1 /*************************************************************************/ 2 /* path_db.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef PATH_DB_H 31 #define PATH_DB_H 32 33 #include "string_db.h" 34 #include "ustring.h" 35 /** 36 @author Juan Linietsky <reduzio@gmail.com> 37 */ 38 39 class NodePath { 40 41 struct Data { 42 43 SafeRefCount refcount; 44 StringName property; 45 Vector<StringName> path; 46 Vector<StringName> subpath; 47 bool absolute; 48 }; 49 50 Data *data; 51 void unref(); 52 53 public: get_sname()54 _FORCE_INLINE_ StringName get_sname() const { 55 56 if (data && data->path.size() == 1 && data->subpath.empty() && !data->property) { 57 return data->path[0]; 58 } else { 59 return operator String(); 60 } 61 } 62 63 bool is_absolute() const; 64 int get_name_count() const; 65 StringName get_name(int p_idx) const; 66 int get_subname_count() const; 67 StringName get_subname(int p_idx) const; 68 Vector<StringName> get_names() const; 69 Vector<StringName> get_subnames() const; 70 71 NodePath rel_path_to(const NodePath &p_np) const; 72 73 void prepend_period(); 74 75 StringName get_property() const; 76 77 NodePath get_parent() const; 78 79 uint32_t hash() const; 80 81 operator String() const; 82 bool is_empty() const; 83 84 bool operator==(const NodePath &p_path) const; 85 bool operator!=(const NodePath &p_path) const; 86 void operator=(const NodePath &p_path); 87 88 void simplify(); 89 NodePath simplified() const; 90 91 NodePath(const Vector<StringName> &p_path, bool p_absolute, const String &p_property = ""); 92 NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute, const String &p_property = ""); 93 NodePath(const NodePath &p_path); 94 NodePath(const String &p_path); 95 NodePath(); 96 ~NodePath(); 97 }; 98 99 #endif 100