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2 /*  godot_collision_configuration.h                                      */
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30 
31 #ifndef GODOT_COLLISION_CONFIGURATION_H
32 #define GODOT_COLLISION_CONFIGURATION_H
33 
34 #include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
35 #include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
36 
37 /**
38 	@author AndreaCatania
39 */
40 
41 class btDiscreteDynamicsWorld;
42 
43 class GodotCollisionConfiguration : public btDefaultCollisionConfiguration {
44 	btCollisionAlgorithmCreateFunc *m_rayWorldCF;
45 	btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
46 
47 public:
48 	GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
49 	virtual ~GodotCollisionConfiguration();
50 
51 	virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
52 	virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
53 };
54 
55 class GodotSoftCollisionConfiguration : public btSoftBodyRigidBodyCollisionConfiguration {
56 	btCollisionAlgorithmCreateFunc *m_rayWorldCF;
57 	btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
58 
59 public:
60 	GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
61 	virtual ~GodotSoftCollisionConfiguration();
62 
63 	virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
64 	virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
65 };
66 #endif
67