1 /*************************************************************************/ 2 /* audio_effect_reverb.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef AUDIOEFFECTREVERB_H 32 #define AUDIOEFFECTREVERB_H 33 34 #include "servers/audio/audio_effect.h" 35 #include "servers/audio/effects/reverb.h" 36 37 class AudioEffectReverb; 38 39 class AudioEffectReverbInstance : public AudioEffectInstance { 40 GDCLASS(AudioEffectReverbInstance, AudioEffectInstance); 41 42 Ref<AudioEffectReverb> base; 43 44 float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE]; 45 float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE]; 46 47 friend class AudioEffectReverb; 48 49 Reverb reverb[2]; 50 51 public: 52 virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); 53 AudioEffectReverbInstance(); 54 }; 55 56 class AudioEffectReverb : public AudioEffect { 57 GDCLASS(AudioEffectReverb, AudioEffect); 58 59 friend class AudioEffectReverbInstance; 60 61 float predelay; 62 float predelay_fb; 63 float hpf; 64 float room_size; 65 float damping; 66 float spread; 67 float dry; 68 float wet; 69 70 protected: 71 static void _bind_methods(); 72 73 public: 74 void set_predelay_msec(float p_msec); 75 void set_predelay_feedback(float p_feedback); 76 void set_room_size(float p_size); 77 void set_damping(float p_damping); 78 void set_spread(float p_spread); 79 void set_dry(float p_dry); 80 void set_wet(float p_wet); 81 void set_hpf(float p_hpf); 82 83 float get_predelay_msec() const; 84 float get_predelay_feedback() const; 85 float get_room_size() const; 86 float get_damping() const; 87 float get_spread() const; 88 float get_dry() const; 89 float get_wet() const; 90 float get_hpf() const; 91 92 Ref<AudioEffectInstance> instance(); 93 void set_volume_db(float p_volume); 94 float get_volume_db() const; 95 96 AudioEffectReverb(); 97 }; 98 99 #endif // AUDIOEFFECTREVERB_H 100