1 /*************************************************************************/
2 /*  reference.cpp                                                        */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
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12 /* a copy of this software and associated documentation files (the       */
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16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
18 /*                                                                       */
19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
21 /*                                                                       */
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24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
29 /*************************************************************************/
30 #include "reference.h"
31 #include "script_language.h"
32 
init_ref()33 bool Reference::init_ref() {
34 
35 	if (refcount.ref()) {
36 
37 		// this may fail in the scenario of two threads assigning the pointer for the FIRST TIME
38 		// at the same time, which is never likely to happen (would be crazy to do)
39 		// so don't do it.
40 
41 		if (refcount_init.get() > 0) {
42 			refcount_init.unref();
43 			refcount.unref(); // first referencing is already 1, so compensate for the ref above
44 		}
45 
46 		return true;
47 	} else {
48 
49 		return false;
50 	}
51 }
52 
_bind_methods()53 void Reference::_bind_methods() {
54 
55 	ObjectTypeDB::bind_method(_MD("init_ref"), &Reference::init_ref);
56 	ObjectTypeDB::bind_method(_MD("reference"), &Reference::reference);
57 	ObjectTypeDB::bind_method(_MD("unreference"), &Reference::unreference);
58 }
59 
reference_get_count() const60 int Reference::reference_get_count() const {
61 	return refcount.get();
62 }
63 
reference()64 void Reference::reference() {
65 
66 	refcount.ref();
67 	if (get_script_instance()) {
68 		get_script_instance()->refcount_incremented();
69 	}
70 }
unreference()71 bool Reference::unreference() {
72 
73 	bool die = refcount.unref();
74 
75 	if (get_script_instance()) {
76 		die = die && get_script_instance()->refcount_decremented();
77 	}
78 
79 	return die;
80 }
81 
Reference()82 Reference::Reference() {
83 
84 	refcount.init();
85 	refcount_init.init();
86 }
87 
~Reference()88 Reference::~Reference() {
89 }
90 
get_ref() const91 Variant WeakRef::get_ref() const {
92 
93 	if (ref == 0)
94 		return Variant();
95 
96 	Object *obj = ObjectDB::get_instance(ref);
97 	if (!obj)
98 		return Variant();
99 	Reference *r = obj->cast_to<Reference>();
100 	if (r) {
101 
102 		return REF(r);
103 	}
104 
105 	return obj;
106 }
107 
set_obj(Object * p_object)108 void WeakRef::set_obj(Object *p_object) {
109 	ref = p_object ? p_object->get_instance_ID() : 0;
110 }
111 
set_ref(const REF & p_ref)112 void WeakRef::set_ref(const REF &p_ref) {
113 
114 	ref = p_ref.is_valid() ? p_ref->get_instance_ID() : 0;
115 }
116 
WeakRef()117 WeakRef::WeakRef() {
118 	ref = 0;
119 }
120 
_bind_methods()121 void WeakRef::_bind_methods() {
122 
123 	ObjectTypeDB::bind_method(_MD("get_ref:Object"), &WeakRef::get_ref);
124 }
125 #if 0
126 
127 Reference * RefBase::get_reference_from_ref(const RefBase &p_base) {
128 
129 	return p_base.get_reference();
130 }
131 void RefBase::ref_inc(Reference *p_reference) {
132 
133 	p_reference->refcount.ref();
134 }
135 bool RefBase::ref_dec(Reference *p_reference) {
136 
137 	bool ref = p_reference->refcount.unref();
138 	return ref;
139 }
140 
141 Reference *RefBase::first_ref(Reference *p_reference) {
142 
143 	if (p_reference->refcount.ref()) {
144 
145 		// this may fail in the scenario of two threads assigning the pointer for the FIRST TIME
146 		// at the same time, which is never likely to happen (would be crazy to do)
147 		// so don't do it.
148 
149 		if (p_reference->refcount_init.get()>0) {
150 			p_reference->refcount_init.unref();
151 			p_reference->refcount.unref(); // first referencing is already 1, so compensate for the ref above
152 		}
153 
154 		return p_reference;
155 	} else {
156 
157 		return 0;
158 	}
159 
160 }
161 char * RefBase::get_refptr_data(const RefPtr &p_refptr) const {
162 
163 	return p_refptr.data;
164 }
165 #endif
166