1 /*************************************************************************/ 2 /* visual_server_raster.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef VISUAL_SERVER_RASTER_H 31 #define VISUAL_SERVER_RASTER_H 32 33 #include "allocators.h" 34 #include "octree.h" 35 #include "servers/visual/rasterizer.h" 36 #include "servers/visual_server.h" 37 38 /** 39 @author Juan Linietsky <reduzio@gmail.com> 40 */ 41 42 class VisualServerRaster : public VisualServer { 43 44 enum { 45 46 MAX_INSTANCE_CULL = 8192, 47 MAX_INSTANCE_LIGHTS = 4, 48 LIGHT_CACHE_DIRTY = -1, 49 MAX_LIGHTS_CULLED = 256, 50 MAX_ROOM_CULL = 32, 51 MAX_EXTERIOR_PORTALS = 128, 52 MAX_LIGHT_SAMPLERS = 256, 53 INSTANCE_ROOMLESS_MASK = (1 << 20) 54 55 }; 56 57 struct Room { 58 59 bool occlude_exterior; 60 BSP_Tree bounds; RoomRoom61 Room() { occlude_exterior = true; } 62 }; 63 64 BalloonAllocator<> octree_allocator; 65 66 struct OctreeAllocator { 67 68 static BalloonAllocator<> *allocator; 69 allocOctreeAllocator70 _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); } freeOctreeAllocator71 _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); } 72 }; 73 74 struct Portal { 75 76 bool enabled; 77 float disable_distance; 78 Color disable_color; 79 float connect_range; 80 Vector<Point2> shape; 81 Rect2 bounds; 82 PortalPortal83 Portal() { 84 enabled = true; 85 disable_distance = 50; 86 disable_color = Color(); 87 connect_range = 0.8; 88 } 89 }; 90 91 struct BakedLight { 92 93 Rasterizer::BakedLightData data; 94 DVector<int> sampler; 95 AABB octree_aabb; 96 Size2i octree_tex_size; 97 Size2i light_tex_size; 98 }; 99 100 struct BakedLightSampler { 101 102 float params[BAKED_LIGHT_SAMPLER_MAX]; 103 int resolution; 104 Vector<Vector3> dp_cache; 105 BakedLightSamplerBakedLightSampler106 BakedLightSampler() { 107 params[BAKED_LIGHT_SAMPLER_STRENGTH] = 1.0; 108 params[BAKED_LIGHT_SAMPLER_ATTENUATION] = 1.0; 109 params[BAKED_LIGHT_SAMPLER_RADIUS] = 1.0; 110 params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO] = 0.1; 111 resolution = 16; 112 } 113 }; 114 115 void _update_baked_light_sampler_dp_cache(BakedLightSampler *blsamp); 116 struct Camera { 117 118 enum Type { 119 PERSPECTIVE, 120 ORTHOGONAL 121 }; 122 Type type; 123 float fov; 124 float znear, zfar; 125 float size; 126 uint32_t visible_layers; 127 bool vaspect; 128 RID env; 129 130 Transform transform; 131 CameraCamera132 Camera() { 133 134 visible_layers = 0xFFFFFFFF; 135 fov = 60; 136 type = PERSPECTIVE; 137 znear = 0.1; 138 zfar = 100; 139 size = 1.0; 140 vaspect = false; 141 } 142 }; 143 144 struct Instance; 145 typedef Set<Instance *, Comparator<Instance *>, OctreeAllocator> InstanceSet; 146 struct Scenario; 147 148 struct Instance { 149 150 enum { 151 152 MAX_LIGHTS = 4 153 }; 154 155 RID self; 156 OctreeElementID octree_id; 157 Scenario *scenario; 158 bool update; 159 bool update_aabb; 160 bool update_materials; 161 Instance *update_next; 162 InstanceType base_type; 163 164 RID base_rid; 165 166 AABB aabb; 167 AABB transformed_aabb; 168 uint32_t object_ID; 169 bool visible; 170 bool visible_in_all_rooms; 171 uint32_t layer_mask; 172 float draw_range_begin; 173 float draw_range_end; 174 float extra_margin; 175 176 Rasterizer::InstanceData data; 177 178 Set<Instance *> auto_rooms; 179 Set<Instance *> valid_auto_rooms; 180 Instance *room; 181 List<Instance *>::Element *RE; 182 Instance *baked_light; 183 List<Instance *>::Element *BLE; 184 Instance *sampled_light; 185 bool exterior; 186 187 uint64_t last_render_pass; 188 uint64_t last_frame_pass; 189 190 uint64_t version; // changes to this, and changes to base increase version 191 192 InstanceSet lights; 193 bool light_cache_dirty; 194 195 struct RoomInfo { 196 197 Transform affine_inverse; 198 Room *room; 199 List<Instance *> owned_geometry_instances; 200 List<Instance *> owned_portal_instances; 201 List<Instance *> owned_room_instances; 202 List<Instance *> owned_light_instances; //not used, but just for the sake of it 203 Set<Instance *> disconnected_child_portals; 204 Set<Instance *> owned_autoroom_geometry; 205 uint64_t last_visited_pass; RoomInfoInstance::RoomInfo206 RoomInfo() { last_visited_pass = 0; } 207 }; 208 209 struct PortalInfo { 210 211 Portal *portal; 212 Set<Instance *> candidate_set; 213 Instance *connected; 214 uint64_t last_visited_pass; 215 216 Plane plane_cache; 217 Vector<Vector3> transformed_point_cache; 218 PortalInfoInstance::PortalInfo219 PortalInfo() { 220 connected = NULL; 221 last_visited_pass = 0; 222 } 223 }; 224 225 struct LightInfo { 226 227 RID instance; 228 int light_set_index; 229 uint64_t last_version; 230 uint64_t last_add_pass; 231 List<RID>::Element *D; // directional light in scenario 232 InstanceSet affected; 233 bool enabled; 234 float dtc; //distance to camera, used for sorting 235 LightInfoInstance::LightInfo236 LightInfo() { 237 238 D = NULL; 239 light_set_index = -1; 240 last_add_pass = 0; 241 enabled = true; 242 } 243 }; 244 245 struct BakedLightInfo { 246 247 BakedLight *baked_light; 248 Transform affine_inverse; 249 List<Instance *> owned_instances; 250 }; 251 252 struct BakedLightSamplerInfo { 253 254 Set<Instance *> baked_lights; 255 Set<Instance *> owned_instances; 256 BakedLightSampler *sampler; 257 int resolution; 258 Vector<Color> light_bufer; 259 RID sampled_light; 260 uint64_t last_pass; 261 Transform xform; // viewspace normal to lightspace, might not use one. BakedLightSamplerInfoInstance::BakedLightSamplerInfo262 BakedLightSamplerInfo() { 263 sampler = NULL; 264 last_pass = 0; 265 resolution = 0; 266 } 267 }; 268 269 struct ParticlesInfo { 270 271 RID instance; 272 }; 273 274 RoomInfo *room_info; 275 LightInfo *light_info; 276 ParticlesInfo *particles_info; 277 PortalInfo *portal_info; 