1 /*************************************************************************/ 2 /* instance_placeholder.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef INSTANCE_PLACEHOLDER_H 32 #define INSTANCE_PLACEHOLDER_H 33 34 #include "scene/main/node.h" 35 36 class PackedScene; 37 38 class InstancePlaceholder : public Node { 39 40 GDCLASS(InstancePlaceholder, Node); 41 42 String path; 43 struct PropSet { 44 StringName name; 45 Variant value; 46 }; 47 48 List<PropSet> stored_values; 49 50 protected: 51 bool _set(const StringName &p_name, const Variant &p_value); 52 bool _get(const StringName &p_name, Variant &r_ret) const; 53 void _get_property_list(List<PropertyInfo> *p_list) const; 54 55 static void _bind_methods(); 56 57 public: 58 void set_instance_path(const String &p_name); 59 String get_instance_path() const; 60 61 Dictionary get_stored_values(bool p_with_order = false); 62 63 Node *create_instance(bool p_replace = false, const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>()); 64 void replace_by_instance(const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>()); 65 66 InstancePlaceholder(); 67 }; 68 69 #endif // INSTANCE_PLACEHOLDER_H 70