1 /*************************************************************************/
2 /*  register_types.cpp                                                   */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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30 
31 #include "register_types.h"
32 
33 #include "core/io/resource_loader.h"
34 #include "core/io/resource_saver.h"
35 #include "core/os/dir_access.h"
36 #include "core/os/os.h"
37 #include "core/project_settings.h"
38 #include "scene/main/scene_tree.h"
39 
40 #include "pluginscript_language.h"
41 #include "pluginscript_script.h"
42 #include <pluginscript/godot_pluginscript.h>
43 
44 static List<PluginScriptLanguage *> pluginscript_languages;
45 
_check_language_desc(const godot_pluginscript_language_desc * desc)46 static Error _check_language_desc(const godot_pluginscript_language_desc *desc) {
47 	ERR_FAIL_COND_V(!desc->name || desc->name == String(), ERR_BUG);
48 	ERR_FAIL_COND_V(!desc->type || desc->type == String(), ERR_BUG);
49 	ERR_FAIL_COND_V(!desc->extension || desc->extension == String(), ERR_BUG);
50 	ERR_FAIL_COND_V(!desc->recognized_extensions || !desc->recognized_extensions[0], ERR_BUG);
51 	ERR_FAIL_COND_V(!desc->init, ERR_BUG);
52 	ERR_FAIL_COND_V(!desc->finish, ERR_BUG);
53 
54 	// desc->reserved_words is not mandatory
55 	// desc->comment_delimiters is not mandatory
56 	// desc->string_delimiters is not mandatory
57 
58 	// desc->get_template_source_code is not mandatory
59 	// desc->validate is not mandatory
60 
61 	// desc->get_template_source_code is not mandatory
62 	// desc->validate is not mandatory
63 	// desc->find_function is not mandatory
64 	// desc->make_function is not mandatory
65 	// desc->complete_code is not mandatory
66 	// desc->auto_indent_code is not mandatory
67 	ERR_FAIL_COND_V(!desc->add_global_constant, ERR_BUG);
68 	// desc->debug_get_error is not mandatory
69 	// desc->debug_get_stack_level_count is not mandatory
70 	// desc->debug_get_stack_level_line is not mandatory
71 	// desc->debug_get_stack_level_function is not mandatory
72 	// desc->debug_get_stack_level_source is not mandatory
73 	// desc->debug_get_stack_level_locals is not mandatory
74 	// desc->debug_get_stack_level_members is not mandatory
75 	// desc->debug_get_globals is not mandatory
76 	// desc->debug_parse_stack_level_expression is not mandatory
77 	// desc->profiling_start is not mandatory
78 	// desc->profiling_stop is not mandatory
79 	// desc->profiling_get_accumulated_data is not mandatory
80 	// desc->profiling_get_frame_data is not mandatory
81 	// desc->profiling_frame is not mandatory
82 
83 	ERR_FAIL_COND_V(!desc->script_desc.init, ERR_BUG);
84 	ERR_FAIL_COND_V(!desc->script_desc.finish, ERR_BUG);
85 
86 	ERR_FAIL_COND_V(!desc->script_desc.instance_desc.init, ERR_BUG);
87 	ERR_FAIL_COND_V(!desc->script_desc.instance_desc.finish, ERR_BUG);
88 	ERR_FAIL_COND_V(!desc->script_desc.instance_desc.set_prop, ERR_BUG);
89 	ERR_FAIL_COND_V(!desc->script_desc.instance_desc.get_prop, ERR_BUG);
90 	ERR_FAIL_COND_V(!desc->script_desc.instance_desc.call_method, ERR_BUG);
91 	ERR_FAIL_COND_V(!desc->script_desc.instance_desc.notification, ERR_BUG);
92 	// desc->script_desc.instance_desc.refcount_incremented is not mandatory
93 	// desc->script_desc.instance_desc.refcount_decremented is not mandatory
94 	return OK;
95 }
96 
godot_pluginscript_register_language(const godot_pluginscript_language_desc * language_desc)97 void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc) {
98 	Error ret = _check_language_desc(language_desc);
99 	if (ret) {
100 		ERR_FAIL();
101 	}
102 	PluginScriptLanguage *language = memnew(PluginScriptLanguage(language_desc));
103 	ScriptServer::register_language(language);
104 	ResourceLoader::add_resource_format_loader(language->get_resource_loader());
105 	ResourceSaver::add_resource_format_saver(language->get_resource_saver());
106 	pluginscript_languages.push_back(language);
107 }
108 
register_pluginscript_types()109 void register_pluginscript_types() {
110 	ClassDB::register_class<PluginScript>();
111 }
112 
unregister_pluginscript_types()113 void unregister_pluginscript_types() {
114 	for (List<PluginScriptLanguage *>::Element *e = pluginscript_languages.front(); e; e = e->next()) {
115 		PluginScriptLanguage *language = e->get();
116 		ScriptServer::unregister_language(language);
117 		ResourceLoader::remove_resource_format_loader(language->get_resource_loader());
118 		ResourceSaver::remove_resource_format_saver(language->get_resource_saver());
119 		memdelete(language);
120 	}
121 }
122