1 /*************************************************************************/
2 /*  audio_effect_reverb.h                                                */
3 /*************************************************************************/
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30 
31 #ifndef AUDIOEFFECTREVERB_H
32 #define AUDIOEFFECTREVERB_H
33 
34 #include "servers/audio/audio_effect.h"
35 #include "servers/audio/effects/reverb.h"
36 
37 class AudioEffectReverb;
38 
39 class AudioEffectReverbInstance : public AudioEffectInstance {
40 	GDCLASS(AudioEffectReverbInstance, AudioEffectInstance);
41 
42 	Ref<AudioEffectReverb> base;
43 
44 	float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE];
45 	float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE];
46 
47 	friend class AudioEffectReverb;
48 
49 	Reverb reverb[2];
50 
51 public:
52 	virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
53 	AudioEffectReverbInstance();
54 };
55 
56 class AudioEffectReverb : public AudioEffect {
57 	GDCLASS(AudioEffectReverb, AudioEffect);
58 
59 	friend class AudioEffectReverbInstance;
60 
61 	float predelay;
62 	float predelay_fb;
63 	float hpf;
64 	float room_size;
65 	float damping;
66 	float spread;
67 	float dry;
68 	float wet;
69 
70 protected:
71 	static void _bind_methods();
72 
73 public:
74 	void set_predelay_msec(float p_msec);
75 	void set_predelay_feedback(float p_feedback);
76 	void set_room_size(float p_size);
77 	void set_damping(float p_damping);
78 	void set_spread(float p_spread);
79 	void set_dry(float p_dry);
80 	void set_wet(float p_wet);
81 	void set_hpf(float p_hpf);
82 
83 	float get_predelay_msec() const;
84 	float get_predelay_feedback() const;
85 	float get_room_size() const;
86 	float get_damping() const;
87 	float get_spread() const;
88 	float get_dry() const;
89 	float get_wet() const;
90 	float get_hpf() const;
91 
92 	Ref<AudioEffectInstance> instance();
93 	void set_volume_db(float p_volume);
94 	float get_volume_db() const;
95 
96 	AudioEffectReverb();
97 };
98 
99 #endif // AUDIOEFFECTREVERB_H
100