278 BakedLightInfo *baked_light_info; 279 BakedLightSamplerInfo *baked_light_sampler_info; 280 InstanceInstance281 Instance() { 282 octree_id = 0; 283 update_next = 0; 284 object_ID = 0; 285 last_render_pass = 0; 286 last_frame_pass = 0; 287 light_info = 0; 288 particles_info = 0; 289 update_next = NULL; 290 update = false; 291 visible = true; 292 data.cast_shadows = SHADOW_CASTING_SETTING_ON; 293 data.receive_shadows = true; 294 data.depth_scale = false; 295 data.billboard = false; 296 data.billboard_y = false; 297 data.baked_light = NULL; 298 data.baked_light_octree_xform = NULL; 299 data.baked_lightmap_id = -1; 300 version = 1; 301 room_info = NULL; 302 room = NULL; 303 RE = NULL; 304 portal_info = NULL; 305 exterior = false; 306 layer_mask = 1; 307 draw_range_begin = 0; 308 draw_range_end = 0; 309 extra_margin = 0; 310 visible_in_all_rooms = false; 311 update_aabb = false; 312 update_materials = false; 313 314 baked_light = NULL; 315 baked_light_info = NULL; 316 baked_light_sampler_info = NULL; 317 sampled_light = NULL; 318 BLE = NULL; 319 320 light_cache_dirty = true; 321 } 322 ~InstanceInstance323 ~Instance() { 324 325 if (light_info) 326 memdelete(light_info); 327 if (particles_info) 328 memdelete(particles_info); 329 if (room_info) 330 memdelete(room_info); 331 if (portal_info) 332 memdelete(portal_info); 333 if (baked_light_info) 334 memdelete(baked_light_info); 335 }; 336 }; 337 338 struct _InstanceLightsort { 339 operator_InstanceLightsort340 bool operator()(const Instance *p_A, const Instance *p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; } 341 }; 342 343 struct Scenario { 344 345 ScenarioDebugMode debug; 346 RID self; 347 // well wtf, balloon allocator is slower? 348 typedef ::Octree<Instance, true> Octree; 349 350 Octree octree; 351 352 List<RID> directional_lights; 353 RID environment; 354 RID fallback_environment; 355 356 Instance *dirty_instances; 357 ScenarioScenario358 Scenario() { 359 dirty_instances = NULL; 360 debug = SCENARIO_DEBUG_DISABLED; 361 } 362 }; 363 364 mutable RID_Owner<Rasterizer::CanvasItemMaterial> canvas_item_material_owner; 365 366 struct CanvasItem : public Rasterizer::CanvasItem { 367 368 RID parent; // canvas it belongs to 369 List<CanvasItem *>::Element *E; 370 RID viewport; 371 int z; 372 bool z_relative; 373 bool sort_y; 374 float opacity; 375 float self_opacity; 376 bool use_parent_material; 377 378 Vector<CanvasItem *> child_items; 379 CanvasItemCanvasItem380 CanvasItem() { 381 E = NULL; 382 z = 0; 383 opacity = 1; 384 self_opacity = 1; 385 sort_y = false; 386 use_parent_material = false; 387 z_relative = true; 388 } 389 }; 390 391 struct CanvasItemPtrSort { 392 operatorCanvasItemPtrSort393 _FORCE_INLINE_ bool operator()(const CanvasItem *p_left, const CanvasItem *p_right) const { 394 395 if (Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON) 396 return p_left->xform.elements[2].x < p_right->xform.elements[2].x; 397 else 398 return p_left->xform.elements[2].y < p_right->xform.elements[2].y; 399 } 400 }; 401 402 struct CanvasLightOccluder; 403 404 struct CanvasLightOccluderPolygon { 405 406 bool active; 407 Rect2 aabb; 408 CanvasOccluderPolygonCullMode cull_mode; 409 RID occluder; 410 Set<Rasterizer::CanvasLightOccluderInstance *> owners; 411 CanvasLightOccluderPolygonCanvasLightOccluderPolygon412 CanvasLightOccluderPolygon() { 413 active = false; 414 cull_mode = CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; 415 } 416 }; 417 418 RID_Owner<CanvasLightOccluderPolygon> canvas_light_occluder_polygon_owner; 419 420 RID_Owner<Rasterizer::CanvasLightOccluderInstance> canvas_light_occluder_owner; 421 422 struct CanvasLight; 423 424 struct Canvas { 425 426 Set<RID> viewports; 427 struct ChildItem { 428 429 Point2 mirror; 430 CanvasItem *item; 431 }; 432 433 Set<Rasterizer::CanvasLight *> lights; 434 Set<Rasterizer::CanvasLightOccluderInstance *> occluders; 435 436 Vector<ChildItem> child_items; 437 Color modulate; 438 find_itemCanvas439 int find_item(CanvasItem *p_item) { 440 for (int i = 0; i < child_items.size(); i++) { 441 if (child_items[i].item == p_item) 442 return i; 443 } 444 return -1; 445 } erase_itemCanvas446 void erase_item(CanvasItem *p_item) { 447 int idx = find_item(p_item); 448 if (idx >= 0) 449 child_items.remove(idx); 450 } 451 CanvasCanvas452 Canvas() { modulate = Color(1, 1, 1, 1); } 453 }; 454 455 RID_Owner<Rasterizer::CanvasLight> canvas_light_owner; 456 457 struct Viewport { 458 459 RID self; 460 RID parent; 461 462 VisualServer::ViewportRect rect; 463 RID camera; 464 RID scenario; 465 RID viewport_data; 466 467 RenderTargetUpdateMode render_target_update_mode; 468 RID render_target; 469 RID render_target_texture; 470 471 Rect2 rt_to_screen_rect; 472 473 bool hide_scenario; 474 bool hide_canvas; 475 bool transparent_bg; 476 bool queue_capture; 477 bool render_target_vflip; 478 bool render_target_clear_on_new_frame; 479 bool render_target_clear; 480 bool disable_environment; 481 482 Image capture; 483 484 bool rendered_in_prev_frame; 485 486 struct CanvasKey { 487 488 int layer; 489 RID canvas; 490 bool operator<(const CanvasKey &p_canvas) const { 491 if (layer == p_canvas.layer) return canvas < p_canvas.canvas; 492 return layer < p_canvas.layer; 493 } CanvasKeyViewport::CanvasKey494 CanvasKey() { layer = 0; } CanvasKeyViewport::CanvasKey495 CanvasKey(const RID &p_canvas, int p_layer) { 496 canvas = p_canvas; 497 layer = p_layer; 498 } 499 }; 500 501 struct CanvasData { 502 503 Canvas *canvas; 504 Matrix32 transform; 505 int layer; 506 }; 507 508 Matrix32 global_transform; 509 510 Map<RID, CanvasData> canvas_map; 511 512 SelfList<Viewport> update_list; 513 ViewportViewport514 Viewport() : 515 update_list(this) { 516 transparent_bg = false; 517 render_target_update_mode = RENDER_TARGET_UPDATE_WHEN_VISIBLE; 518 queue_capture = false; 519 rendered_in_prev_frame = false; 520 render_target_vflip = false; 521 render_target_clear_on_new_frame = true; 522 render_target_clear = true; 523 disable_environment = false; 524 } 525 }; 526 527 SelfList<Viewport>::List viewport_update_list; 528 529 Map<RID, int> screen_viewports; 530 531 struct CullRange { 532 533 Plane nearp; 534 float min, max; 535 float z_near, z_far; 536 add_aabbCullRange537 void add_aabb(const AABB &p_aabb) { 538 } 539 }; 540 541 struct Cursor { 542 543 Point2 pos; 544 float rot; 545 RID texture; 546 Point2 center; 547 bool visible; 548 Rect2 region; CursorCursor549 Cursor() { 550 551 rot = 0; 552 visible = false; 553 region = Rect2(); 554 }; 555 }; 556 557 Rect2 canvas_clip; 558 Color clear_color; 559 560 static void *instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int); 561 static void instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *); 562 563 Instance *instance_cull_result[MAX_INSTANCE_CULL]; 564 Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps 565 Instance *light_cull_result[MAX_LIGHTS_CULLED]; 566 int light_cull_count; 567 568 Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS]; 569 int exterior_portal_cull_count; 570 bool exterior_visited; 571 572 Instance *light_sampler_cull_result[MAX_LIGHT_SAMPLERS]; 573 int light_samplers_culled; 574 575 Instance *room_cull_result[MAX_ROOM_CULL]; 576 int room_cull_count; 577 bool room_cull_enabled; 578 bool light_discard_enabled; 579 bool shadows_enabled; 580 int black_margin[4]; 581 RID black_image[4]; 582 583 Vector<Vector3> aabb_random_points; 584 Vector<Vector3> transformed_aabb_random_points; 585 586 void _instance_validate_autorooms(Instance *p_geometry); 587 588 void _portal_disconnect(Instance *p_portal, bool p_cleanup = false); 589 void _portal_attempt_connect(Instance *p_portal); 590 void _dependency_queue_update(RID p_rid, bool p_update_aabb = false, bool p_update_materials = false); 591 _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance, bool p_update_aabb = false, bool p_update_materials = false); 592 void _update_instances(); 593 void _update_instance_aabb(Instance *p_instance); 594 void _update_instance(Instance *p_instance); 595 void _free_attached_instances(RID p_rid, bool p_free_scenario = false); 596 void _clean_up_owner(RID_OwnerBase *p_owner, String p_type); 597 598 Instance *instance_update_list; 599 600 //RID default_scenario; 601 //RID default_viewport; 602 603 RID test_cube; 604 605 mutable RID_Owner<Room> room_owner; 606 mutable RID_Owner<Portal> portal_owner; 607 608 mutable RID_Owner<BakedLight> baked_light_owner; 609 mutable RID_Owner<BakedLightSampler> baked_light_sampler_owner; 610 611 mutable RID_Owner<Camera> camera_owner; 612 mutable RID_Owner<Viewport> viewport_owner; 613 614 mutable RID_Owner<Scenario> scenario_owner; 615 mutable RID_Owner<Instance> instance_owner; 616 617 mutable RID_Owner<Canvas> canvas_owner; 618 mutable RID_Owner<CanvasItem> canvas_item_owner; 619 620 Map<RID, Set<RID> > instance_dependency_map; 621 Map<RID, Set<Instance *> > skeleton_dependency_map; 622 623 ViewportRect viewport_rect; 624 _FORCE_INLINE_ void _instance_draw(Instance *p_instance); 625 626 bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to); 627 void _cull_portal(Camera *p_camera, Instance *p_portal, Instance *p_from_portal); 628 void _cull_room(Camera *p_camera, Instance *p_room, Instance *p_from_portal = NULL); 629 void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace); 630 631 void _render_no_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario); 632 void _render_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario); 633 static void _render_canvas_item_viewport(VisualServer *p_self, void *p_vp, const Rect2 &p_rect); 634 void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); 635 void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner); 636 void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights); 637 void _light_mask_canvas_items(int p_z, Rasterizer::CanvasItem *p_canvas_item, Rasterizer::CanvasLight *p_masked_lights); 638 639 Vector<Vector3> _camera_generate_endpoints(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max); 640 Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max); 641 642 void _light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range); 643 void _light_instance_update_pssm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range); 644 645 void _light_instance_update_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range); 646 647 uint64_t render_pass; 648 int changes; 649 bool draw_extra_frame; 650 651 void _draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera); 652 void _draw_viewport(Viewport *p_viewport, int p_ofs_x, int p_ofs_y, int p_parent_w, int p_parent_h); 653 void _draw_viewports(); 654 void _draw_cursors_and_margins(); 655 656 Rasterizer *rasterizer; 657 658 public: 659 virtual RID texture_create(); 660 virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); 661 virtual void texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side = CUBEMAP_LEFT); 662 virtual Image texture_get_data(RID p_texture, CubeMapSide p_cube_side = CUBEMAP_LEFT) const; 663 virtual void texture_set_flags(RID p_texture, uint32_t p_flags); 664 virtual uint32_t texture_get_flags(RID p_texture) const; 665 virtual Image::Format texture_get_format(RID p_texture) const; 666 virtual uint32_t texture_get_width(RID p_texture) const; 667 virtual uint32_t texture_get_height(RID p_texture) const; 668 virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); 669 virtual bool texture_can_stream(RID p_texture) const; 670 virtual void texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const; 671 672 virtual void texture_set_path(RID p_texture, const String &p_path); 673 virtual String texture_get_path(RID p_texture) const; 674 675 virtual void texture_debug_usage(List<TextureInfo> *r_info); 676 677 virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable); 678 679 /* SHADER API */ 680 681 virtual RID shader_create(ShaderMode p_mode = SHADER_MATERIAL); 682 683 virtual void shader_set_mode(RID p_shader, ShaderMode p_mode); 684 virtual ShaderMode shader_get_mode(RID p_shader) const; 685 686 virtual void shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs = 0, int p_fragment_ofs = 0, int p_light_ofs = 0); 687 virtual String shader_get_vertex_code(RID p_shader) const; 688 virtual String shader_get_fragment_code(RID p_shader) const; 689 virtual String shader_get_light_code(RID p_shader) const; 690 691 virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; 692 693 virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture); 694 virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const; 695 696 /* COMMON MATERIAL API */ 697 698 virtual RID material_create(); 699 700 virtual void material_set_shader(RID p_shader_material, RID p_shader); 701 virtual RID material_get_shader(RID p_shader_material) const; 702 703 virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); 704 virtual Variant material_get_param(RID p_material, const StringName &p_param) const; 705 706 virtual void material_set_flag(RID p_material, MaterialFlag p_flag, bool p_enabled); 707 virtual bool material_get_flag(RID p_material, MaterialFlag p_flag) const; 708 709 virtual void material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode); 710 virtual MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const; 711 712 virtual void material_set_blend_mode(RID p_material, MaterialBlendMode p_mode); 713 virtual MaterialBlendMode material_get_blend_mode(RID p_material) const; 714 715 virtual void material_set_line_width(RID p_material, float p_line_width); 716 virtual float material_get_line_width(RID p_material) const; 717 718 /* FIXED MATERIAL */ 719 720 virtual RID fixed_material_create(); 721 722 virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled); 723 virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const; 724 725 virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant &p_value); 726 virtual Variant fixed_material_get_param(RID p_material, FixedMaterialParam p_parameter) const; 727 728 virtual void fixed_material_set_texture(RID p_material, FixedMaterialParam p_parameter, RID p_texture); 729 virtual RID fixed_material_get_texture(RID p_material, FixedMaterialParam p_parameter) const; 730 731 virtual void fixed_material_set_texcoord_mode(RID p_material, FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode); 732 virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, FixedMaterialParam p_parameter) const; 733 734 virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform); 735 virtual Transform fixed_material_get_uv_transform(RID p_material) const; 736 737 virtual void fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader); 738 virtual FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const; 739 740 virtual void fixed_material_set_point_size(RID p_material, float p_size); 741 virtual float fixed_material_get_point_size(RID p_material) const; 742 743 /* SURFACE API */ 744 virtual RID mesh_create(); 745 746 virtual void mesh_set_morph_target_count(RID p_mesh, int p_amount); 747 virtual int mesh_get_morph_target_count(RID p_mesh) const; 748 749 virtual void mesh_set_morph_target_mode(RID p_mesh, MorphTargetMode p_mode); 750 virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const; 751 752 virtual void mesh_add_custom_surface(RID p_mesh, const Variant &p_dat); //this is used by each platform in a different way 753 754 virtual void mesh_add_surface(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alpha_sort = false); 755 virtual Array mesh_get_surface_arrays(RID p_mesh, int p_surface) const; 756 virtual Array mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const; 757 758 virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false); 759 virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; 760 761 virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; 762 virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; 763 virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; 764 virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; 765 766 virtual void mesh_remove_surface(RID p_mesh, int p_index); 767 virtual int mesh_get_surface_count(RID p_mesh) const; 768 769 virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); 770 virtual AABB mesh_get_custom_aabb(RID p_mesh) const; 771 772 virtual void mesh_clear(RID p_mesh); 773 774 /* MULTIMESH API */ 775 776 virtual RID multimesh_create(); 777 virtual void multimesh_set_instance_count(RID p_multimesh, int p_count); 778 virtual int multimesh_get_instance_count(RID p_multimesh) const; 779 780 virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); 781 virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb); 782 virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); 783 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); 784 785 virtual RID multimesh_get_mesh(RID p_multimesh) const; 786 virtual AABB multimesh_get_aabb(RID p_multimesh, const AABB &p_aabb) const; 787 virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; 788 virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; 789 790 virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); 791 virtual int multimesh_get_visible_instances(RID p_multimesh) const; 792 793 /* IMMEDIATE API */ 