1 /*************************************************************************/ 2 /* navigation_polygon_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H 31 #define NAVIGATIONPOLYGONEDITORPLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/2d/navigation_polygon.h" 36 #include "scene/gui/button_group.h" 37 #include "scene/gui/tool_button.h" 38 39 /** 40 @author Juan Linietsky <reduzio@gmail.com> 41 */ 42 class CanvasItemEditor; 43 44 class NavigationPolygonEditor : public HBoxContainer { 45 46 OBJ_TYPE(NavigationPolygonEditor, HBoxContainer); 47 48 UndoRedo *undo_redo; 49 enum Mode { 50 51 MODE_CREATE, 52 MODE_EDIT, 53 54 }; 55 56 Mode mode; 57 58 ToolButton *button_create; 59 ToolButton *button_edit; 60 61 ConfirmationDialog *create_nav; 62 63 CanvasItemEditor *canvas_item_editor; 64 EditorNode *editor; 65 Panel *panel; 66 NavigationPolygonInstance *node; 67 MenuButton *options; 68 69 int edited_outline; 70 int edited_point; 71 Vector2 edited_point_pos; 72 DVector<Vector2> pre_move_edit; 73 Vector<Vector2> wip; 74 bool wip_active; 75 76 void _wip_close(); 77 void _canvas_draw(); 78 void _create_nav(); 79 80 void _menu_option(int p_option); 81 82 protected: 83 void _notification(int p_what); 84 void _node_removed(Node *p_node); 85 static void _bind_methods(); 86 87 public: 88 bool forward_input_event(const InputEvent &p_event); 89 void edit(Node *p_collision_polygon); 90 NavigationPolygonEditor(EditorNode *p_editor); 91 }; 92 93 class NavigationPolygonEditorPlugin : public EditorPlugin { 94 95 OBJ_TYPE(NavigationPolygonEditorPlugin, EditorPlugin); 96 97 NavigationPolygonEditor *collision_polygon_editor; 98 EditorNode *editor; 99 100 public: forward_input_event(const InputEvent & p_event)101 virtual bool forward_input_event(const InputEvent &p_event) { return collision_polygon_editor->forward_input_event(p_event); } 102 get_name()103 virtual String get_name() const { return "NavigationPolygonInstance"; } has_main_screen()104 bool has_main_screen() const { return false; } 105 virtual void edit(Object *p_node); 106 virtual bool handles(Object *p_node) const; 107 virtual void make_visible(bool p_visible); 108 109 NavigationPolygonEditorPlugin(EditorNode *p_node); 110 ~NavigationPolygonEditorPlugin(); 111 }; 112 113 #endif // NAVIGATIONPOLYGONEDITORPLUGIN_H 114