1 /*************************************************************************/
2 /* godot_nativescript.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30
31 #include "nativescript/godot_nativescript.h"
32
33 #include "core/class_db.h"
34 #include "core/error_macros.h"
35 #include "core/global_constants.h"
36 #include "core/project_settings.h"
37 #include "core/variant.h"
38 #include "gdnative/gdnative.h"
39
40 #include "nativescript.h"
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45
_native_script_hook()46 extern "C" void _native_script_hook() {
47 }
48
49 #define NSL NativeScriptLanguage::get_singleton()
50
51 // Script API
52
godot_nativescript_register_class(void * p_gdnative_handle,const char * p_name,const char * p_base,godot_instance_create_func p_create_func,godot_instance_destroy_func p_destroy_func)53 void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
54
55 String *s = (String *)p_gdnative_handle;
56
57 Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
58
59 NativeScriptDesc desc;
60
61 desc.create_func = p_create_func;
62 desc.destroy_func = p_destroy_func;
63 desc.is_tool = false;
64
65 desc.base = p_base;
66
67 if (classes->has(p_base)) {
68 desc.base_data = &(*classes)[p_base];
69 desc.base_native_type = desc.base_data->base_native_type;
70 } else {
71 desc.base_data = NULL;
72 desc.base_native_type = p_base;
73 }
74
75 classes->insert(p_name, desc);
76 }
77
godot_nativescript_register_tool_class(void * p_gdnative_handle,const char * p_name,const char * p_base,godot_instance_create_func p_create_func,godot_instance_destroy_func p_destroy_func)78 void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
79
80 String *s = (String *)p_gdnative_handle;
81
82 Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
83
84 NativeScriptDesc desc;
85
86 desc.create_func = p_create_func;
87 desc.destroy_func = p_destroy_func;
88 desc.is_tool = true;
89 desc.base = p_base;
90
91 if (classes->has(p_base)) {
92 desc.base_data = &(*classes)[p_base];
93 desc.base_native_type = desc.base_data->base_native_type;
94 } else {
95 desc.base_data = NULL;
96 desc.base_native_type = p_base;
97 }
98
99 classes->insert(p_name, desc);
100 }
101
godot_nativescript_register_method(void * p_gdnative_handle,const char * p_name,const char * p_function_name,godot_method_attributes p_attr,godot_instance_method p_method)102 void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
103
104 String *s = (String *)p_gdnative_handle;
105
106 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
107 ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
108
109 NativeScriptDesc::Method method;
110 method.method = p_method;
111 method.rpc_mode = p_attr.rpc_type;
112 method.info = MethodInfo(p_function_name);
113
114 E->get().methods.insert(p_function_name, method);
115 }
116
godot_nativescript_register_property(void * p_gdnative_handle,const char * p_name,const char * p_path,godot_property_attributes * p_attr,godot_property_set_func p_set_func,godot_property_get_func p_get_func)117 void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
118
119 String *s = (String *)p_gdnative_handle;
120
121 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
122 ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
123
124 NativeScriptDesc::Property property;
125 property.default_value = *(Variant *)&p_attr->default_value;
126 property.getter = p_get_func;
127 property.rset_mode = p_attr->rset_type;
128 property.setter = p_set_func;
129 property.info = PropertyInfo((Variant::Type)p_attr->type,
130 p_path,
131 (PropertyHint)p_attr->hint,
132 *(String *)&p_attr->hint_string,
133 (PropertyUsageFlags)p_attr->usage);
134
135 E->get().properties.insert(p_path, property);
136 }
137
godot_nativescript_register_signal(void * p_gdnative_handle,const char * p_name,const godot_signal * p_signal)138 void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
139
140 String *s = (String *)p_gdnative_handle;
141
142 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
143 ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
144
145 List<PropertyInfo> args;
146 Vector<Variant> default_args;
147
148 for (int i = 0; i < p_signal->num_args; i++) {
149 PropertyInfo info;
150
151 godot_signal_argument arg = p_signal->args[i];
152
153 info.hint = (PropertyHint)arg.hint;
154 info.hint_string = *(String *)&arg.hint_string;
155 info.name = *(String *)&arg.name;
156 info.type = (Variant::Type)arg.type;
157 info.usage = (PropertyUsageFlags)arg.usage;
158
159 args.push_back(info);
160 }
161
162 for (int i = 0; i < p_signal->num_default_args; i++) {
163 Variant *v;
164 godot_signal_argument attrib = p_signal->args[i];
165
166 v = (Variant *)&attrib.default_value;
167
168 default_args.push_back(*v);
169 }
170
171 MethodInfo method_info;
172 method_info.name = *(String *)&p_signal->name;
173 method_info.arguments = args;
174 method_info.default_arguments = default_args;
175
176 NativeScriptDesc::Signal signal;
177 signal.signal = method_info;
178
179 E->get().signals_.insert(*(String *)&p_signal->name, signal);
180 }
181
godot_nativescript_get_userdata(godot_object * p_instance)182 void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
183 Object *instance = (Object *)p_instance;
184 if (!instance)
185 return NULL;
186 if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
187 return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
188 }
189 return NULL;
190 }
191
192 /*
193 *
194 *
195 * NativeScript 1.1
