1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef B3_POINT2POINTCONSTRAINT_H
17 #define B3_POINT2POINTCONSTRAINT_H
18 
19 #include "Bullet3Common/b3Vector3.h"
20 //#include "b3JacobianEntry.h"
21 #include "b3TypedConstraint.h"
22 
23 class b3RigidBody;
24 
25 #ifdef B3_USE_DOUBLE_PRECISION
26 #define b3Point2PointConstraintData b3Point2PointConstraintDoubleData
27 #define b3Point2PointConstraintDataName "b3Point2PointConstraintDoubleData"
28 #else
29 #define b3Point2PointConstraintData b3Point2PointConstraintFloatData
30 #define b3Point2PointConstraintDataName "b3Point2PointConstraintFloatData"
31 #endif  //B3_USE_DOUBLE_PRECISION
32 
33 struct b3ConstraintSetting
34 {
b3ConstraintSettingb3ConstraintSetting35 	b3ConstraintSetting() : m_tau(b3Scalar(0.3)),
36 							m_damping(b3Scalar(1.)),
37 							m_impulseClamp(b3Scalar(0.))
38 	{
39 	}
40 	b3Scalar m_tau;
41 	b3Scalar m_damping;
42 	b3Scalar m_impulseClamp;
43 };
44 
45 enum b3Point2PointFlags
46 {
47 	B3_P2P_FLAGS_ERP = 1,
48 	B3_P2P_FLAGS_CFM = 2
49 };
50 
51 /// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
B3_ATTRIBUTE_ALIGNED16(class)52 B3_ATTRIBUTE_ALIGNED16(class)
53 b3Point2PointConstraint : public b3TypedConstraint
54 {
55 #ifdef IN_PARALLELL_SOLVER
56 public:
57 #endif
58 
59 	b3Vector3 m_pivotInA;
60 	b3Vector3 m_pivotInB;
61 
62 	int m_flags;
63 	b3Scalar m_erp;
64 	b3Scalar m_cfm;
65 
66 public:
67 	B3_DECLARE_ALIGNED_ALLOCATOR();
68 
69 	b3ConstraintSetting m_setting;
70 
71 	b3Point2PointConstraint(int rbA, int rbB, const b3Vector3& pivotInA, const b3Vector3& pivotInB);
72 
73 	//b3Point2PointConstraint(int  rbA,const b3Vector3& pivotInA);
74 
75 	virtual void getInfo1(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
76 
77 	void getInfo1NonVirtual(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
78 
79 	virtual void getInfo2(b3ConstraintInfo2 * info, const b3RigidBodyData* bodies);
80 
81 	void getInfo2NonVirtual(b3ConstraintInfo2 * info, const b3Transform& body0_trans, const b3Transform& body1_trans);
82 
83 	void updateRHS(b3Scalar timeStep);
84 
85 	void setPivotA(const b3Vector3& pivotA)
86 	{
87 		m_pivotInA = pivotA;
88 	}
89 
90 	void setPivotB(const b3Vector3& pivotB)
91 	{
92 		m_pivotInB = pivotB;
93 	}
94 
95 	const b3Vector3& getPivotInA() const
96 	{
97 		return m_pivotInA;
98 	}
99 
100 	const b3Vector3& getPivotInB() const
101 	{
102 		return m_pivotInB;
103 	}
104 
105 	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
106 	///If no axis is provided, it uses the default axis for this constraint.
107 	virtual void setParam(int num, b3Scalar value, int axis = -1);
108 	///return the local value of parameter
109 	virtual b3Scalar getParam(int num, int axis = -1) const;
110 
111 	//	virtual	int	calculateSerializeBufferSize() const;
112 
113 	///fills the dataBuffer and returns the struct name (and 0 on failure)
114 	//	virtual	const char*	serialize(void* dataBuffer, b3Serializer* serializer) const;
115 };
116 
117 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
118 struct b3Point2PointConstraintFloatData
119 {
120 	b3TypedConstraintData m_typeConstraintData;
121 	b3Vector3FloatData m_pivotInA;
122 	b3Vector3FloatData m_pivotInB;
123 };
124 
125 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
126 struct b3Point2PointConstraintDoubleData
127 {
128 	b3TypedConstraintData m_typeConstraintData;
129 	b3Vector3DoubleData m_pivotInA;
130 	b3Vector3DoubleData m_pivotInB;
131 };
132 
133 /*
134 B3_FORCE_INLINE	int	b3Point2PointConstraint::calculateSerializeBufferSize() const
135 {
136 	return sizeof(b3Point2PointConstraintData);
137 
138 }
139 
140 	///fills the dataBuffer and returns the struct name (and 0 on failure)
141 B3_FORCE_INLINE	const char*	b3Point2PointConstraint::serialize(void* dataBuffer, b3Serializer* serializer) const
142 {
143 	b3Point2PointConstraintData* p2pData = (b3Point2PointConstraintData*)dataBuffer;
144 
145 	b3TypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer);
146 	m_pivotInA.serialize(p2pData->m_pivotInA);
147 	m_pivotInB.serialize(p2pData->m_pivotInB);
148 
149 	return b3Point2PointConstraintDataName;
150 }
151 */
152 
153 #endif  //B3_POINT2POINTCONSTRAINT_H
154