1 /*************************************************************************/
2 /* core_string_names.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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13 /* "Software"), to deal in the Software without restriction, including */
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17 /* the following conditions: */
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24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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29 /*************************************************************************/
30 #include "core_string_names.h"
31
32 CoreStringNames *CoreStringNames::singleton = NULL;
33
CoreStringNames()34 CoreStringNames::CoreStringNames() {
35
36 _free = StaticCString::create("free");
37 changed = StaticCString::create("changed");
38 _meta = StaticCString::create("__meta__");
39 _script = StaticCString::create("script/script");
40 script_changed = StaticCString::create("script_changed");
41 ___pdcdata = StaticCString::create("___pdcdata");
42 __getvar = StaticCString::create("__getvar");
43 _iter_init = StaticCString::create("_iter_init");
44 _iter_next = StaticCString::create("_iter_next");
45 _iter_get = StaticCString::create("_iter_get");
46 get_rid = StaticCString::create("get_rid");
47 }
48