794 795 virtual RID immediate_create(); 796 virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()); 797 virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex); 798 virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal); 799 virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent); 800 virtual void immediate_color(RID p_immediate, const Color &p_color); 801 virtual void immediate_uv(RID p_immediate, const Vector2 &p_uv); 802 virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv); 803 virtual void immediate_end(RID p_immediate); 804 virtual void immediate_clear(RID p_immediate); 805 virtual void immediate_set_material(RID p_immediate, RID p_material); 806 virtual RID immediate_get_material(RID p_immediate) const; 807 808 /* PARTICLES API */ 809 810 virtual RID particles_create(); 811 812 virtual void particles_set_amount(RID p_particles, int p_amount); 813 virtual int particles_get_amount(RID p_particles) const; 814 815 virtual void particles_set_emitting(RID p_particles, bool p_emitting); 816 virtual bool particles_is_emitting(RID p_particles) const; 817 818 virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility); 819 virtual AABB particles_get_visibility_aabb(RID p_particles) const; 820 821 virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents); 822 virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; 823 824 virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity); 825 virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const; 826 827 virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points); 828 virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const; 829 830 virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal); 831 virtual Vector3 particles_get_gravity_normal(RID p_particles) const; 832 833 virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable, float p_value); 834 virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const; 835 836 virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable, float p_randomness); 837 virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const; 838 839 virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); 840 virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const; 841 842 virtual void particles_set_color_phases(RID p_particles, int p_phases); 843 virtual int particles_get_color_phases(RID p_particles) const; 844 845 virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color); 846 virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; 847 848 virtual void particles_set_attractors(RID p_particles, int p_attractors); 849 virtual int particles_get_attractors(RID p_particles) const; 850 851 virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos); 852 virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const; 853 854 virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); 855 virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const; 856 857 virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false); 858 virtual RID particles_get_material(RID p_particles) const; 859 860 virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable); 861 virtual bool particles_has_height_from_velocity(RID p_particles) const; 862 863 virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); 864 virtual bool particles_is_using_local_coordinates(RID p_particles) const; 865 866 /* Light API */ 867 868 virtual RID light_create(LightType p_type); 869 virtual LightType light_get_type(RID p_light) const; 870 871 virtual void light_set_color(RID p_light, LightColor p_type, const Color &p_color); 872 virtual Color light_get_color(RID p_light, LightColor p_type) const; 873 874 virtual void light_set_shadow(RID p_light, bool p_enabled); 875 virtual bool light_has_shadow(RID p_light) const; 876 877 virtual void light_set_volumetric(RID p_light, bool p_enabled); 878 virtual bool light_is_volumetric(RID p_light) const; 879 880 virtual void light_set_projector(RID p_light, RID p_texture); 881 virtual RID light_get_projector(RID p_light) const; 882 883 virtual void light_set_param(RID p_light, LightParam p_var, float p_value); 884 virtual float light_get_param(RID p_light, LightParam p_var) const; 885 886 virtual void light_set_operator(RID p_light, LightOp p_op); 887 virtual LightOp light_get_operator(RID p_light) const; 888 889 virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode); 890 virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const; 891 892 virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode); 893 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const; 894 virtual void light_directional_set_shadow_param(RID p_light, LightDirectionalShadowParam p_param, float p_value); 895 virtual float light_directional_get_shadow_param(RID p_light, LightDirectionalShadowParam p_param) const; 896 897 /* SKELETON API */ 898 899 virtual RID skeleton_create(); 900 virtual void skeleton_resize(RID p_skeleton, int p_bones); 901 virtual int skeleton_get_bone_count(RID p_skeleton) const; 902 virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); 903 virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone); 904 905 /* ROOM API */ 906 907 virtual RID room_create(); 908 virtual void room_set_bounds(RID p_room, const BSP_Tree &p_bounds); 909 virtual BSP_Tree room_get_bounds(RID p_room) const; 910 911 /* PORTAL API */ 912 913 virtual RID portal_create(); 914 virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape); 915 virtual Vector<Point2> portal_get_shape(RID p_portal) const; 916 virtual void portal_set_enabled(RID p_portal, bool p_enabled); 917 virtual bool portal_is_enabled(RID p_portal) const; 918 virtual void portal_set_disable_distance(RID p_portal, float p_distance); 919 virtual float