1 /*************************************************************************/
2 /*  camera_editor_plugin.h                                               */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
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12 /* a copy of this software and associated documentation files (the       */
13 /* "Software"), to deal in the Software without restriction, including   */
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15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
18 /*                                                                       */
19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
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29 /*************************************************************************/
30 #ifndef CAMERA_EDITOR_PLUGIN_H
31 #define CAMERA_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/3d/camera.h"
36 
37 /**
38 	@author Juan Linietsky <reduzio@gmail.com>
39 */
40 
41 class CameraEditor : public Control {
42 
43 	OBJ_TYPE(CameraEditor, Control);
44 
45 	Panel *panel;
46 	Button *preview;
47 	Node *node;
48 
49 	void _pressed();
50 
51 protected:
52 	void _notification(int p_what);
53 	void _node_removed(Node *p_node);
54 	static void _bind_methods();
55 
56 public:
57 	void edit(Node *p_camera);
58 	CameraEditor();
59 };
60 
61 class CameraEditorPlugin : public EditorPlugin {
62 
63 	OBJ_TYPE(CameraEditorPlugin, EditorPlugin);
64 
65 	//	CameraEditor *camera_editor;
66 	EditorNode *editor;
67 
68 public:
get_name()69 	virtual String get_name() const { return "Camera"; }
has_main_screen()70 	bool has_main_screen() const { return false; }
71 	virtual void edit(Object *p_node);
72 	virtual bool handles(Object *p_node) const;
73 	virtual void make_visible(bool p_visible);
74 
75 	CameraEditorPlugin(EditorNode *p_node);
76 	~CameraEditorPlugin();
77 };
78 
79 #endif // CAMERA_EDITOR_PLUGIN_H
80