1 /*************************************************************************/ 2 /* property_editor.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef PROPERTY_EDITOR_H 32 #define PROPERTY_EDITOR_H 33 34 #include "editor/editor_file_dialog.h" 35 #include "editor/scene_tree_editor.h" 36 #include "scene/gui/button.h" 37 #include "scene/gui/check_box.h" 38 #include "scene/gui/check_button.h" 39 #include "scene/gui/color_picker.h" 40 #include "scene/gui/dialogs.h" 41 #include "scene/gui/grid_container.h" 42 #include "scene/gui/label.h" 43 #include "scene/gui/menu_button.h" 44 #include "scene/gui/split_container.h" 45 #include "scene/gui/text_edit.h" 46 #include "scene/gui/texture_rect.h" 47 #include "scene/gui/tree.h" 48 49 class PropertyValueEvaluator; 50 class CreateDialog; 51 class PropertySelector; 52 53 class EditorResourceConversionPlugin : public Reference { 54 55 GDCLASS(EditorResourceConversionPlugin, Reference); 56 57 protected: 58 static void _bind_methods(); 59 60 public: 61 virtual String converts_to() const; 62 virtual bool handles(const Ref<Resource> &p_resource) const; 63 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const; 64 }; 65 66 class CustomPropertyEditor : public Popup { 67 68 GDCLASS(CustomPropertyEditor, Popup); 69 70 enum { 71 MAX_VALUE_EDITORS = 12, 72 MAX_ACTION_BUTTONS = 5, 73 OBJ_MENU_LOAD = 0, 74 OBJ_MENU_EDIT = 1, 75 OBJ_MENU_CLEAR = 2, 76 OBJ_MENU_MAKE_UNIQUE = 3, 77 OBJ_MENU_COPY = 4, 78 OBJ_MENU_PASTE = 5, 79 OBJ_MENU_NEW_SCRIPT = 6, 80 OBJ_MENU_EXTEND_SCRIPT = 7, 81 OBJ_MENU_SHOW_IN_FILE_SYSTEM = 8, 82 TYPE_BASE_ID = 100, 83 CONVERT_BASE_ID = 1000 84 }; 85 86 enum { 87 EASING_LINEAR, 88 EASING_EASE_IN, 89 EASING_EASE_OUT, 90 EASING_ZERO, 91 EASING_IN_OUT, 92 EASING_OUT_IN 93 }; 94 95 PopupMenu *menu; 96 SceneTreeDialog *scene_tree; 97 EditorFileDialog *file; 98 ConfirmationDialog *error; 99 String name; 100 Variant::Type type; 101 Variant v; 102 List<String> field_names; 103 int hint; 104 String hint_text; 105 LineEdit *value_editor[MAX_VALUE_EDITORS]; 106 int focused_value_editor; 107 Label *value_label[MAX_VALUE_EDITORS]; 108 HScrollBar *scroll[4]; 109 Button *action_buttons[MAX_ACTION_BUTTONS]; 110 MenuButton *type_button; 111 Vector<String> inheritors_array; 112 TextureRect *texture_preview; 113 ColorPicker *color_picker; 114 TextEdit *text_edit; 115 bool read_only; 116 bool picking_viewport; 117 GridContainer *checks20gc; 118 CheckBox *checks20[20]; 119 SpinBox *spinbox; 120 HSlider *slider; 121 122 Control *easing_draw; 123 CreateDialog *create_dialog; 124 PropertySelector *property_select; 125 126 Object *owner; 127 128 bool updating; 129 130 PropertyValueEvaluator *evaluator; 131 132 void _text_edit_changed(); 133 void _file_selected(String p_file); 134 void _modified(String p_string); 135 136 real_t _parse_real_expression(String text); 137 138 void _range_modified(double p_value); 139 void _focus_enter(); 140 void _focus_exit(); 141 void _action_pressed(int p_which); 142 void _type_create_selected(int p_idx); 143 void _create_dialog_callback(); 144 void _create_selected_property(const String &p_prop); 145 146 void _color_changed(const Color &p_color); 147 void _draw_easing(); 148 void _menu_option(int p_which); 149 150 void _drag_easing(const Ref<InputEvent> &p_ev); 151 152 void _node_path_selected(NodePath p_path); 153 void show_value_editors(int p_amount); 154 void config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings); 155 void config_action_buttons(const List<String> &p_strings); 156 157 void _emit_changed_whole_or_field(); 158 159 protected: 160 void _notification(int p_what); 161 static void _bind_methods(); 162 163 public: 164 void hide_menu(); 165 166 Variant get_variant() const; 167 String get_name() const; 168 set_read_only(bool p_read_only)169 void set_read_only(bool p_read_only) { read_only = p_read_only; } 170 171 bool edit(Object *p_owner, const String &p_name, Variant::Type p_type, const Variant &p_variant, int p_hint, String p_hint_text); 172 173 CustomPropertyEditor(); 174 }; 175 176 #endif 177