1 /*************************************************************************/
2 /*  gdscript.h                                                           */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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16 /* permit persons to whom the Software is furnished to do so, subject to */
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29 /*************************************************************************/
30 
31 #ifndef GDSCRIPT_H
32 #define GDSCRIPT_H
33 
34 #include "core/io/resource_loader.h"
35 #include "core/io/resource_saver.h"
36 #include "core/script_language.h"
37 #include "gdscript_function.h"
38 
39 class GDScriptNativeClass : public Reference {
40 
41 	GDCLASS(GDScriptNativeClass, Reference);
42 
43 	StringName name;
44 
45 protected:
46 	bool _get(const StringName &p_name, Variant &r_ret) const;
47 	static void _bind_methods();
48 
49 public:
get_name()50 	_FORCE_INLINE_ const StringName &get_name() const { return name; }
51 	Variant _new();
52 	Object *instance();
53 	GDScriptNativeClass(const StringName &p_name);
54 };
55 
56 class GDScript : public Script {
57 
58 	GDCLASS(GDScript, Script);
59 	bool tool;
60 	bool valid;
61 
62 	struct MemberInfo {
63 		int index;
64 		StringName setter;
65 		StringName getter;
66 		MultiplayerAPI::RPCMode rpc_mode;
67 		GDScriptDataType data_type;
68 	};
69 
70 	friend class GDScriptInstance;
71 	friend class GDScriptFunction;
72 	friend class GDScriptCompiler;
73 	friend class GDScriptFunctions;
74 	friend class GDScriptLanguage;
75 
76 	Variant _static_ref; //used for static call
77 	Ref<GDScriptNativeClass> native;
78 	Ref<GDScript> base;
79 	GDScript *_base; //fast pointer access
80 	GDScript *_owner; //for subclasses
81 
82 	Set<StringName> members; //members are just indices to the instanced script.
83 	Map<StringName, Variant> constants;
84 	Map<StringName, GDScriptFunction *> member_functions;
85 	Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
86 	Map<StringName, Ref<GDScript> > subclasses;
87 	Map<StringName, Vector<StringName> > _signals;
88 
89 #ifdef TOOLS_ENABLED
90 
91 	Map<StringName, int> member_lines;
92 
93 	Map<StringName, Variant> member_default_values;
94 
95 	List<PropertyInfo> members_cache;
96 	Map<StringName, Variant> member_default_values_cache;
97 	Ref<GDScript> base_cache;
98 	Set<ObjectID> inheriters_cache;
99 	bool source_changed_cache;
100 	bool placeholder_fallback_enabled;
101 	void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
102 
103 #endif
104 	Map<StringName, PropertyInfo> member_info;
105 
106 	GDScriptFunction *initializer; //direct pointer to _init , faster to locate
107 
108 	int subclass_count;
109 	Set<Object *> instances;
110 	//exported members
111 	String source;
112 	String path;
113 	String name;
114 	String fully_qualified_name;
115 	SelfList<GDScript> script_list;
116 
117 	SelfList<GDScriptFunctionState>::List pending_func_states;
118 
119 	GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
120 
121 	void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
122 
123 #ifdef TOOLS_ENABLED
124 	Set<PlaceHolderScriptInstance *> placeholders;
125 	//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
126 	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
127 #endif
128 
129 #ifdef DEBUG_ENABLED
130 
131 	Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
132 
133 #endif
134 
135 	bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false);
136 
137 	void _save_orphaned_subclasses();
138 
139 protected:
140 	bool _get(const StringName &p_name, Variant &r_ret) const;
141 	bool _set(const StringName &p_name, const Variant &p_value);
142 	void _get_property_list(List<PropertyInfo> *p_properties) const;
143 
144 	Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
145 	//void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
146 
147 	static void _bind_methods();
148 
149 public:
is_valid()150 	virtual bool is_valid() const { return valid; }
151 
get_subclasses()152 	const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
get_constants()153 	const Map<StringName, Variant> &get_constants() const { return constants; }
get_members()154 	const Set<StringName> &get_members() const { return members; }
get_member_type(const StringName & p_member)155 	const GDScriptDataType &get_member_type(const StringName &p_member) const {
156 		CRASH_COND(!member_indices.has(p_member));
157 		return member_indices[p_member].data_type;
158 	}
get_member_functions()159 	const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
get_native()160 	const Ref<GDScriptNativeClass> &get_native() const { return native; }
get_script_class_name()161 	const String &get_script_class_name() const { return name; }
162 
163 	virtual bool has_script_signal(const StringName &p_signal) const;