portal_get_disable_distance(RID p_portal) const; 920 virtual void portal_set_disabled_color(RID p_portal, const Color &p_color); 921 virtual Color portal_get_disabled_color(RID p_portal) const; 922 virtual void portal_set_connect_range(RID p_portal, float p_range); 923 virtual float portal_get_connect_range(RID p_portal) const; 924 925 /* BAKED LIGHT */ 926 927 virtual RID baked_light_create(); 928 929 virtual void baked_light_set_mode(RID p_baked_light, BakedLightMode p_mode); 930 virtual BakedLightMode baked_light_get_mode(RID p_baked_light) const; 931 932 virtual void baked_light_set_octree(RID p_baked_light, const DVector<uint8_t> p_octree); 933 virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const; 934 935 virtual void baked_light_set_light(RID p_baked_light, const DVector<uint8_t> p_light); 936 virtual DVector<uint8_t> baked_light_get_light(RID p_baked_light) const; 937 938 virtual void baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler); 939 virtual DVector<int> baked_light_get_sampler_octree(RID p_baked_light) const; 940 941 virtual void baked_light_set_lightmap_multiplier(RID p_baked_light, float p_multiplier); 942 virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const; 943 944 virtual void baked_light_add_lightmap(RID p_baked_light, const RID p_texture, int p_id); 945 virtual void baked_light_clear_lightmaps(RID p_baked_light); 946 947 virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled); 948 virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const; 949 950 virtual void baked_light_set_realtime_color(RID p_baked_light, const Color &p_color); 951 virtual Color baked_light_get_realtime_color(RID p_baked_light) const; 952 953 virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy); 954 virtual float baked_light_get_realtime_energy(RID p_baked_light) const; 955 956 /* BAKED LIGHT SAMPLER */ 957 958 virtual RID baked_light_sampler_create(); 959 960 virtual void baked_light_sampler_set_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param, float p_value); 961 virtual float baked_light_sampler_get_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param) const; 962 963 virtual void baked_light_sampler_set_resolution(RID p_baked_light_sampler, int p_resolution); 964 virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const; 965 966 /* CAMERA API */ 967 968 virtual RID camera_create(); 969 virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far); 970 virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far); 971 virtual void camera_set_transform(RID p_camera, const Transform &p_transform); 972 973 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers); 974 virtual uint32_t camera_get_visible_layers(RID p_camera) const; 975 976 virtual void camera_set_environment(RID p_camera, RID p_env); 977 virtual RID camera_get_environment(RID p_camera) const; 978 979 virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable); 980 virtual bool camera_is_using_vertical_aspect(RID p_camera, bool p_enable) const; 981 982 /* VIEWPORT API */ 983 984 virtual RID viewport_create(); 985 986 virtual void viewport_attach_to_screen(RID p_viewport, int p_screen = 0); 987 virtual void viewport_detach(RID p_viewport); 988 989 virtual void viewport_set_as_render_target(RID p_viewport, bool p_enable); 990 virtual void viewport_set_render_target_update_mode(RID p_viewport, RenderTargetUpdateMode p_mode); 991 virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const; 992 virtual RID viewport_get_render_target_texture(RID p_viewport) const; 993 virtual void viewport_set_render_target_vflip(RID p_viewport, bool p_enable); 994 virtual bool viewport_get_render_target_vflip(RID p_viewport) const; 995 virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport, bool p_enable); 996 virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const; 997 virtual void viewport_render_target_clear(RID p_viewport); 998 virtual void viewport_set_render_target_to_screen_rect(RID p_viewport, const Rect2 &p_rect); 999 1000 virtual void viewport_queue_screen_capture(RID p_viewport); 1001 virtual Image viewport_get_screen_capture(RID p_viewport) const; 1002 1003 virtual void viewport_set_rect(RID p_viewport, const ViewportRect &p_rect); 1004 virtual ViewportRect viewport_get_rect(RID p_viewport) const; 1005 1006 virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide); 1007 virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide); 1008 virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable); 1009 virtual void viewport_attach_camera(RID p_viewport, RID p_camera); 1010 virtual void viewport_set_scenario(RID p_viewport, RID p_scenario); 1011 1012 virtual RID viewport_get_attached_camera(RID p_viewport) const; 1013 virtual RID viewport_get_scenario(RID p_viewport) const; 1014 virtual void viewport_attach_canvas(RID p_viewport, RID p_canvas); 1015 virtual void viewport_remove_canvas(RID p_viewport, RID p_canvas); 1016 virtual void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Matrix32 &p_offset); 1017 virtual Matrix32 viewport_get_canvas_transform(RID p_viewport, RID p_canvas) const; 1018 virtual void viewport_set_global_canvas_transform(RID p_viewport, const Matrix32 &p_transform); 1019 virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const; 1020 virtual void viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer); 1021 virtual void viewport_set_transparent_background(RID p_viewport, bool p_enabled); 1022 virtual bool viewport_has_transparent_background(RID p_viewport) const; 1023 1024 /* ENVIRONMENT API */ 1025 1026 virtual RID environment_create(); 1027 1028 virtual void environment_set_background(RID p_env, EnvironmentBG p_bg); 1029 virtual EnvironmentBG environment_get_background(RID