1 
2 /*
3 -----------------------------------------------------------------------------
4 This source file is part of GIMPACT Library.
5 
6 For the latest info, see http://gimpact.sourceforge.net/
7 
8 Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
9 email: projectileman@yahoo.com
10 
11  This library is free software; you can redistribute it and/or
12  modify it under the terms of EITHER:
13    (1) The GNU Lesser General Public License as published by the Free
14        Software Foundation; either version 2.1 of the License, or (at
15        your option) any later version. The text of the GNU Lesser
16        General Public License is included with this library in the
17        file GIMPACT-LICENSE-LGPL.TXT.
18    (2) The BSD-style license that is included with this library in
19        the file GIMPACT-LICENSE-BSD.TXT.
20    (3) The zlib/libpng license that is included with this library in
21        the file GIMPACT-LICENSE-ZLIB.TXT.
22 
23  This library is distributed in the hope that it will be useful,
24  but WITHOUT ANY WARRANTY; without even the implied warranty of
25  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
26  GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
27 
28 -----------------------------------------------------------------------------
29 */
30 
31 #include "gim_contact.h"
32 
33 #define MAX_COINCIDENT 8
34 
merge_contacts(const gim_contact_array & contacts,bool normal_contact_average)35 void gim_contact_array::merge_contacts(
36 	const gim_contact_array& contacts, bool normal_contact_average)
37 {
38 	clear();
39 
40 	if (contacts.size() == 1)
41 	{
42 		push_back(contacts.back());
43 		return;
44 	}
45 
46 	gim_array<GIM_RSORT_TOKEN> keycontacts(contacts.size());
47 	keycontacts.resize(contacts.size(), false);
48 
49 	//fill key contacts
50 
51 	GUINT i;
52 
53 	for (i = 0; i < contacts.size(); i++)
54 	{
55 		keycontacts[i].m_key = contacts[i].calc_key_contact();
56 		keycontacts[i].m_value = i;
57 	}
58 
59 	//sort keys
60 	gim_heap_sort(keycontacts.pointer(), keycontacts.size(), GIM_RSORT_TOKEN_COMPARATOR());
61 
62 	// Merge contacts
63 
64 	GUINT coincident_count = 0;
65 	btVector3 coincident_normals[MAX_COINCIDENT];
66 
67 	GUINT last_key = keycontacts[0].m_key;
68 	GUINT key = 0;
69 
70 	push_back(contacts[keycontacts[0].m_value]);
71 	GIM_CONTACT* pcontact = &back();
72 
73 	for (i = 1; i < keycontacts.size(); i++)
74 	{
75 		key = keycontacts[i].m_key;
76 		const GIM_CONTACT* scontact = &contacts[keycontacts[i].m_value];
77 
78 		if (last_key == key)  //same points
79 		{
80 			//merge contact
81 			if (pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)  //)
82 			{
83 				*pcontact = *scontact;
84 				coincident_count = 0;
85 			}
86 			else if (normal_contact_average)
87 			{
88 				if (btFabs(pcontact->m_depth - scontact->m_depth) < CONTACT_DIFF_EPSILON)
89 				{
90 					if (coincident_count < MAX_COINCIDENT)
91 					{
92 						coincident_normals[coincident_count] = scontact->m_normal;
93 						coincident_count++;
94 					}
95 				}
96 			}
97 		}
98 		else
99 		{  //add new contact
100 
101 			if (normal_contact_average && coincident_count > 0)
102 			{
103 				pcontact->interpolate_normals(coincident_normals, coincident_count);
104 				coincident_count = 0;
105 			}
106 
107 			push_back(*scontact);
108 			pcontact = &back();
109 		}
110 		last_key = key;
111 	}
112 }
113 
merge_contacts_unique(const gim_contact_array & contacts)114 void gim_contact_array::merge_contacts_unique(const gim_contact_array& contacts)
115 {
116 	clear();
117 
118 	if (contacts.size() == 1)
119 	{
120 		push_back(contacts.back());
121 		return;
122 	}
123 
124 	GIM_CONTACT average_contact = contacts.back();
125 
126 	for (GUINT i = 1; i < contacts.size(); i++)
127 	{
128 		average_contact.m_point += contacts[i].m_point;
129 		average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
130 	}
131 
132 	//divide
133 	GREAL divide_average = 1.0f / ((GREAL)contacts.size());
134 
135 	average_contact.m_point *= divide_average;
136 
137 	average_contact.m_normal *= divide_average;
138 
139 	average_contact.m_depth = average_contact.m_normal.length();
140 
141 	average_contact.m_normal /= average_contact.m_depth;
142 }
143