164 	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
165 
is_tool()166 	bool is_tool() const { return tool; }
167 	Ref<GDScript> get_base() const;
168 
debug_get_member_indices()169 	const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
170 	const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
171 	StringName debug_get_member_by_index(int p_idx) const;
172 
173 	Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
174 	virtual bool can_instance() const;
175 
176 	virtual Ref<Script> get_base_script() const;
177 
178 	virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
179 	virtual ScriptInstance *instance_create(Object *p_this);
180 	virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
181 	virtual bool instance_has(const Object *p_this) const;
182 
183 	virtual bool has_source_code() const;
184 	virtual String get_source_code() const;
185 	virtual void set_source_code(const String &p_code);
186 	virtual void update_exports();
187 
188 	virtual Error reload(bool p_keep_state = false);
189 
set_script_path(const String & p_path)190 	void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
191 	Error load_source_code(const String &p_path);
192 	Error load_byte_code(const String &p_path);
193 
194 	Vector<uint8_t> get_as_byte_code() const;
195 
196 	bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
197 
198 	virtual void get_script_method_list(List<MethodInfo> *p_list) const;
199 	virtual bool has_method(const StringName &p_method) const;
200 	virtual MethodInfo get_method_info(const StringName &p_method) const;
201 
202 	virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
203 
204 	virtual ScriptLanguage *get_language() const;
205 
get_member_line(const StringName & p_member)206 	virtual int get_member_line(const StringName &p_member) const {
207 #ifdef TOOLS_ENABLED
208 		if (member_lines.has(p_member))
209 			return member_lines[p_member];
210 		else
211 #endif
212 			return -1;
213 	}
214 
215 	virtual void get_constants(Map<StringName, Variant> *p_constants);
216 	virtual void get_members(Set<StringName> *p_members);
217 
218 #ifdef TOOLS_ENABLED
is_placeholder_fallback_enabled()219 	virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
220 #endif
221 
222 	GDScript();
223 	~GDScript();
224 };
225 
226 class GDScriptInstance : public ScriptInstance {
227 	friend class GDScript;
228 	friend class GDScriptFunction;
229 	friend class GDScriptFunctions;
230 	friend class GDScriptCompiler;
231 
232 	Object *owner;
233 	Ref<GDScript> script;
234 #ifdef DEBUG_ENABLED
235 	Map<StringName, int> member_indices_cache; //used only for hot script reloading
236 #endif
237 	Vector<Variant> members;
238 	bool base_ref;
239 
240 	SelfList<GDScriptFunctionState>::List pending_func_states;
241 
242 	void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
243 
244 public:
get_owner()245 	virtual Object *get_owner() { return owner; }
246 
247 	virtual bool set(const StringName &p_name, const Variant &p_value);
248 	virtual bool get(const StringName &p_name, Variant &r_ret) const;
249 	virtual void get_property_list(List<PropertyInfo> *p_properties) const;
250 	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
251 
252 	virtual void get_method_list(List<MethodInfo> *p_list) const;
253 	virtual bool has_method(const StringName &p_method) const;
254 	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
255 	virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
256 	virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
257 
debug_get_member_by_index(int p_idx)258 	Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
259 
260 	virtual void notification(int p_notification);
261 	String to_string(bool *r_valid);
262 
263 	virtual Ref<Script> get_script() const;
264 
265 	virtual ScriptLanguage *get_language();
266 
267 	void set_path(const String &p_path);
268 
269 	void reload_members();
270 
271 	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
272 	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
273 
274 	GDScriptInstance();
275 	~GDScriptInstance();
276 };
277 
278 #ifdef DEBUG_ENABLED
279 struct GDScriptWarning {
280 	enum Code {
281 		UNASSIGNED_VARIABLE, // Variable used but never assigned
282 		UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
283 		UNUSED_VARIABLE, // Local variable is declared but never used
284 		SHADOWED_VARIABLE, // Variable name shadowed by other variable
285 		UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
286 		UNUSED_ARGUMENT, // Function argument is never used
287 		UNREACHABLE_CODE, // Code after a return statement
288 		STANDALONE_EXPRESSION, // Expression not assigned to a variable
289 		VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable
290 		NARROWING_CONVERSION, // Float value into an integer slot, precision is lost
