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2 /*  godot_result_callbacks.cpp                                           */
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30 
31 #include "godot_result_callbacks.h"
32 
33 #include "area_bullet.h"
34 #include "bullet_types_converter.h"
35 #include "collision_object_bullet.h"
36 #include "rigid_body_bullet.h"
37 #include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
38 
39 /**
40 	@author AndreaCatania
41 */
42 
godotContactAddedCallback(btManifoldPoint & cp,const btCollisionObjectWrapper * colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper * colObj1Wrap,int partId1,int index1)43 bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
44 	if (!colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound()) {
45 		btAdjustInternalEdgeContacts(cp, colObj1Wrap, colObj0Wrap, partId1, index1);
46 	}
47 	return true;
48 }
49 
test_collision_filters(uint32_t body0_collision_layer,uint32_t body0_collision_mask,uint32_t body1_collision_layer,uint32_t body1_collision_mask)50 bool GodotFilterCallback::test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask) {
51 	return body0_collision_layer & body1_collision_mask || body1_collision_layer & body0_collision_mask;
52 }
53 
needBroadphaseCollision(btBroadphaseProxy * proxy0,btBroadphaseProxy * proxy1) const54 bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const {
55 	return GodotFilterCallback::test_collision_filters(proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask, proxy1->m_collisionFilterGroup, proxy1->m_collisionFilterMask);
56 }
57 
needsCollision(btBroadphaseProxy * proxy0) const58 bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
59 	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
60 	if (needs) {
61 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
62 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
63 
64 		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
65 			if (!collide_with_areas)
66 				return false;
67 		} else {
68 			if (!collide_with_bodies)
69 				return false;
70 		}
71 
72 		if (m_pickRay && !gObj->is_ray_pickable()) {
73 			return false;
74 		}
75 
76 		if (m_exclude->has(gObj->get_self())) {
77 			return false;
78 		}
79 
80 		return true;
81 	} else {
82 		return false;
83 	}
84 }
85 
needsCollision(btBroadphaseProxy * proxy0) const86 bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
87 	if (count >= m_resultMax)
88 		return false;
89 
90 	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
91 	if (needs) {
92 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
93 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
94 		if (m_exclude->has(gObj->get_self())) {
95 			return false;
96 		}
97 
98 		return true;
99 	} else {
100 		return false;
101 	}
102 }
103 
addSingleResult(btCollisionWorld::LocalConvexResult & convexResult,bool normalInWorldSpace)104 btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
105 	if (count >= m_resultMax)
106 		return 1; // not used by bullet
107 
108 	CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(convexResult.m_hitCollisionObject->getUserPointer());
109 
110 	PhysicsDirectSpaceState::ShapeResult &result = m_results[count];
111 
112 	result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
113 	result.rid = gObj->get_self();
114 	result.collider_id = gObj->get_instance_id();
115 	result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
116 
117 	++count;
118 	return 1; // not used by bullet
119 }
120 
needsCollision(btBroadphaseProxy * proxy0) const121 bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
122 	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
123 	if (needs) {
124 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
125 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
126 		if (gObj == m_self_object) {
127 			return false;
128 		} else {
129 
130 			// A kinematic body can't be stopped by a rigid body since the mass of kinematic body is infinite
131 			if (m_infinite_inertia && !btObj->isStaticOrKinematicObject())
132 				return false;
133 
134 			if (gObj->getType() == CollisionObjectBullet::TYPE_AREA)
135 				return false;
136 
137 			if (m_self_object->has_collision_exception(gObj) || gObj->has_collision_exception(m_self_object))
138 				return false;
139 		}
140 		return true;
141 	} else {
142 		return false;
143 	}
144 }
145 
needsCollision(btBroadphaseProxy * proxy0) const146 bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
147 	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
148 	if (needs) {
149 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
150 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
151 
152 		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
153 			if (!collide_with_areas)
154 				return false;
155 		} else {
156 			if (!collide_with_bodies)
157 				return false;
158 		}
159 
160 		if (m_exclude->has(gObj->get_self())) {
161 			return false;
162 		}
163 		return true;
164 	} else {
165 		return false;
166 	}
167 }
168 
addSingleResult(btCollisionWorld::LocalConvexResult & convexResult,bool normalInWorldSpace)169 btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
170 	if (convexResult.m_localShapeInfo)
171 		m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
172 	else
173 		m_shapeId = 0;
174 	return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
175 }
176 
needsCollision(btBroadphaseProxy * proxy0) const177 bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
178 	if (m_count >= m_resultMax)
