1 /*************************************************************************/ 2 /* camera_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef CAMERA_EDITOR_PLUGIN_H 31 #define CAMERA_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/3d/camera.h" 36 37 /** 38 @author Juan Linietsky <reduzio@gmail.com> 39 */ 40 41 class CameraEditor : public Control { 42 43 OBJ_TYPE(CameraEditor, Control); 44 45 Panel *panel; 46 Button *preview; 47 Node *node; 48 49 void _pressed(); 50 51 protected: 52 void _notification(int p_what); 53 void _node_removed(Node *p_node); 54 static void _bind_methods(); 55 56 public: 57 void edit(Node *p_camera); 58 CameraEditor(); 59 }; 60 61 class CameraEditorPlugin : public EditorPlugin { 62 63 OBJ_TYPE(CameraEditorPlugin, EditorPlugin); 64 65 // CameraEditor *camera_editor; 66 EditorNode *editor; 67 68 public: get_name()69 virtual String get_name() const { return "Camera"; } has_main_screen()70 bool has_main_screen() const { return false; } 71 virtual void edit(Object *p_node); 72 virtual bool handles(Object *p_node) const; 73 virtual void make_visible(bool p_visible); 74 75 CameraEditorPlugin(EditorNode *p_node); 76 ~CameraEditorPlugin(); 77 }; 78 79 #endif // CAMERA_EDITOR_PLUGIN_H 80