1 /*************************************************************************/ 2 /* sprite_frames_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H 32 #define SPRITE_FRAMES_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/2d/animated_sprite.h" 37 #include "scene/gui/dialogs.h" 38 #include "scene/gui/file_dialog.h" 39 #include "scene/gui/split_container.h" 40 #include "scene/gui/texture_rect.h" 41 #include "scene/gui/tree.h" 42 43 class SpriteFramesEditor : public HSplitContainer { 44 45 GDCLASS(SpriteFramesEditor, HSplitContainer); 46 47 ToolButton *load; 48 ToolButton *load_sheet; 49 ToolButton *_delete; 50 ToolButton *copy; 51 ToolButton *paste; 52 ToolButton *empty; 53 ToolButton *empty2; 54 ToolButton *move_up; 55 ToolButton *move_down; 56 ItemList *tree; 57 bool loading_scene; 58 int sel; 59 60 HSplitContainer *split; 61 ToolButton *new_anim; 62 ToolButton *remove_anim; 63 64 Tree *animations; 65 SpinBox *anim_speed; 66 CheckButton *anim_loop; 67 68 EditorFileDialog *file; 69 70 AcceptDialog *dialog; 71 72 SpriteFrames *frames; 73 74 StringName edited_anim; 75 76 ConfirmationDialog *delete_dialog; 77 78 ConfirmationDialog *split_sheet_dialog; 79 ScrollContainer *splite_sheet_scroll; 80 TextureRect *split_sheet_preview; 81 SpinBox *split_sheet_h; 82 SpinBox *split_sheet_v; 83 EditorFileDialog *file_split_sheet; 84 Set<int> frames_selected; 85 int last_frame_selected; 86 87 void _load_pressed(); 88 void _load_scene_pressed(); 89 void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1); 90 void _copy_pressed(); 91 void _paste_pressed(); 92 void _empty_pressed(); 93 void _empty2_pressed(); 94 void _delete_pressed(); 95 void _up_pressed(); 96 void _down_pressed(); 97 void _update_library(bool p_skip_selector = false); 98 99 void _animation_select(); 100 void _animation_name_edited(); 101 void _animation_add(); 102 void _animation_remove(); 103 void _animation_remove_confirmed(); 104 void _animation_loop_changed(); 105 void _animation_fps_changed(double p_value); 106 107 bool updating; 108 109 UndoRedo *undo_redo; 110 111 bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const; 112 Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); 113 bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; 114 void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); 115 116 void _open_sprite_sheet(); 117 void _prepare_sprite_sheet(const String &p_file); 118 void _sheet_preview_draw(); 119 void _sheet_spin_changed(double); 120 void _sheet_preview_input(const Ref<InputEvent> &p_event); 121 void _sheet_add_frames(); 122 void _sheet_select_clear_all_frames(); 123 124 protected: 125 void _notification(int p_what); 126 void _gui_input(Ref<InputEvent> p_event); 127 static void _bind_methods(); 128 129 public: set_undo_redo(UndoRedo * p_undo_redo)130 void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } 131 132 void edit(SpriteFrames *p_frames); 133 SpriteFramesEditor(); 134 }; 135 136 class SpriteFramesEditorPlugin : public EditorPlugin { 137 138 GDCLASS(SpriteFramesEditorPlugin, EditorPlugin); 139 140 SpriteFramesEditor *frames_editor; 141 EditorNode *editor; 142 Button *button; 143 144 public: get_name()145 virtual String get_name() const { return "SpriteFrames"; } has_main_screen()146 bool has_main_screen() const { return false; } 147 virtual void edit(Object *p_object); 148 virtual bool handles(Object *p_object) const; 149 virtual void make_visible(bool p_visible); 150 151 SpriteFramesEditorPlugin(EditorNode *p_node); 152 ~SpriteFramesEditorPlugin(); 153 }; 154 155 #endif // SPRITE_FRAMES_EDITOR_PLUGIN_H 156