1 /*************************************************************************/
2 /*  animation_tree_editor_plugin.h                                       */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the       */
13 /* "Software"), to deal in the Software without restriction, including   */
14 /* without limitation the rights to use, copy, modify, merge, publish,   */
15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
18 /*                                                                       */
19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
21 /*                                                                       */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
29 /*************************************************************************/
30 #ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
31 #define ANIMATION_TREE_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "editor/property_editor.h"
36 #include "scene/animation/animation_tree_player.h"
37 #include "scene/gui/button.h"
38 #include "scene/gui/popup.h"
39 #include "scene/gui/tree.h"
40 /**
41 	@author Juan Linietsky <reduzio@gmail.com>
42 */
43 
44 class AnimationTreeEditor : public Control {
45 
46 	OBJ_TYPE(AnimationTreeEditor, Control);
47 
48 	static const char *_node_type_names[];
49 
50 	enum ClickType {
51 		CLICK_NONE,
52 		CLICK_NAME,
53 		CLICK_NODE,
54 		CLICK_INPUT_SLOT,
55 		CLICK_OUTPUT_SLOT,
56 		CLICK_PARAMETER
57 	};
58 
59 	enum {
60 
61 		MENU_GRAPH_CLEAR = 100,
62 		MENU_IMPORT_ANIMATIONS = 101,
63 		NODE_DISCONNECT,
64 		NODE_RENAME,
65 		NODE_ERASE,
66 		NODE_ADD_INPUT,
67 		NODE_DELETE_INPUT,
68 		NODE_SET_AUTOADVANCE,
69 		NODE_CLEAR_AUTOADVANCE
70 	};
71 
72 	bool renaming_edit;
73 	StringName edited_node;
74 	bool updating_edit;
75 	Popup *edit_dialog;
76 	HSlider *edit_scroll[2];
77 	LineEdit *edit_line[4];
78 	OptionButton *edit_option;
79 	Label *edit_label[4];
80 	Button *edit_button;
81 	Button *filter_button;
82 	CheckButton *edit_check;
83 	EditorFileDialog *file_dialog;
84 	int file_op;
85 
86 	void _popup_edit_dialog();
87 
88 	void _setup_edit_dialog(const StringName &p_node);
89 	PopupMenu *master_anim_popup;
90 	PopupMenu *node_popup;
91 	PopupMenu *add_popup;
92 	HScrollBar *h_scroll;
93 	VScrollBar *v_scroll;
94 	MenuButton *add_menu;
95 
96 	CustomPropertyEditor *property_editor;
97 
98 	AnimationTreePlayer *anim_tree;
99 	List<StringName> order;
100 	Set<StringName> active_nodes;
101 
102 	int last_x, last_y;
103 
104 	Point2 offset;
105 	ClickType click_type;
106 	Point2 click_pos;
107 	StringName click_node;
108 	int click_slot;
109 	Point2 click_motion;
110 	ClickType rclick_type;
111 	StringName rclick_node;
112 	int rclick_slot;
113 
114 	Button *play_button;
115 
116 	Size2 _get_maximum_size();
117 	Size2 get_node_size(const StringName &p_node) const;
118 	void _draw_node(const StringName &p_node);
119 
120 	AcceptDialog *filter_dialog;
121 	Tree *filter;
122 
123 	void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
124 	void _update_scrollbars();
125 	void _scroll_moved(float);
126 	void _play_toggled();
127 	/*
128 	void _node_param_changed();
129 	void _node_add_callback();
130 	void _node_add(VisualServer::AnimationTreeNodeType p_type);
131 	void _node_edit_property(const StringName& p_node);
132 */
133 
134 	void _master_anim_menu_item(int p_item);
135 	void _node_menu_item(int p_item);
136 	void _add_menu_item(int p_item);
137 
138 	void _filter_edited();
139 	void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
140 	void _edit_filters();
141 
142 	void _edit_oneshot_start();
143 	void _edit_dialog_animation_changed();
144 	void _edit_dialog_edit_animation();
145 	void _edit_dialog_changeds(String);
146 	void _edit_dialog_changede(String);
147 	void _edit_dialog_changedf(float);
148 	void _edit_dialog_changed();
149 	void _dialog_changed() const;
150 	ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
151 	Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
152 
153 	StringName _add_node(int p_item);
154 	void _file_dialog_selected(String p_path);
155 
156 protected:
157 	void _notification(int p_what);
158 	void _input_event(InputEvent p_event);
159 	static void _bind_methods();
160 
161 public:
162 	virtual Size2 get_minimum_size() const;
163 	void edit(AnimationTreePlayer *p_player);
164 	AnimationTreeEditor();
165 };
166 
167 class AnimationTreeEditorPlugin : public EditorPlugin {
168 
169 	OBJ_TYPE(AnimationTreeEditorPlugin, EditorPlugin);
170 
171 	AnimationTreeEditor *anim_tree_editor;
172 	EditorNode *editor;
173 	Button *button;
174 
175 public:
get_name()176 	virtual String get_name() const { return "AnimTree"; }
has_main_screen()177 	bool has_main_screen() const { return false; }
178 	virtual void edit(Object *p_node);
179 	virtual bool handles(Object *p_node) const;
180 	virtual void make_visible(bool p_visible);
181 
182 	AnimationTreeEditorPlugin(EditorNode *p_node);
183 	~AnimationTreeEditorPlugin();
184 };
185 
186 #endif // ANIMATION_TREE_EDITOR_PLUGIN_H
187