1 /*************************************************************************/
2 /*  collision_shape_2d_editor_plugin.cpp                                 */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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29 /*************************************************************************/
30 #include "collision_shape_2d_editor_plugin.h"
31 
32 #include "canvas_item_editor_plugin.h"
33 
34 #include "scene/resources/capsule_shape_2d.h"
35 #include "scene/resources/circle_shape_2d.h"
36 #include "scene/resources/concave_polygon_shape_2d.h"
37 #include "scene/resources/convex_polygon_shape_2d.h"
38 #include "scene/resources/rectangle_shape_2d.h"
39 #include "scene/resources/segment_shape_2d.h"
40 #include "scene/resources/shape_line_2d.h"
41 
get_handle_value(int idx) const42 Variant CollisionShape2DEditor::get_handle_value(int idx) const {
43 
44 	switch (shape_type) {
45 		case CAPSULE_SHAPE: {
46 			Ref<CapsuleShape2D> capsule = node->get_shape();
47 
48 			if (idx == 0) {
49 				return capsule->get_radius();
50 			} else if (idx == 1) {
51 				return capsule->get_height();
52 			}
53 
54 		} break;
55 
56 		case CIRCLE_SHAPE: {
57 			Ref<CircleShape2D> circle = node->get_shape();
58 
59 			if (idx == 0) {
60 				return circle->get_radius();
61 			}
62 
63 		} break;
64 
65 		case CONCAVE_POLYGON_SHAPE: {
66 
67 		} break;
68 
69 		case CONVEX_POLYGON_SHAPE: {
70 
71 		} break;
72 
73 		case LINE_SHAPE: {
74 			Ref<LineShape2D> line = node->get_shape();
75 
76 			if (idx == 0) {
77 				return line->get_d();
78 			} else {
79 				return line->get_normal();
80 			}
81 
82 		} break;
83 
84 		case RAY_SHAPE: {
85 			Ref<RayShape2D> ray = node->get_shape();
86 
87 			if (idx == 0) {
88 				return ray->get_length();
89 			}
90 
91 		} break;
92 
93 		case RECTANGLE_SHAPE: {
94 			Ref<RectangleShape2D> rect = node->get_shape();
95 
96 			if (idx < 2) {
97 				return rect->get_extents().abs();
98 			}
99 
100 		} break;
101 
102 		case SEGMENT_SHAPE: {
103 			Ref<SegmentShape2D> seg = node->get_shape();
104 
105 			if (idx == 0) {
106 				return seg->get_a();
107 			} else if (idx == 1) {
108 				return seg->get_b();
109 			}
110 
111 		} break;
112 	}
113 
114 	return Variant();
115 }
116 
set_handle(int idx,Point2 & p_point)117 void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
118 
119 	switch (shape_type) {
120 		case CAPSULE_SHAPE: {
121 			if (idx < 2) {
122 				Ref<CapsuleShape2D> capsule = node->get_shape();
123 
124 				real_t parameter = Math::abs(p_point[idx]);
125 
126 				if (idx == 0) {
127 					capsule->set_radius(parameter);
128 				} else if (idx == 1) {
129 					capsule->set_height(parameter * 2 - capsule->get_radius() * 2);
130 				}
131 
132 				canvas_item_editor->get_viewport_control()->update();
133 			}
134 
135 		} break;
136 
137 		case CIRCLE_SHAPE: {
138 			Ref<CircleShape2D> circle = node->get_shape();
139 			circle->set_radius(p_point.length());
140 
141 			canvas_item_editor->get_viewport_control()->update();
142 
143 		} break;
144 
145 		case CONCAVE_POLYGON_SHAPE: {
146 
147 		} break;
148 
149 		case CONVEX_POLYGON_SHAPE: {
150 
151 		} break;
152 
153 		case LINE_SHAPE: {
154 			if (idx < 2) {
155 				Ref<LineShape2D> line = node->get_shape();
156 
157 				if (idx == 0) {
158 					line->set_d(p_point.length());
159 				} else {
160 					line->set_normal(p_point.normalized());
161 				}
162 
163 				canvas_item_editor->get_viewport_control()->update();
164 			}
165 
166 		} break;
167 
168 		case RAY_SHAPE: {
169 			Ref<RayShape2D> ray = node->get_shape();
170 
171 			ray->set_length(Math::abs(p_point.y));
172 
173 			canvas_item_editor->get_viewport_control()->update();
174 
175 		} break;
176 
177 		case RECTANGLE_SHAPE: {
178 			if (idx < 2) {
179 				Ref<RectangleShape2D> rect = node->get_shape();
180 