179 		return false;
180 
181 	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
182 	if (needs) {
183 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
184 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
185 
186 		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
187 			if (!collide_with_areas)
188 				return false;
189 		} else {
190 			if (!collide_with_bodies)
191 				return false;
192 		}
193 
194 		if (m_exclude->has(gObj->get_self())) {
195 			return false;
196 		}
197 		return true;
198 	} else {
199 		return false;
200 	}
201 }
202 
addSingleResult(btManifoldPoint & cp,const btCollisionObjectWrapper * colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper * colObj1Wrap,int partId1,int index1)203 btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
204 
205 	if (m_count >= m_resultMax)
206 		return cp.getDistance();
207 
208 	if (cp.getDistance() <= 0) {
209 
210 		PhysicsDirectSpaceState::ShapeResult &result = m_results[m_count];
211 		// Penetrated
212 
213 		CollisionObjectBullet *colObj;
214 		if (m_self_object == colObj0Wrap->getCollisionObject()) {
215 			colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
216 			result.shape = cp.m_index1;
217 		} else {
218 			colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
219 			result.shape = cp.m_index0;
220 		}
221 
222 		result.collider_id = colObj->get_instance_id();
223 		result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
224 		result.rid = colObj->get_self();
225 		++m_count;
226 	}
227 
228 	return cp.getDistance();
229 }
230 
needsCollision(btBroadphaseProxy * proxy0) const231 bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
232 	if (m_count >= m_resultMax)
233 		return false;
234 
235 	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
236 	if (needs) {
237 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
238 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
239 
240 		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
241 			if (!collide_with_areas)
242 				return false;
243 		} else {
244 			if (!collide_with_bodies)
245 				return false;
246 		}
247 
248 		if (m_exclude->has(gObj->get_self())) {
249 			return false;
250 		}
251 		return true;
252 	} else {
253 		return false;
254 	}
255 }
256 
addSingleResult(btManifoldPoint & cp,const btCollisionObjectWrapper * colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper * colObj1Wrap,int partId1,int index1)257 btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
258 	if (m_count >= m_resultMax)
259 		return 1; // not used by bullet
260 
261 	if (m_self_object == colObj0Wrap->getCollisionObject()) {
262 		B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 0]); // Local contact
263 		B_TO_G(cp.m_localPointB, m_results[m_count * 2 + 1]);
264 	} else {
265 		B_TO_G(cp.m_localPointB, m_results[m_count * 2 + 0]); // Local contact
266 		B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 1]);
267 	}
268 
269 	++m_count;
270 
271 	return 1; // Not used by bullet
272 }
273 
needsCollision(btBroadphaseProxy * proxy0) const274 bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
275 	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
276 	if (needs) {
277 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
278 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
279 
280 		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
281 			if (!collide_with_areas)
282 				return false;
283 		} else {
284 			if (!collide_with_bodies)
285 				return false;
286 		}
287 
288 		if (m_exclude->has(gObj->get_self())) {
289 			return false;
290 		}
291 		return true;
292 	} else {
293 		return false;
294 	}
295 }
296 
addSingleResult(btManifoldPoint & cp,const btCollisionObjectWrapper * colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper * colObj1Wrap,int partId1,int index1)297 btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
298 
299 	if (cp.getDistance() <= m_min_distance) {
300 		m_min_distance = cp.getDistance();
301 
302 		CollisionObjectBullet *colObj;
303 		if (m_self_object == colObj0Wrap->getCollisionObject()) {
304 			colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
305 			m_result->shape = cp.m_index1;
306 			B_TO_G(cp.getPositionWorldOnB(), m_result->point);
307 			B_TO_G(cp.m_normalWorldOnB, m_result->normal);
308 			m_rest_info_bt_point = cp.getPositionWorldOnB();
309 			m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
310 		} else {
311 			colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
312 			m_result->shape = cp.m_index0;
313 			B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal);
314 			m_rest_info_bt_point = cp.getPositionWorldOnA();
315 			m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
316 		}
317 
318 		m_result->collider_id = colObj->get_instance_id();
319 		m_result->rid = colObj->get_self();
320 
321 		m_collided = true;
322 	}
323 
324 	return 1; // Not used by bullet
325 }
326 
addContactPoint(const btVector3 & normalOnBInWorld,const btVector3 & pointInWorldOnB,btScalar depth)327 void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) {
328 
329 	if (m_penetration_distance > depth) { // Has penetration?
330 
331 		const bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
332 		m_penetration_distance = depth;
333 		m_other_compound_shape_index = isSwapped ? m_index0 : m_index1;
334 		m_pointWorld = isSwapped ? (pointInWorldOnB + (normalOnBInWorld * depth)) : pointInWorldOnB;
335 
336 		m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld;
337 	}
338 }
339