1 /*************************************************************************/
2 /*  array.h                                                              */
3 /*************************************************************************/
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30 
31 #ifndef GODOT_ARRAY_H
32 #define GODOT_ARRAY_H
33 
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37 
38 #include <stdint.h>
39 
40 #define GODOT_ARRAY_SIZE sizeof(void *)
41 
42 #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
43 #define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
44 typedef struct {
45 	uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
46 } godot_array;
47 #endif
48 
49 // reduce extern "C" nesting for VS2013
50 #ifdef __cplusplus
51 }
52 #endif
53 
54 #include <gdnative/pool_arrays.h>
55 #include <gdnative/variant.h>
56 
57 #include <gdnative/gdnative.h>
58 
59 #ifdef __cplusplus
60 extern "C" {
61 #endif
62 
63 void GDAPI godot_array_new(godot_array *r_dest);
64 void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
65 void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
66 void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
67 void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
68 void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
69 void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
70 void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
71 void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
72 
73 void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
74 
75 godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
76 
77 godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
78 
79 const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
80 
81 void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
82 
83 void GDAPI godot_array_clear(godot_array *p_self);
84 
85 godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
86 
87 godot_bool GDAPI godot_array_empty(const godot_array *p_self);
88 
89 void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
90 
91 godot_variant GDAPI godot_array_front(const godot_array *p_self);
92 
93 godot_variant GDAPI godot_array_back(const godot_array *p_self);
94 
95 godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
96 
97 godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
98 
99 godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
100 
101 godot_int GDAPI godot_array_hash(const godot_array *p_self);
102 
103 void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
104 
105 void GDAPI godot_array_invert(godot_array *p_self);
106 
107 godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
108 
109 godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
110 
111 void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
112 
113 void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
114 
115 void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
116 
117 void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
118 
119 godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
120 
121 godot_int GDAPI godot_array_size(const godot_array *p_self);
122 
123 void GDAPI godot_array_sort(godot_array *p_self);
124 
125 void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
126 
127 godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
128 
129 godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
130 
131 void GDAPI godot_array_destroy(godot_array *p_self);
132 
133 godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
134 
135 godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
136 
137 godot_variant GDAPI godot_array_max(const godot_array *p_self);
138 
139 godot_variant GDAPI godot_array_min(const godot_array *p_self);
140 
141 void GDAPI godot_array_shuffle(godot_array *p_self);
142 
143 #ifdef __cplusplus
144 }
145 #endif
146 
147 #endif // GODOT_ARRAY_H
148