181 				Vector2 extents = rect->get_extents();
182 				extents[idx] = p_point[idx];
183 
184 				rect->set_extents(extents.abs());
185 
186 				canvas_item_editor->get_viewport_control()->update();
187 			}
188 
189 		} break;
190 
191 		case SEGMENT_SHAPE: {
192 			if (edit_handle < 2) {
193 				Ref<SegmentShape2D> seg = node->get_shape();
194 
195 				if (idx == 0) {
196 					seg->set_a(p_point);
197 				} else if (idx == 1) {
198 					seg->set_b(p_point);
199 				}
200 
201 				canvas_item_editor->get_viewport_control()->update();
202 			}
203 
204 		} break;
205 	}
206 }
207 
commit_handle(int idx,Variant & p_org)208 void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
209 
210 	Control *c = canvas_item_editor->get_viewport_control();
211 	undo_redo->create_action(TTR("Set Handle"));
212 
213 	switch (shape_type) {
214 		case CAPSULE_SHAPE: {
215 			Ref<CapsuleShape2D> capsule = node->get_shape();
216 
217 			if (idx == 0) {
218 				undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
219 				undo_redo->add_do_method(c, "update");
220 				undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
221 				undo_redo->add_do_method(c, "update");
222 			} else if (idx == 1) {
223 				undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
224 				undo_redo->add_do_method(c, "update");
225 				undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
226 				undo_redo->add_undo_method(c, "update");
227 			}
228 
229 		} break;
230 
231 		case CIRCLE_SHAPE: {
232 			Ref<CircleShape2D> circle = node->get_shape();
233 
234 			undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
235 			undo_redo->add_do_method(c, "update");
236 			undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
237 			undo_redo->add_undo_method(c, "update");
238 
239 		} break;
240 
241 		case CONCAVE_POLYGON_SHAPE: {
242 
243 		} break;
244 
245 		case CONVEX_POLYGON_SHAPE: {
246 
247 		} break;
248 
249 		case LINE_SHAPE: {
250 			Ref<LineShape2D> line = node->get_shape();
251 
252 			if (idx == 0) {
253 				undo_redo->add_do_method(line.ptr(), "set_d", line->get_d());
254 				undo_redo->add_do_method(c, "update");
255 				undo_redo->add_undo_method(line.ptr(), "set_d", p_org);
256 				undo_redo->add_undo_method(c, "update");
257 			} else {
258 				undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
259 				undo_redo->add_do_method(c, "update");
260 				undo_redo->add_undo_method(line.ptr(), "set_normal", p_org);
261 				undo_redo->add_undo_method(c, "update");
262 			}
263 
264 		} break;
265 
266 		case RAY_SHAPE: {
267 			Ref<RayShape2D> ray = node->get_shape();
268 
269 			undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
270 			undo_redo->add_do_method(c, "update");
271 			undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
272 			undo_redo->add_undo_method(c, "update");
273 
274 		} break;
275 
276 		case RECTANGLE_SHAPE: {
277 			Ref<RectangleShape2D> rect = node->get_shape();
278 
279 			undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
280 			undo_redo->add_do_method(c, "update");
281 			undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
282 			undo_redo->add_undo_method(c, "update");
283 
284 		} break;
285 
286 		case SEGMENT_SHAPE: {
287 			Ref<SegmentShape2D> seg = node->get_shape();
288 			if (idx == 0) {
289 				undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
290 				undo_redo->add_do_method(c, "update");
291 				undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
292 				undo_redo->add_undo_method(c, "update");
293 			} else if (idx == 1) {
294 				undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
295 				undo_redo->add_do_method(c, "update");
296 				undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
297 				undo_redo->add_undo_method(c, "update");
298 			}
299 
300 		} break;
301 	}
302 
303 	undo_redo->commit_action();
304 }
