1 /*************************************************************************/ 2 /* texture_frame.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef TEXTURE_FRAME_H 31 #define TEXTURE_FRAME_H 32 33 #include "scene/gui/control.h" 34 /** 35 @author Juan Linietsky <reduzio@gmail.com> 36 */ 37 class TextureFrame : public Control { 38 39 OBJ_TYPE(TextureFrame, Control); 40 41 public: 42 enum StretchMode { 43 STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility 44 STRETCH_SCALE, 45 STRETCH_TILE, 46 STRETCH_KEEP, 47 STRETCH_KEEP_CENTERED, 48 STRETCH_KEEP_ASPECT, 49 STRETCH_KEEP_ASPECT_CENTERED, 50 STRETCH_KEEP_ASPECT_COVERED, 51 }; 52 53 private: 54 bool expand; 55 Color modulate; 56 Ref<Texture> texture; 57 StretchMode stretch_mode; 58 59 protected: 60 void _notification(int p_what); 61 virtual Size2 get_minimum_size() const; 62 static void _bind_methods(); 63 64 public: 65 void set_texture(const Ref<Texture> &p_tex); 66 Ref<Texture> get_texture() const; 67 68 void set_modulate(const Color &p_tex); 69 Color get_modulate() const; 70 71 void set_expand(bool p_expand); 72 bool has_expand() const; 73 74 void set_stretch_mode(StretchMode p_mode); 75 StretchMode get_stretch_mode() const; 76 77 TextureFrame(); 78 ~TextureFrame(); 79 }; 80 81 VARIANT_ENUM_CAST(TextureFrame::StretchMode); 82 #endif // TEXTURE_FRAME_H 83