1 /*************************************************************************/ 2 /* rich_text_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef RICH_TEXT_EDITOR_PLUGIN_H 31 #define RICH_TEXT_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/gui/file_dialog.h" 36 #include "scene/gui/rich_text_label.h" 37 38 /** 39 @author Juan Linietsky <reduzio@gmail.com> 40 */ 41 42 class RichTextEditor : public Control { 43 44 OBJ_TYPE(RichTextEditor, Control); 45 46 friend class RichTextEditorPlugin; 47 48 enum { 49 50 PARSE_BBCODE, 51 CLEAR 52 }; 53 54 Panel *panel; 55 MenuButton *options; 56 RichTextLabel *node; 57 EditorFileDialog *file_dialog; 58 59 void _file_selected(const String &p_path); 60 void _menu_option(int p_option); 61 62 protected: 63 void _notification(int p_what); 64 void _node_removed(Node *p_node); 65 static void _bind_methods(); 66 67 public: 68 void edit(Node *p_rich_text); 69 RichTextEditor(); 70 }; 71 72 class RichTextEditorPlugin : public EditorPlugin { 73 74 OBJ_TYPE(RichTextEditorPlugin, EditorPlugin); 75 76 RichTextEditor *rich_text_editor; 77 EditorNode *editor; 78 79 public: get_name()80 virtual String get_name() const { return "RichText"; } has_main_screen()81 bool has_main_screen() const { return false; } 82 virtual void edit(Object *p_node); 83 virtual bool handles(Object *p_node) const; 84 virtual void make_visible(bool p_visible); 85 86 RichTextEditorPlugin(EditorNode *p_node); 87 ~RichTextEditorPlugin(); 88 }; 89 90 #endif // RICH_TEXT_EDITOR_PLUGIN_H 91