1 /*************************************************************************/
2 /*  stream_editor_plugin.h                                               */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the       */
13 /* "Software"), to deal in the Software without restriction, including   */
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15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
18 /*                                                                       */
19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
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28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
29 /*************************************************************************/
30 #ifndef STREAM_EDITOR_PLUGIN_H
31 #define STREAM_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/audio/stream_player.h"
36 
37 /**
38 	@author Juan Linietsky <reduzio@gmail.com>
39 */
40 
41 class StreamEditor : public Control {
42 
43 	OBJ_TYPE(StreamEditor, Control);
44 
45 	Button *play;
46 	Button *stop;
47 
48 	Panel *panel;
49 	Node *node;
50 
51 	void _play();
52 	void _stop();
53 
54 protected:
55 	void _notification(int p_what);
56 	void _node_removed(Node *p_node);
57 	static void _bind_methods();
58 
59 public:
60 	void edit(Node *p_stream);
61 	StreamEditor();
62 };
63 
64 class StreamEditorPlugin : public EditorPlugin {
65 
66 	OBJ_TYPE(StreamEditorPlugin, EditorPlugin);
67 
68 	StreamEditor *stream_editor;
69 	EditorNode *editor;
70 
71 public:
get_name()72 	virtual String get_name() const { return "Stream"; }
has_main_screen()73 	bool has_main_screen() const { return false; }
74 	virtual void edit(Object *p_node);
75 	virtual bool handles(Object *p_node) const;
76 	virtual void make_visible(bool p_visible);
77 
78 	StreamEditorPlugin(EditorNode *p_node);
79 	~StreamEditorPlugin();
80 };
81 
82 #endif // STREAM_EDITOR_PLUGIN_H
83