291 		FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state)
292 		VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function
293 		FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable
294 		FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant
295 		INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible
296 		UNUSED_SIGNAL, // Signal is defined but never emitted
297 		RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used
298 		PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name
299 		CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name
300 		FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name
301 		INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded
302 		UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes)
303 		UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes)
304 		UNSAFE_CAST, // Cast used in an unknown type
305 		UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
306 		DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
307 		STANDALONE_TERNARY, // Return value of ternary expression is discarded
308 		WARNING_MAX,
309 	} code;
310 	Vector<String> symbols;
311 	int line;
312 
313 	String get_name() const;
314 	String get_message() const;
315 	static String get_name_from_code(Code p_code);
316 	static Code get_code_from_name(const String &p_name);
317 
GDScriptWarningGDScriptWarning318 	GDScriptWarning() :
319 			code(WARNING_MAX),
320 			line(-1) {}
321 };
322 #endif // DEBUG_ENABLED
323 
324 class GDScriptLanguage : public ScriptLanguage {
325 
326 	friend class GDScriptFunctionState;
327 
328 	static GDScriptLanguage *singleton;
329 
330 	Variant *_global_array;
331 	Vector<Variant> global_array;
332 	Map<StringName, int> globals;
333 	Map<StringName, Variant> named_globals;
334 
335 	struct CallLevel {
336 
337 		Variant *stack;
338 		GDScriptFunction *function;
339 		GDScriptInstance *instance;
340 		int *ip;
341 		int *line;
342 	};
343 
344 	int _debug_parse_err_line;
345 	String _debug_parse_err_file;
346 	String _debug_error;
347 	int _debug_call_stack_pos;
348 	int _debug_max_call_stack;
349 	CallLevel *_call_stack;
350 
351 	void _add_global(const StringName &p_name, const Variant &p_value);
352 
353 	friend class GDScriptInstance;
354 
355 	Mutex *lock;
356 
357 	friend class GDScript;
358 
359 	SelfList<GDScript>::List script_list;
360 	friend class GDScriptFunction;
361 
362 	SelfList<GDScriptFunction>::List function_list;
363 	bool profiling;
364 	uint64_t script_frame_time;
365 
366 	Map<String, ObjectID> orphan_subclasses;
367 
368 public:
369 	int calls;
370 
371 	bool debug_break(const String &p_error, bool p_allow_continue = true);
372 	bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
373 
enter_function(GDScriptInstance * p_instance,GDScriptFunction * p_function,Variant * p_stack,int * p_ip,int * p_line)374 	_FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
375 
376 		if (Thread::get_main_id() != Thread::get_caller_id())
377 			return; //no support for other threads than main for now
378 
379 		if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
380 			ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
381 
382 		if (_debug_call_stack_pos >= _debug_max_call_stack) {
383 			//stack overflow
384 			_debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
385 			ScriptDebugger::get_singleton()->debug(this);
386 			return;
387 		}
388 
389 		_call_stack[_debug_call_stack_pos].stack = p_stack;
390 		_call_stack[_debug_call_stack_pos].instance = p_instance;
391 		_call_stack[_debug_call_stack_pos].function = p_function;
392 		_call_stack[_debug_call_stack_pos].ip = p_ip;
393 		_call_stack[_debug_call_stack_pos].line = p_line;
394 		_debug_call_stack_pos++;
395 	}
396 
exit_function()397 	_FORCE_INLINE_ void exit_function() {
398 
399 		if (Thread::get_main_id() != Thread::get_caller_id())
400 			return; //no support for other threads than main for now
401 
402 		if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
403 			ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
404 
405 		if (_debug_call_stack_pos == 0) {
406 
407 			_debug_error = "Stack Underflow (Engine Bug)";
408 			ScriptDebugger::get_singleton()->debug(this);
409 			return;
410 		}
411 
412 		_debug_call_stack_pos--;
413 	}
414 
debug_get_current_stack_info()415 	virtual Vector<StackInfo> debug_get_current_stack_info() {
416 		if (Thread::get_main_id() != Thread::get_caller_id())
417 			return Vector<StackInfo>();
418 
419 		Vector<StackInfo> csi;
420 		csi.resize(_debug_call_stack_pos);
421 		for (int i = 0; i < _debug_call_stack_pos; i++) {
422 			csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
423 			if (_call_stack[i].function) {
424 				csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
