1 /*************************************************************************/ 2 /* visibility_notifier.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef VISIBILITY_NOTIFIER_H 32 #define VISIBILITY_NOTIFIER_H 33 34 #include "scene/3d/spatial.h" 35 36 class Camera; 37 class VisibilityNotifier : public Spatial { 38 39 GDCLASS(VisibilityNotifier, Spatial); 40 41 Set<Camera *> cameras; 42 43 AABB aabb; 44 45 protected: _screen_enter()46 virtual void _screen_enter() {} _screen_exit()47 virtual void _screen_exit() {} 48 49 void _notification(int p_what); 50 static void _bind_methods(); 51 friend struct SpatialIndexer; 52 53 void _enter_camera(Camera *p_camera); 54 void _exit_camera(Camera *p_camera); 55 56 public: 57 void set_aabb(const AABB &p_aabb); 58 AABB get_aabb() const; 59 bool is_on_screen() const; 60 61 VisibilityNotifier(); 62 }; 63 64 class VisibilityEnabler : public VisibilityNotifier { 65 66 GDCLASS(VisibilityEnabler, VisibilityNotifier); 67 68 public: 69 enum Enabler { 70 ENABLER_PAUSE_ANIMATIONS, 71 ENABLER_FREEZE_BODIES, 72 ENABLER_MAX 73 }; 74 75 protected: 76 virtual void _screen_enter(); 77 virtual void _screen_exit(); 78 79 bool visible; 80 81 void _find_nodes(Node *p_node); 82 83 Map<Node *, Variant> nodes; 84 void _node_removed(Node *p_node); 85 bool enabler[ENABLER_MAX]; 86 87 void _change_node_state(Node *p_node, bool p_enabled); 88 89 void _notification(int p_what); 90 static void _bind_methods(); 91 92 public: 93 void set_enabler(Enabler p_enabler, bool p_enable); 94 bool is_enabler_enabled(Enabler p_enabler) const; 95 96 VisibilityEnabler(); 97 }; 98 99 VARIANT_ENUM_CAST(VisibilityEnabler::Enabler); 100 101 #endif // VISIBILITY_NOTIFIER_H 102