p_env) const; 1030 1031 virtual void environment_set_background_param(RID p_env, EnvironmentBGParam p_param, const Variant &p_value); 1032 virtual Variant environment_get_background_param(RID p_env, EnvironmentBGParam p_param) const; 1033 1034 virtual void environment_set_enable_fx(RID p_env, EnvironmentFx p_effect, bool p_enabled); 1035 virtual bool environment_is_fx_enabled(RID p_env, EnvironmentFx p_effect) const; 1036 1037 virtual void environment_fx_set_param(RID p_env, EnvironmentFxParam p_effect, const Variant &p_param); 1038 virtual Variant environment_fx_get_param(RID p_env, EnvironmentFxParam p_effect) const; 1039 1040 /* SCENARIO API */ 1041 1042 virtual RID scenario_create(); 1043 1044 virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode); 1045 virtual void scenario_set_environment(RID p_scenario, RID p_environment); 1046 virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const; 1047 virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment); 1048 1049 /* INSTANCING API */ 1050 1051 virtual RID instance_create(); 1052 1053 virtual void instance_set_base(RID p_instance, RID p_base); 1054 virtual RID instance_get_base(RID p_instance) const; 1055 1056 virtual void instance_set_scenario(RID p_instance, RID p_scenario); 1057 virtual RID instance_get_scenario(RID p_instance) const; 1058 1059 virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask); 1060 virtual uint32_t instance_get_layer_mask(RID p_instance) const; 1061 1062 virtual AABB instance_get_base_aabb(RID p_instance) const; 1063 1064 virtual void instance_attach_object_instance_ID(RID p_instance, uint32_t p_ID); 1065 virtual uint32_t instance_get_object_instance_ID(RID p_instance) const; 1066 1067 virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton); 1068 virtual RID instance_get_skeleton(RID p_instance) const; 1069 1070 virtual void instance_set_morph_target_weight(RID p_instance, int p_shape, float p_weight); 1071 virtual float instance_get_morph_target_weight(RID p_instance, int p_shape) const; 1072 1073 virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material); 1074 1075 virtual void instance_set_transform(RID p_instance, const Transform &p_transform); 1076 virtual Transform instance_get_transform(RID p_instance) const; 1077 1078 virtual void instance_set_exterior(RID p_instance, bool p_enabled); 1079 virtual bool instance_is_exterior(RID p_instance) const; 1080 1081 virtual void instance_set_room(RID p_instance, RID p_room); 1082 virtual RID instance_get_room(RID p_instance) const; 1083 1084 virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin); 1085 virtual real_t instance_get_extra_visibility_margin(RID p_instance) const; 1086 1087 virtual Vector<RID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const; 1088 virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; 1089 virtual Vector<RID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const; 1090 1091 virtual void instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled); 1092 virtual bool instance_geometry_get_flag(RID p_instance, InstanceFlags p_flags) const; 1093 1094 virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting); 1095 virtual VS::ShadowCastingSetting instance_geometry_get_cast_shadows_setting(RID p_instance) const; 1096 1097 virtual void instance_geometry_set_material_override(RID p_instance, RID p_material); 1098 virtual RID instance_geometry_get_material_override(RID p_instance) const; 1099 1100 virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max); 1101 virtual float instance_geometry_get_draw_range_max(RID p_instance) const; 1102 virtual float instance_geometry_get_draw_range_min(RID p_instance) const; 1103 1104 virtual void instance_geometry_set_baked_light(RID p_instance, RID p_baked_light); 1105 virtual RID instance_geometry_get_baked_light(RID p_instance) const; 1106 1107 virtual void instance_geometry_set_baked_light_sampler(RID p_instance, RID p_baked_light_sampler); 1108 virtual RID instance_geometry_get_baked_light_sampler(RID p_instance) const; 1109 1110 virtual void instance_geometry_set_baked_light_texture_index(RID p_instance, int p_tex_id); 1111 virtual int instance_geometry_get_baked_light_texture_index(RID p_instance) const; 1112 1113 virtual void instance_light_set_enabled(RID p_instance, bool p_enabled); 1114 virtual bool instance_light_is_enabled(RID p_instance) const; 1115 1116 /* CANVAS (2D) */ 1117 1118 virtual RID canvas_create(); 1119 virtual void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring); 1120 virtual Point2 canvas_get_item_mirroring(RID p_canvas, RID p_item) const; 1121 virtual void canvas_set_modulate(RID p_canvas, const Color &p_color); 1122 1123 virtual RID canvas_item_create(); 1124 1125 virtual void canvas_item_set_parent(RID p_item, RID p_parent_item); 1126 virtual RID canvas_item_get_parent(RID p_canvas_item) const; 1127 1128 virtual void canvas_item_set_visible(RID p_item, bool p_visible); 1129 virtual bool canvas_item_is_visible(RID p_item) const; 1130 1131 virtual void canvas_item_set_blend_mode(RID p_canvas_item, MaterialBlendMode p_blend); 1132 virtual void canvas_item_set_light_mask(RID p_canvas_item, int p_mask); 1133 1134 //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect); 1135 virtual void canvas_item_set_transform(RID p_item, const Matrix32 &p_transform); 1136 virtual void canvas_item_set_clip(RID p_item, bool p_clip); 1137 virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable); 1138 virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()); 1139 virtual void canvas_item_set_opacity(RID p_item, float p_opacity); 1140 virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const; 1141 virtual void canvas_item_set_on_top(RID