1 /*************************************************************************/
2 /*  interpolated_camera.cpp                                              */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
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12 /* a copy of this software and associated documentation files (the       */
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29 /*************************************************************************/
30 #include "interpolated_camera.h"
31 
_notification(int p_what)32 void InterpolatedCamera::_notification(int p_what) {
33 
34 	switch (p_what) {
35 		case NOTIFICATION_ENTER_TREE: {
36 
37 			if (get_tree()->is_editor_hint() && enabled)
38 				set_fixed_process(false);
39 
40 		} break;
41 		case NOTIFICATION_PROCESS: {
42 
43 			if (!enabled)
44 				break;
45 			if (has_node(target)) {
46 
47 				Spatial *node = get_node(target)->cast_to<Spatial>();
48 				if (!node)
49 					break;
50 
51 				float delta = speed * get_process_delta_time();
52 				Transform target_xform = node->get_global_transform();
53 				Transform local_transform = get_global_transform();
54 				local_transform = local_transform.interpolate_with(target_xform, delta);
55 				set_global_transform(local_transform);
56 
57 				if (node->cast_to<Camera>()) {
58 					Camera *cam = node->cast_to<Camera>();
59 					if (cam->get_projection() == get_projection()) {
60 
61 						float new_near = Math::lerp(get_znear(), cam->get_znear(), delta);
62 						float new_far = Math::lerp(get_zfar(), cam->get_zfar(), delta);
63 
64 						if (cam->get_projection() == PROJECTION_ORTHOGONAL) {
65 
66 							float size = Math::lerp(get_size(), cam->get_size(), delta);
67 							set_orthogonal(size, new_near, new_far);
68 						} else {
69 
70 							float fov = Math::lerp(get_fov(), cam->get_fov(), delta);
71 							set_perspective(fov, new_near, new_far);
72 						}
73 					}
74 				}
75 			}
76 
77 		} break;
78 	}
79 }
80 
_set_target(const Object * p_target)81 void InterpolatedCamera::_set_target(const Object *p_target) {
82 
83 	ERR_FAIL_NULL(p_target);
84 	set_target(p_target->cast_to<Spatial>());
85 }
86 
set_target(const Spatial * p_target)87 void InterpolatedCamera::set_target(const Spatial *p_target) {
88 
89 	ERR_FAIL_NULL(p_target);
90 	target = get_path_to(p_target);
91 }
92 
set_target_path(const NodePath & p_path)93 void InterpolatedCamera::set_target_path(const NodePath &p_path) {
94 
95 	target = p_path;
96 }
97 
get_target_path() const98 NodePath InterpolatedCamera::get_target_path() const {
99 
100 	return target;
101 }
102 
set_interpolation_enabled(bool p_enable)103 void InterpolatedCamera::set_interpolation_enabled(bool p_enable) {
104 
105 	if (enabled == p_enable)
106 		return;
107 	enabled = p_enable;
108 	if (p_enable) {
109 		if (is_inside_tree() && get_tree()->is_editor_hint())
110 			return;
111 		set_process(true);
112 	} else
113 		set_process(false);
114 }
115 
is_interpolation_enabled() const116 bool InterpolatedCamera::is_interpolation_enabled() const {
117 
118 	return enabled;
119 }
120 
set_speed(real_t p_speed)121 void InterpolatedCamera::set_speed(real_t p_speed) {
122 
123 	speed = p_speed;
124 }
125 
get_speed() const126 real_t InterpolatedCamera::get_speed() const {
127 
128 	return speed;
129 }
130 
_bind_methods()131 void InterpolatedCamera::_bind_methods() {
132 
133 	ObjectTypeDB::bind_method(_MD("set_target_path", "target_path"), &InterpolatedCamera::set_target_path);
134 	ObjectTypeDB::bind_method(_MD("get_target_path"), &InterpolatedCamera::get_target_path);
135 	ObjectTypeDB::bind_method(_MD("set_target", "target:Camera"), &InterpolatedCamera::_set_target);
136 
137 	ObjectTypeDB::bind_method(_MD("set_speed", "speed"), &InterpolatedCamera::set_speed);
138 	ObjectTypeDB::bind_method(_MD("get_speed"), &InterpolatedCamera::get_speed);
139 
140 	ObjectTypeDB::bind_method(_MD("set_interpolation_enabled", "target_path"), &InterpolatedCamera::set_interpolation_enabled);
141 	ObjectTypeDB::bind_method(_MD("is_interpolation_enabled"), &InterpolatedCamera::is_interpolation_enabled);
142 
143 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target"), _SCS("set_target_path"), _SCS("get_target_path"));
144 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed"), _SCS("set_speed"), _SCS("get_speed"));
145 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), _SCS("set_interpolation_enabled"), _SCS("is_interpolation_enabled"));
146 }
147 
InterpolatedCamera()148 InterpolatedCamera::InterpolatedCamera() {
149 
150 	enabled = false;
151 	speed = 1;
152 }
153