1 /*************************************************************************/ 2 /* godot_collision_configuration.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef GODOT_COLLISION_CONFIGURATION_H 32 #define GODOT_COLLISION_CONFIGURATION_H 33 34 #include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h> 35 #include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h> 36 37 /** 38 @author AndreaCatania 39 */ 40 41 class btDiscreteDynamicsWorld; 42 43 class GodotCollisionConfiguration : public btDefaultCollisionConfiguration { 44 btCollisionAlgorithmCreateFunc *m_rayWorldCF; 45 btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF; 46 47 public: 48 GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo()); 49 virtual ~GodotCollisionConfiguration(); 50 51 virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1); 52 virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1); 53 }; 54 55 class GodotSoftCollisionConfiguration : public btSoftBodyRigidBodyCollisionConfiguration { 56 btCollisionAlgorithmCreateFunc *m_rayWorldCF; 57 btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF; 58 59 public: 60 GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo()); 61 virtual ~GodotSoftCollisionConfiguration(); 62 63 virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1); 64 virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1); 65 }; 66 #endif 67