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2 Open Asset Import Library (assimp)
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6 
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39 ----------------------------------------------------------------------
40 */
41 
42 /** @file Defines a post processing step to split large meshes into sub-meshes
43  */
44 #ifndef AI_SPLITLARGEMESHES_H_INC
45 #define AI_SPLITLARGEMESHES_H_INC
46 
47 #include <vector>
48 #include "Common/BaseProcess.h"
49 
50 #include <assimp/mesh.h>
51 #include <assimp/scene.h>
52 
53 // Forward declarations
54 class SplitLargeMeshesTest;
55 
56 namespace Assimp {
57 
58 class SplitLargeMeshesProcess_Triangle;
59 class SplitLargeMeshesProcess_Vertex;
60 
61 // NOTE: If you change these limits, don't forget to change the
62 // corresponding values in all Assimp ports
63 
64 // **********************************************************
65 // Java: ConfigProperty.java,
66 //  ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT
67 //  ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT
68 // **********************************************************
69 
70 // default limit for vertices
71 #if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
72 #   define AI_SLM_DEFAULT_MAX_VERTICES      1000000
73 #endif
74 
75 // default limit for triangles
76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
77 #   define AI_SLM_DEFAULT_MAX_TRIANGLES     1000000
78 #endif
79 
80 // ---------------------------------------------------------------------------
81 /** Post-processing filter to split large meshes into sub-meshes
82  *
83  * Applied BEFORE the JoinVertices-Step occurs.
84  * Returns NON-UNIQUE vertices, splits by triangle number.
85 */
86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
87 {
88     friend class SplitLargeMeshesProcess_Vertex;
89 
90 public:
91 
92     SplitLargeMeshesProcess_Triangle();
93     ~SplitLargeMeshesProcess_Triangle();
94 
95 public:
96     // -------------------------------------------------------------------
97     /** Returns whether the processing step is present in the given flag.
98     * @param pFlags The processing flags the importer was called with. A
99     *   bitwise combination of #aiPostProcessSteps.
100     * @return true if the process is present in this flag fields,
101     *   false if not.
102     */
103     bool IsActive( unsigned int pFlags) const;
104 
105 
106     // -------------------------------------------------------------------
107     /** Called prior to ExecuteOnScene().
108     * The function is a request to the process to update its configuration
109     * basing on the Importer's configuration property list.
110     */
111     virtual void SetupProperties(const Importer* pImp);
112 
113 
114     //! Set the split limit - needed for unit testing
SetLimit(unsigned int l)115     inline void SetLimit(unsigned int l)
116         {LIMIT = l;}
117 
118     //! Get the split limit
GetLimit()119     inline unsigned int GetLimit() const
120         {return LIMIT;}
121 
122 public:
123 
124     // -------------------------------------------------------------------
125     /** Executes the post processing step on the given imported data.
126     * At the moment a process is not supposed to fail.
127     * @param pScene The imported data to work at.
128     */
129     void Execute( aiScene* pScene);
130 
131     // -------------------------------------------------------------------
132     //! Apply the algorithm to a given mesh
133     void SplitMesh (unsigned int a, aiMesh* pcMesh,
134         std::vector<std::pair<aiMesh*, unsigned int> >& avList);
135 
136     // -------------------------------------------------------------------
137     //! Update a node in the asset after a few of its meshes
138     //! have been split
139     static void UpdateNode(aiNode* pcNode,
140         const std::vector<std::pair<aiMesh*, unsigned int> >& avList);
141 
142 public:
143     //! Triangle limit
144     unsigned int LIMIT;
145 };
146 
147 
148 // ---------------------------------------------------------------------------
149 /** Post-processing filter to split large meshes into sub-meshes
150  *
151  * Applied AFTER the JoinVertices-Step occurs.
152  * Returns UNIQUE vertices, splits by vertex number.
153 */
154 class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess
155 {
156 public:
157 
158     SplitLargeMeshesProcess_Vertex();
159     ~SplitLargeMeshesProcess_Vertex();
160 
161 public:
162     // -------------------------------------------------------------------
163     /** Returns whether the processing step is present in the given flag field.
164     * @param pFlags The processing flags the importer was called with. A bitwise
165     *   combination of #aiPostProcessSteps.
166     * @return true if the process is present in this flag fields, false if not.
167     */
168     bool IsActive( unsigned int pFlags) const;
169 
170     // -------------------------------------------------------------------
171     /** Called prior to ExecuteOnScene().
172     * The function is a request to the process to update its configuration
173     * basing on the Importer's configuration property list.
174     */
175     virtual void SetupProperties(const Importer* pImp);
176 
177 
178     //! Set the split limit - needed for unit testing
SetLimit(unsigned int l)179     inline void SetLimit(unsigned int l)
180         {LIMIT = l;}
181 
182     //! Get the split limit
GetLimit()183     inline unsigned int GetLimit() const
184         {return LIMIT;}
185 
186 public:
187 
188     // -------------------------------------------------------------------
189     /** Executes the post processing step on the given imported data.
190     * At the moment a process is not supposed to fail.
191     * @param pScene The imported data to work at.
192     */
193     void Execute( aiScene* pScene);
194 
195     // -------------------------------------------------------------------
196     //! Apply the algorithm to a given mesh
197     void SplitMesh (unsigned int a, aiMesh* pcMesh,
198         std::vector<std::pair<aiMesh*, unsigned int> >& avList);
199 
200     // NOTE: Reuse SplitLargeMeshesProcess_Triangle::UpdateNode()
201 
202 public:
203     //! Triangle limit
204     unsigned int LIMIT;
205 };
206 
207 } // end of namespace Assimp
208 
209 #endif // !!AI_SPLITLARGEMESHES_H_INC
210