1 /*************************************************************************/
2 /*  script_debugger_local.h                                              */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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29 /*************************************************************************/
30 #ifndef SCRIPT_DEBUGGER_LOCAL_H
31 #define SCRIPT_DEBUGGER_LOCAL_H
32 
33 #include "script_language.h"
34 
35 class ScriptDebuggerLocal : public ScriptDebugger {
36 
37 	bool profiling;
38 	float frame_time, idle_time, fixed_time, fixed_frame_time;
39 	uint64_t idle_accum;
40 
41 	Vector<ScriptLanguage::ProfilingInfo> pinfo;
42 
43 public:
44 	void debug(ScriptLanguage *p_script, bool p_can_continue);
45 	virtual void send_message(const String &p_message, const Array &p_args);
46 
is_profiling()47 	virtual bool is_profiling() const { return profiling; }
add_profiling_frame_data(const StringName & p_name,const Array & p_data)48 	virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) {}
49 
50 	virtual void idle_poll();
51 
52 	virtual void profiling_start();
53 	virtual void profiling_end();
54 	virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time);
55 
56 	ScriptDebuggerLocal();
57 };
58 
59 #endif // SCRIPT_DEBUGGER_LOCAL_H
60