1 /*************************************************************************/ 2 /* editor_log.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef EDITOR_LOG_H 32 #define EDITOR_LOG_H 33 34 #include "scene/gui/control.h" 35 #include "scene/gui/label.h" 36 #include "scene/gui/rich_text_label.h" 37 #include "scene/gui/texture_button.h" 38 //#include "scene/gui/empty_control.h" 39 #include "core/os/thread.h" 40 #include "pane_drag.h" 41 #include "scene/gui/box_container.h" 42 #include "scene/gui/panel_container.h" 43 #include "scene/gui/texture_rect.h" 44 #include "scene/gui/tool_button.h" 45 46 class EditorLog : public VBoxContainer { 47 48 GDCLASS(EditorLog, VBoxContainer); 49 50 Button *clearbutton; 51 Button *copybutton; 52 Label *title; 53 RichTextLabel *log; 54 HBoxContainer *title_hb; 55 //PaneDrag *pd; 56 ToolButton *tool_button; 57 58 static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type); 59 60 ErrorHandlerList eh; 61 62 Thread::ID current; 63 64 //void _dragged(const Point2& p_ofs); 65 void _clear_request(); 66 void _copy_request(); 67 static void _undo_redo_cbk(void *p_self, const String &p_name); 68 69 protected: 70 static void _bind_methods(); 71 void _notification(int p_what); 72 73 public: 74 enum MessageType { 75 MSG_TYPE_STD, 76 MSG_TYPE_ERROR, 77 MSG_TYPE_WARNING, 78 MSG_TYPE_EDITOR 79 }; 80 81 void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD); 82 void set_tool_button(ToolButton *p_tool_button); 83 void deinit(); 84 85 void clear(); 86 void copy(); 87 EditorLog(); 88 ~EditorLog(); 89 }; 90 91 #endif // EDITOR_LOG_H 92