305 
forward_input_event(const InputEvent & p_event)306 bool CollisionShape2DEditor::forward_input_event(const InputEvent &p_event) {
307 
308 	if (!node) {
309 		return false;
310 	}
311 
312 	if (!node->get_shape().is_valid()) {
313 		return false;
314 	}
315 
316 	if (shape_type == -1) {
317 		return false;
318 	}
319 
320 	switch (p_event.type) {
321 		case InputEvent::MOUSE_BUTTON: {
322 			const InputEventMouseButton &mb = p_event.mouse_button;
323 
324 			Matrix32 gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
325 
326 			Point2 gpoint(mb.x, mb.y);
327 
328 			if (mb.button_index == BUTTON_LEFT) {
329 				if (mb.pressed) {
330 					for (int i = 0; i < handles.size(); i++) {
331 						if (gt.xform(handles[i]).distance_to(gpoint) < 8) {
332 							edit_handle = i;
333 
334 							break;
335 						}
336 					}
337 
338 					if (edit_handle == -1) {
339 						pressed = false;
340 
341 						return false;
342 					}
343 
344 					original = get_handle_value(edit_handle);
345 					pressed = true;
346 
347 					return true;
348 
349 				} else {
350 					if (pressed) {
351 						commit_handle(edit_handle, original);
352 
353 						edit_handle = -1;
354 						pressed = false;
355 
356 						return true;
357 					}
358 				}
359 			}
360 
361 			return false;
362 
363 		} break;
364 
365 		case InputEvent::MOUSE_MOTION: {
366 			const InputEventMouseMotion &mm = p_event.mouse_motion;
367 
368 			if (edit_handle == -1 || !pressed) {
369 				return false;
370 			}
371 
372 			Point2 gpoint = Point2(mm.x, mm.y);
373 			Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
374 			cpoint = canvas_item_editor->snap_point(cpoint);
375 			cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
376 
377 			set_handle(edit_handle, cpoint);
378 
379 			return true;
380 
381 		} break;
382 	}
383 
384 	return false;
385 }
386 
_get_current_shape_type()387 void CollisionShape2DEditor::_get_current_shape_type() {
388 
389 	if (!node) {
390 		return;
391 	}
392 
393 	Ref<Shape2D> s = node->get_shape();
394 
395 	if (!s.is_valid()) {
396 		return;
397 	}
398 
399 	if (s->cast_to<CapsuleShape2D>()) {
400 		shape_type = CAPSULE_SHAPE;
401 	} else if (s->cast_to<CircleShape2D>()) {
402 		shape_type = CIRCLE_SHAPE;
403 	} else if (s->cast_to<ConcavePolygonShape2D>()) {
404 		shape_type = CONCAVE_POLYGON_SHAPE;
405 	} else if (s->cast_to<ConvexPolygonShape2D>()) {
406 		shape_type = CONVEX_POLYGON_SHAPE;
407 	} else if (s->cast_to<LineShape2D>()) {
408 		shape_type = LINE_SHAPE;
409 	} else if (s->cast_to<RayShape2D>()) {
410 		shape_type = RAY_SHAPE;
411 	} else if (s->cast_to<RectangleShape2D>()) {
412 		shape_type = RECTANGLE_SHAPE;
413 	} else if (s->cast_to<SegmentShape2D>()) {
414 		shape_type = SEGMENT_SHAPE;
415 	} else {
416 		shape_type = -1;
417 	}
418 
419 	canvas_item_editor->get_viewport_control()->update();
420 }
421 
_canvas_draw()422 void CollisionShape2DEditor::_canvas_draw() {
423 
424 	if (!node) {
425 		return;
426 	}
427 
428 	if (!node->get_shape().is_valid()) {
429 		return;
430 	}
431 
432 	_get_current_shape_type();
433 
434 	if (shape_type == -1) {
435 		return;
436 	}
437 
438 	Control *c = canvas_item_editor->get_viewport_control();
439 	Matrix32 gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
440 
441 	Ref<Texture> h = get_icon("EditorHandle", "EditorIcons");
442 	Vector2 size = h->get_size() * 0.5;
443 
444 	handles.clear();
445 
446 	switch (shape_type) {
447 		case CAPSULE_SHAPE: {
448 			Ref<CapsuleShape2D> shape = node->get_shape();
449 
450 			handles.resize(2);
451 			float radius = shape->get_radius();
452 			float height = shape->get_height() / 2;
453 
454 			handles[0] = Point2(radius, -height);
455 			handles[1] = Point2(0, -(height + radius));
456 
457 			c->draw_texture(h, gt.xform(handles[0]) - size);
458 			c->draw_texture(h, gt.xform(handles[1]) - size);
