1 /*************************************************************************/
2 /* thread.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30 #include "thread.h"
31
32 Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = NULL;
33 Thread::ID (*Thread::get_thread_ID_func)() = NULL;
34 void (*Thread::wait_to_finish_func)(Thread *) = NULL;
35 Error (*Thread::set_name_func)(const String &) = NULL;
36
37 Thread::ID Thread::_main_thread_id = 0;
38
get_caller_ID()39 Thread::ID Thread::get_caller_ID() {
40
41 if (get_thread_ID_func)
42 return get_thread_ID_func();
43 return 0;
44 }
45
create(ThreadCreateCallback p_callback,void * p_user,const Settings & p_settings)46 Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) {
47
48 if (create_func) {
49
50 return create_func(p_callback, p_user, p_settings);
51 }
52 return NULL;
53 }
54
wait_to_finish(Thread * p_thread)55 void Thread::wait_to_finish(Thread *p_thread) {
56
57 if (wait_to_finish_func)
58 wait_to_finish_func(p_thread);
59 }
60
set_name(const String & p_name)61 Error Thread::set_name(const String &p_name) {
62
63 if (set_name_func)
64 return set_name_func(p_name);
65
66 return ERR_UNAVAILABLE;
67 };
68
Thread()69 Thread::Thread() {
70 }
71
~Thread()72 Thread::~Thread() {
73 }
74