196 *
197 *
198 */
199
godot_nativescript_set_method_argument_information(void * p_gdnative_handle,const char * p_name,const char * p_function_name,int p_num_args,const godot_method_arg * p_args)200 void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) {
201 String *s = (String *)p_gdnative_handle;
202
203 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
204 ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class.");
205
206 Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
207 ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method.");
208
209 MethodInfo *method_information = &method->get().info;
210
211 List<PropertyInfo> args;
212
213 for (int i = 0; i < p_num_args; i++) {
214 godot_method_arg arg = p_args[i];
215 String name = *(String *)&arg.name;
216 String hint_string = *(String *)&arg.hint_string;
217
218 Variant::Type type = (Variant::Type)arg.type;
219 PropertyHint hint = (PropertyHint)arg.hint;
220
221 args.push_back(PropertyInfo(type, p_name, hint, hint_string));
222 }
223
224 method_information->arguments = args;
225 }
226
godot_nativescript_set_class_documentation(void * p_gdnative_handle,const char * p_name,godot_string p_documentation)227 void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) {
228 String *s = (String *)p_gdnative_handle;
229
230 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
231 ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class.");
232
233 E->get().documentation = *(String *)&p_documentation;
234 }
235
godot_nativescript_set_method_documentation(void * p_gdnative_handle,const char * p_name,const char * p_function_name,godot_string p_documentation)236 void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) {
237 String *s = (String *)p_gdnative_handle;
238
239 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
240 ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class.");
241
242 Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
243 ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method.");
244
245 method->get().documentation = *(String *)&p_documentation;
246 }
247
godot_nativescript_set_property_documentation(void * p_gdnative_handle,const char * p_name,const char * p_path,godot_string p_documentation)248 void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) {
249 String *s = (String *)p_gdnative_handle;
250
251 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
252 ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class.");
253
254 OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
255 ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property.");
256
257 property.get().documentation = *(String *)&p_documentation;
258 }
259
godot_nativescript_set_signal_documentation(void * p_gdnative_handle,const char * p_name,const char * p_signal_name,godot_string p_documentation)260 void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) {
261 String *s = (String *)p_gdnative_handle;
262
263 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
264 ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class.");
265
266 Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
267 ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal.");
268
269 signal->get().documentation = *(String *)&p_documentation;
270 }
271
godot_nativescript_set_global_type_tag(int p_idx,const char * p_name,const void * p_type_tag)272 void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) {
273 NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag);
274 }
275
godot_nativescript_get_global_type_tag(int p_idx,const char * p_name)276 const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) {
277 return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name));
278 }
279
godot_nativescript_set_type_tag(void * p_gdnative_handle,const char * p_name,const void * p_type_tag)280 void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
281 String *s = (String *)p_gdnative_handle;
282
283 Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
284 ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class.");
285
286 E->get().type_tag = p_type_tag;
287 }
288
godot_nativescript_get_type_tag(const godot_object * p_object)289 const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {
290
291 const Object *o = (Object *)p_object;
292
293 if (!o->get_script_instance()) {
294 return NULL;
295 } else {
296 NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
297 if (!script) {
298 return NULL;
299 }
300
301 if (script->get_script_desc())
302 return script->get_script_desc()->type_tag;
303 }
304
305 return NULL;
306 }
307
godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions)308 int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
309 return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
310 }
311
godot_nativescript_unregister_instance_binding_data_functions(int p_idx)312 void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) {
313 NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx);
314 }
315
godot_nativescript_get_instance_binding_data(int p_idx,godot_object * p_object)316 void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
317 return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
318 }
319
godot_nativescript_profiling_add_data(const char * p_signature,uint64_t p_time)320 void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
321 NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
322 }
323
324 #ifdef __cplusplus
325 }
326 #endif
327