p_item, bool p_on_top); 1142 virtual bool canvas_item_is_on_top(RID p_item) const; 1143 1144 virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity); 1145 virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const; 1146 1147 virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport); 1148 1149 virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); 1150 virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); 1151 virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color); 1152 virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); 1153 virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); 1154 virtual void canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)); 1155 virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0); 1156 virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()); 1157 virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1); 1158 virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int *p_indices, const Point2 *p_points, const Color *p_colors, const Point2 *p_uvs = NULL, RID p_texture = RID()); 1159 virtual void canvas_item_add_set_transform(RID p_item, const Matrix32 &p_transform); 1160 virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend); 1161 virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); 1162 virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); 1163 virtual void canvas_item_set_z(RID p_item, int p_z); 1164 virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); 1165 virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); 1166 1167 virtual void canvas_item_set_material(RID p_item, RID p_material); 1168 virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable); 1169 1170 virtual RID canvas_light_create(); 1171 virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas); 1172 virtual void canvas_light_set_enabled(RID p_light, bool p_enabled); 1173 virtual void canvas_light_set_transform(RID p_light, const Matrix32 &p_transform); 1174 virtual void canvas_light_set_scale(RID p_light, float p_scale); 1175 virtual void canvas_light_set_texture(RID p_light, RID p_texture); 1176 virtual void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset); 1177 virtual void canvas_light_set_color(RID p_light, const Color &p_color); 1178 virtual void canvas_light_set_height(RID p_light, float p_height); 1179 virtual void canvas_light_set_energy(RID p_light, float p_energy); 1180 virtual void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z); 1181 virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer); 1182 virtual void canvas_light_set_item_mask(RID p_light, int p_mask); 1183 virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask); 1184 1185 virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode); 1186 virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); 1187 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); 1188 virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); 1189 virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color); 1190 1191 virtual RID canvas_light_occluder_create(); 1192 virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas); 1193 virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled); 1194 virtual void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon); 1195 virtual void canvas_light_occluder_set_transform(RID p_occluder, const Matrix32 &p_xform); 1196 virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask); 1197 1198 virtual RID canvas_occluder_polygon_create(); 1199 virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2> &p_shape, bool p_close); 1200 virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const DVector<Vector2> &p_shape); 1201 virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode); 1202 1203 virtual void canvas_item_clear(RID p_item); 1204 virtual void canvas_item_raise(RID p_item); 1205 1206 /* CANVAS ITEM MATERIAL */ 1207 1208 virtual RID canvas_item_material_create(); 1209 virtual void canvas_item_material_set_shader(RID p_material, RID p_shader); 1210 virtual void canvas_item_material_set_shader_param(RID p_material, const StringName &p_param, const Variant &p_value); 1211 virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName &p_param) const; 1212 virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode); 1213 1214 /* BLACK BARS */ 1215 1216 virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom); 1217 virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom); 1218 1219 /* FREE */ 1220 1221 virtual void free(RID p_rid); 1222 1223 /* CUSTOM SHADE MODEL */ 1224 1225 virtual void custom_shade_model_set_shader(int p_model, RID p_shader); 1226 virtual RID custom_shade_model_get_shader(int p_model) const; 1227 virtual void custom_shade_model_set_name(int p_model, const String &p_name); 1228 virtual String custom_shade_model_get_name(int p_model) const; 1229 virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info); 1230 virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const; 1231 1232 /* EVENT QUEUING */ 1233 1234 virtual void draw(); 1235 virtual void sync(); 1236 1237 virtual void init(); 1238 virtual void finish(); 1239 1240 virtual bool has_changed() const; 1241 1242 /* RENDER INFO */ 1243 1244 virtual int get_render_info(RenderInfo p_info); 1245 virtual bool has_feature(Features p_feature) const; 1246 1247 RID get_test_cube(); 1248 1249 virtual void set_boot_image(const Image &p_image, const Color &p_color, bool p_scale); 1250 virtual void set_default_clear_color(const Color &p_color); 1251 virtual Color get_default_clear_color() const; 1252 1253 virtual void set_time_scale(float p_scale); 1254 1255 VisualServerRaster(Rasterizer *p_rasterizer); 1256 ~VisualServerRaster(); 1257 }; 1258 1259 #endif 1260