459 
460 		} break;
461 
462 		case CIRCLE_SHAPE: {
463 			Ref<CircleShape2D> shape = node->get_shape();
464 
465 			handles.resize(1);
466 			handles[0] = Point2(shape->get_radius(), 0);
467 
468 			c->draw_texture(h, gt.xform(handles[0]) - size);
469 
470 		} break;
471 
472 		case CONCAVE_POLYGON_SHAPE: {
473 
474 		} break;
475 
476 		case CONVEX_POLYGON_SHAPE: {
477 
478 		} break;
479 
480 		case LINE_SHAPE: {
481 			Ref<LineShape2D> shape = node->get_shape();
482 
483 			handles.resize(2);
484 			handles[0] = shape->get_normal() * shape->get_d();
485 			handles[1] = shape->get_normal() * (shape->get_d() + 30.0);
486 
487 			c->draw_texture(h, gt.xform(handles[0]) - size);
488 			c->draw_texture(h, gt.xform(handles[1]) - size);
489 
490 		} break;
491 
492 		case RAY_SHAPE: {
493 			Ref<RayShape2D> shape = node->get_shape();
494 
495 			handles.resize(1);
496 			handles[0] = Point2(0, shape->get_length());
497 
498 			c->draw_texture(h, gt.xform(handles[0]) - size);
499 
500 		} break;
501 
502 		case RECTANGLE_SHAPE: {
503 			Ref<RectangleShape2D> shape = node->get_shape();
504 
505 			handles.resize(2);
506 			Vector2 ext = shape->get_extents();
507 			handles[0] = Point2(ext.x, 0);
508 			handles[1] = Point2(0, -ext.y);
509 
510 			c->draw_texture(h, gt.xform(handles[0]) - size);
511 			c->draw_texture(h, gt.xform(handles[1]) - size);
512 
513 		} break;
514 
515 		case SEGMENT_SHAPE: {
516 			Ref<SegmentShape2D> shape = node->get_shape();
517 
518 			handles.resize(2);
519 			handles[0] = shape->get_a();
520 			handles[1] = shape->get_b();
521 
522 			c->draw_texture(h, gt.xform(handles[0]) - size);
523 			c->draw_texture(h, gt.xform(handles[1]) - size);
524 
525 		} break;
526 	}
527 }
528 
edit(Node * p_node)529 void CollisionShape2DEditor::edit(Node *p_node) {
530 
531 	if (!canvas_item_editor) {
532 		canvas_item_editor = CanvasItemEditor::get_singleton();
533 	}
534 
535 	if (p_node) {
536 		node = p_node->cast_to<CollisionShape2D>();
537 
538 		if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
539 			canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
540 
541 		_get_current_shape_type();
542 
543 	} else {
544 		edit_handle = -1;
545 		shape_type = -1;
546 
547 		if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
548 			canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw");
549 
550 		node = NULL;
551 	}
552 
553 	canvas_item_editor->get_viewport_control()->update();
554 }
555 
_bind_methods()556 void CollisionShape2DEditor::_bind_methods() {
557 
558 	ObjectTypeDB::bind_method("_canvas_draw", &CollisionShape2DEditor::_canvas_draw);
559 	ObjectTypeDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
560 }
561 
CollisionShape2DEditor(EditorNode * p_editor)562 CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
563 
564 	node = NULL;
565 	canvas_item_editor = NULL;
566 	editor = p_editor;
567 
568 	undo_redo = p_editor->get_undo_redo();
569 
570 	edit_handle = -1;
571 	pressed = false;
572 }
573 
edit(Object * p_obj)574 void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
575 
576 	collision_shape_2d_editor->edit(p_obj->cast_to<Node>());
577 }
578 
handles(Object * p_obj) const579 bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
580 
581 	return p_obj->is_type("CollisionShape2D");
582 }
583 
make_visible(bool visible)584 void CollisionShape2DEditorPlugin::make_visible(bool visible) {
585 
586 	if (!visible) {
587 		edit(NULL);
588 	}
589 }
590 
CollisionShape2DEditorPlugin(EditorNode * p_node)591 CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_node) {
592 
593 	editor = p_node;
594 
595 	collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_node));
596 	p_node->get_gui_base()->add_child(collision_shape_2d_editor);
597 }
598 
~CollisionShape2DEditorPlugin()599 CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
600 }
601