1 /*************************************************************************/
2 /*  thread.cpp                                                           */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 #include "thread.h"
31 
32 Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = NULL;
33 Thread::ID (*Thread::get_thread_ID_func)() = NULL;
34 void (*Thread::wait_to_finish_func)(Thread *) = NULL;
35 Error (*Thread::set_name_func)(const String &) = NULL;
36 
37 Thread::ID Thread::_main_thread_id = 0;
38 
get_caller_ID()39 Thread::ID Thread::get_caller_ID() {
40 
41 	if (get_thread_ID_func)
42 		return get_thread_ID_func();
43 	return 0;
44 }
45 
create(ThreadCreateCallback p_callback,void * p_user,const Settings & p_settings)46 Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) {
47 
48 	if (create_func) {
49 
50 		return create_func(p_callback, p_user, p_settings);
51 	}
52 	return NULL;
53 }
54 
wait_to_finish(Thread * p_thread)55 void Thread::wait_to_finish(Thread *p_thread) {
56 
57 	if (wait_to_finish_func)
58 		wait_to_finish_func(p_thread);
59 }
60 
set_name(const String & p_name)61 Error Thread::set_name(const String &p_name) {
62 
63 	if (set_name_func)
64 		return set_name_func(p_name);
65 
66 	return ERR_UNAVAILABLE;
67 };
68 
Thread()69 Thread::Thread() {
70 }
71 
~Thread()72 Thread::~Thread() {
73 }
74