425 				csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
426 			}
427 		}
428 		return csi;
429 	}
430 
431 	struct {
432 
433 		StringName _init;
434 		StringName _notification;
435 		StringName _set;
436 		StringName _get;
437 		StringName _get_property_list;
438 		StringName _script_source;
439 
440 	} strings;
441 
get_global_array_size()442 	_FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
get_global_array()443 	_FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
get_global_map()444 	_FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
get_named_globals_map()445 	_FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
446 
get_singleton()447 	_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
448 
449 	virtual String get_name() const;
450 
451 	/* LANGUAGE FUNCTIONS */
452 	virtual void init();
453 	virtual String get_type() const;
454 	virtual String get_extension() const;
455 	virtual Error execute_file(const String &p_path);
456 	virtual void finish();
457 
458 	/* EDITOR FUNCTIONS */
459 	virtual void get_reserved_words(List<String> *p_words) const;
460 	virtual void get_comment_delimiters(List<String> *p_delimiters) const;
461 	virtual void get_string_delimiters(List<String> *p_delimiters) const;
462 	virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
463 	virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
464 	virtual bool is_using_templates();
465 	virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
466 	virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
467 	virtual Script *create_script() const;
468 	virtual bool has_named_classes() const;
469 	virtual bool supports_builtin_mode() const;
can_inherit_from_file()470 	virtual bool can_inherit_from_file() { return true; }
471 	virtual int find_function(const String &p_function, const String &p_code) const;
472 	virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
473 	virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
474 #ifdef TOOLS_ENABLED
475 	virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
476 #endif
477 	virtual String _get_indentation() const;
478 	virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
479 	virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
480 	virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
481 	virtual void remove_named_global_constant(const StringName &p_name);
482 
483 	/* DEBUGGER FUNCTIONS */
484 
485 	virtual String debug_get_error() const;
486 	virtual int debug_get_stack_level_count() const;
487 	virtual int debug_get_stack_level_line(int p_level) const;
488 	virtual String debug_get_stack_level_function(int p_level) const;
489 	virtual String debug_get_stack_level_source(int p_level) const;
490 	virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
491 	virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
492 	virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
493 	virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
494 	virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
495 
496 	virtual void reload_all_scripts();
497 	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
498 
499 	virtual void frame();
500 
501 	virtual void get_public_functions(List<MethodInfo> *p_functions) const;
502 	virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
503 
504 	virtual void profiling_start();
505 	virtual void profiling_stop();
506 
507 	virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
508 	virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
509 
510 	/* LOADER FUNCTIONS */
511 
512 	virtual void get_recognized_extensions(List<String> *p_extensions) const;
513 
514 	/* GLOBAL CLASSES */
515 
516 	virtual bool handles_global_class_type(const String &p_type) const;
517 	virtual String get_global_class_name(const String &p_path, String *r_base_type = NULL, String *r_icon_path = NULL) const;
518 
519 	void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
520 	Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
521 
522 	GDScriptLanguage();
523 	~GDScriptLanguage();
524 };
525 
526 class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
527 public:
528 	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
529 	virtual void get_recognized_extensions(List<String> *p_extensions) const;
530 	virtual bool handles_type(const String &p_type) const;
531 	virtual String get_resource_type(const String &p_path) const;
532 	virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
533 };
534 
535 class ResourceFormatSaverGDScript : public ResourceFormatSaver {
536 public:
537 	virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
538 	virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
539 	virtual bool recognize(const RES &p_resource) const;
540 };
541 
542 #endif // GDSCRIPT_H
543