45 MENU_OPTION_CONVERT_TO_POLYGON_2D, 46 MENU_OPTION_CREATE_COLLISION_POLY_2D, 47 MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D 48 }; 49 50 Menu selected_menu_item; 51 52 Sprite *node; 53 54 MenuButton *options; 55 56 ConfirmationDialog *outline_dialog; 57 58 AcceptDialog *err_dialog; 59 60 ConfirmationDialog *debug_uv_dialog; 61 Control *debug_uv; 62 Vector<Vector2> uv_lines; 63 Vector<Vector<Vector2> > outline_lines; 64 Vector<Vector<Vector2> > computed_outline_lines; 65 Vector<Vector2> computed_vertices; 66 Vector<Vector2> computed_uv; 67 Vector<int> computed_indices; 68 69 SpinBox *simplification; 70 SpinBox *grow_pixels; 71 SpinBox *shrink_pixels; 72 Button *update_preview; 73 74 void _menu_option(int p_option); 75 76 //void _create_uv_lines(); 77 friend class SpriteEditorPlugin; 78 79 void _debug_uv_draw(); 80 void _update_mesh_data(); 81 82 void _create_node(); 83 void _convert_to_mesh_2d_node(); 84 void _convert_to_polygon_2d_node(); 85 void _create_collision_polygon_2d_node(); 86 void _create_light_occluder_2d_node(); 87 88 void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node); 89 90 protected: 91 void _node_removed(Node *p_node); 92 static void _bind_methods(); 93 94 public: 95 void edit(Sprite *p_sprite); 96 SpriteEditor(); 97 }; 98 99 class SpriteEditorPlugin : public EditorPlugin { 100 101 GDCLASS(SpriteEditorPlugin, EditorPlugin); 102 103 SpriteEditor *sprite_editor; 104 EditorNode *editor; 105 106 public: get_name()107 virtual String get_name() const { return "Sprite"; } has_main_screen()108 bool has_main_screen() const { return false; } 109 virtual void edit(Object *p_object); 110 virtual bool handles(Object *p_object) const; 111 virtual void make_visible(bool p_visible); 112 113 SpriteEditorPlugin(EditorNode *p_node); 114 ~SpriteEditorPlugin(); 115 }; 116 117 #endif // SPRITE_EDITOR_PLUGIN_H 118