1 /*************************************************************************/
2 /*  sprite_frames_editor_plugin.h                                        */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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29 /*************************************************************************/
30 #ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H
31 #define SPRITE_FRAMES_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/2d/animated_sprite.h"
36 #include "scene/gui/dialogs.h"
37 #include "scene/gui/file_dialog.h"
38 #include "scene/gui/split_container.h"
39 #include "scene/gui/tree.h"
40 
41 class SpriteFramesEditor : public PanelContainer {
42 
43 	OBJ_TYPE(SpriteFramesEditor, PanelContainer);
44 
45 	Button *load;
46 	Button *_delete;
47 	Button *copy;
48 	Button *paste;
49 	Button *empty;
50 	Button *empty2;
51 	Button *move_up;
52 	Button *move_down;
53 	ItemList *tree;
54 	bool loading_scene;
55 	int sel;
56 
57 	HSplitContainer *split;
58 	Button *new_anim;
59 	Button *remove_anim;
60 
61 	Tree *animations;
62 	SpinBox *anim_speed;
63 	CheckButton *anim_loop;
64 
65 	EditorFileDialog *file;
66 
67 	AcceptDialog *dialog;
68 
69 	SpriteFrames *frames;
70 
71 	StringName edited_anim;
72 
73 	void _load_pressed();
74 	void _load_scene_pressed();
75 	void _file_load_request(const DVector<String> &p_path, int p_at_pos = -1);
76 	void _copy_pressed();
77 	void _paste_pressed();
78 	void _empty_pressed();
79 	void _empty2_pressed();
80 	void _delete_pressed();
81 	void _delete_confirm_pressed();
82 	void _up_pressed();
83 	void _down_pressed();
84 	void _update_library(bool p_skip_selector = false);
85 	void _item_edited();
86 
87 	void _animation_select();
88 	void _animation_name_edited();
89 	void _animation_add();
90 	void _animation_remove();
91 	void _animation_loop_changed();
92 	void _animation_fps_changed(double p_value);
93 
94 	bool updating;
95 
96 	UndoRedo *undo_redo;
97 
98 	bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const;
99 	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
100 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
101 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
102 
103 protected:
104 	void _notification(int p_what);
105 	void _input_event(InputEvent p_event);
106 	static void _bind_methods();
107 
108 public:
set_undo_redo(UndoRedo * p_undo_redo)109 	void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
110 
111 	void edit(SpriteFrames *p_frames);
112 	SpriteFramesEditor();
113 };
114 
115 class SpriteFramesEditorPlugin : public EditorPlugin {
116 
117 	OBJ_TYPE(SpriteFramesEditorPlugin, EditorPlugin);
118 
119 	SpriteFramesEditor *frames_editor;
120 	EditorNode *editor;
121 	Button *button;
122 
123 public:
get_name()124 	virtual String get_name() const { return "SpriteFrames"; }
has_main_screen()125 	bool has_main_screen() const { return false; }
126 	virtual void edit(Object *p_node);
127 	virtual bool handles(Object *p_node) const;
128 	virtual void make_visible(bool p_visible);
129 
130 	SpriteFramesEditorPlugin(EditorNode *p_node);
131 	~SpriteFramesEditorPlugin();
132 };
133 
134 #endif // SPRITE_FRAMES_EDITOR_PLUGIN_H
135