1 /*************************************************************************/
2 /*  navigation_polygon_editor_plugin.h                                   */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
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13 /* "Software"), to deal in the Software without restriction, including   */
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15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
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19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
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25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
29 /*************************************************************************/
30 #ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
31 #define NAVIGATIONPOLYGONEDITORPLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/2d/navigation_polygon.h"
36 #include "scene/gui/button_group.h"
37 #include "scene/gui/tool_button.h"
38 
39 /**
40 	@author Juan Linietsky <reduzio@gmail.com>
41 */
42 class CanvasItemEditor;
43 
44 class NavigationPolygonEditor : public HBoxContainer {
45 
46 	OBJ_TYPE(NavigationPolygonEditor, HBoxContainer);
47 
48 	UndoRedo *undo_redo;
49 	enum Mode {
50 
51 		MODE_CREATE,
52 		MODE_EDIT,
53 
54 	};
55 
56 	Mode mode;
57 
58 	ToolButton *button_create;
59 	ToolButton *button_edit;
60 
61 	ConfirmationDialog *create_nav;
62 
63 	CanvasItemEditor *canvas_item_editor;
64 	EditorNode *editor;
65 	Panel *panel;
66 	NavigationPolygonInstance *node;
67 	MenuButton *options;
68 
69 	int edited_outline;
70 	int edited_point;
71 	Vector2 edited_point_pos;
72 	DVector<Vector2> pre_move_edit;
73 	Vector<Vector2> wip;
74 	bool wip_active;
75 
76 	void _wip_close();
77 	void _canvas_draw();
78 	void _create_nav();
79 
80 	void _menu_option(int p_option);
81 
82 protected:
83 	void _notification(int p_what);
84 	void _node_removed(Node *p_node);
85 	static void _bind_methods();
86 
87 public:
88 	bool forward_input_event(const InputEvent &p_event);
89 	void edit(Node *p_collision_polygon);
90 	NavigationPolygonEditor(EditorNode *p_editor);
91 };
92 
93 class NavigationPolygonEditorPlugin : public EditorPlugin {
94 
95 	OBJ_TYPE(NavigationPolygonEditorPlugin, EditorPlugin);
96 
97 	NavigationPolygonEditor *collision_polygon_editor;
98 	EditorNode *editor;
99 
100 public:
forward_input_event(const InputEvent & p_event)101 	virtual bool forward_input_event(const InputEvent &p_event) { return collision_polygon_editor->forward_input_event(p_event); }
102 
get_name()103 	virtual String get_name() const { return "NavigationPolygonInstance"; }
has_main_screen()104 	bool has_main_screen() const { return false; }
105 	virtual void edit(Object *p_node);
106 	virtual bool handles(Object *p_node) const;
107 	virtual void make_visible(bool p_visible);
108 
109 	NavigationPolygonEditorPlugin(EditorNode *p_node);
110 	~NavigationPolygonEditorPlugin();
111 };
112 
113 #endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
114