1 /*************************************************************************/
2 /*  camera_2d.cpp                                                        */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 #include "camera_2d.h"
31 #include "scene/scene_string_names.h"
32 #include "servers/visual_server.h"
33 
_update_scroll()34 void Camera2D::_update_scroll() {
35 
36 	if (!is_inside_tree())
37 		return;
38 
39 	if (get_tree()->is_editor_hint()) {
40 		update(); //will just be drawn
41 		return;
42 	}
43 
44 	if (current) {
45 
46 		ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
47 
48 		Matrix32 xform = get_camera_transform();
49 
50 		if (viewport) {
51 			viewport->set_canvas_transform(xform);
52 		}
53 		get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform);
54 	};
55 }
56 
set_zoom(const Vector2 & p_zoom)57 void Camera2D::set_zoom(const Vector2 &p_zoom) {
58 
59 	zoom = p_zoom;
60 	Point2 old_smoothed_camera_pos = smoothed_camera_pos;
61 	_update_scroll();
62 	smoothed_camera_pos = old_smoothed_camera_pos;
63 };
64 
get_zoom() const65 Vector2 Camera2D::get_zoom() const {
66 
67 	return zoom;
68 };
69 
get_camera_transform()70 Matrix32 Camera2D::get_camera_transform() {
71 
72 	if (!get_tree())
73 		return Matrix32();
74 
75 	Size2 screen_size = get_viewport_rect().size;
76 	screen_size = get_viewport_rect().size;
77 
78 	Point2 new_camera_pos = get_global_transform().get_origin();
79 	Point2 ret_camera_pos;
80 
81 	if (!first) {
82 
83 		if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
84 
85 			if (h_drag_enabled && !get_tree()->is_editor_hint()) {
86 				camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
87 				camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
88 			} else {
89 
90 				if (h_ofs < 0) {
91 					camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
92 				} else {
93 					camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
94 				}
95 			}
96 
97 			if (v_drag_enabled && !get_tree()->is_editor_hint()) {
98 
99 				camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
100 				camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
101 
102 			} else {
103 
104 				if (v_ofs < 0) {
105 					camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
106 				} else {
107 					camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
108 				}
109 			}
110 
111 		} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
112 
113 			camera_pos = new_camera_pos;
114 		}
115 
116 		if (smoothing_enabled && !get_tree()->is_editor_hint()) {
117 
118 			float c = smoothing * get_fixed_process_delta_time();
119 			smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
120 			ret_camera_pos = smoothed_camera_pos;
121 			//			camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
122 		} else {
123 
124 			ret_camera_pos = smoothed_camera_pos = camera_pos;
125 		}
126 
127 	} else {
128 		ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos;
129 		first = false;
130 	}
131 
132 	Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
133 
134 	float angle = get_global_transform().get_rotation();
135 	if (rotating) {
136 		screen_offset = screen_offset.rotated(angle);
137 	}
138 
139 	Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
140 	if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
141 		screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
142 
143 	if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
144 		screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
145 
146 	if (screen_rect.pos.x < limit[MARGIN_LEFT])
147 		screen_rect.pos.x = limit[MARGIN_LEFT];
148 
149 	if (screen_rect.pos.y < limit[MARGIN_TOP])
150 		screen_rect.pos.y = limit[MARGIN_TOP];
151 
152 	if (offset != Vector2()) {
153 
154 		screen_rect.pos += offset;
155 		if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
156 			screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
157 
158 		if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
159 			screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
160 
161 		if (screen_rect.pos.x < limit[MARGIN_LEFT])
162 			screen_rect.pos.x = limit[MARGIN_LEFT];
163 
164 		if (screen_rect.pos.y < limit[MARGIN_TOP])
165 			screen_rect.pos.y = limit[MARGIN_TOP];
166 	}
167 
168 	camera_screen_center = screen_rect.pos + screen_rect.size * 0.5;
169 
170 	Matrix32 xform;
171 	if (rotating) {
172 		xform.set_rotation(angle);
173 	}
174 	xform.scale_basis(zoom);
175 	xform.set_origin(screen_rect.pos /*.floor()*/);
176 
177 	/*
178 	if (0) {
179 
180 		xform = get_global_transform() * xform;
181 	} else {
182 
183 		xform.elements[2]+=get_global_transform().get_origin();
184 	}
185 */
186 
187 	return (xform).affine_inverse();
188 }
189 
_notification(int p_what)190 void Camera2D::_notification(int p_what) {
191 
192 	switch (p_what) {
193 
194 		case NOTIFICATION_FIXED_PROCESS: {
195 
196 			_update_scroll();
197 
198 		} break;
199 		case NOTIFICATION_TRANSFORM_CHANGED: {
200 
201 			if (!is_fixed_processing())
202 				_update_scroll();
203 
204 		} break;
205 		case NOTIFICATION_ENTER_TREE: {
206 
207 			if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
208 				viewport = custom_viewport;
209 			} else {
210 				viewport = get_viewport();
211 			}
212 
213 			canvas = get_canvas();
214 
215 			RID vp = viewport->get_viewport();
216 
217 			group_name = "__cameras_" + itos(vp.get_id());
218 			canvas_group_name = "__cameras_c" + itos(canvas.get_id());
219 			add_to_group(group_name);
220 			add_to_group(canvas_group_name);
221 
222 			if (get_tree()->is_editor_hint()) {
223 				set_fixed_process(false);
224 			}
225 
226 			_update_scroll();
227 			first = true;
228 
229 		} break;
230 		case NOTIFICATION_EXIT_TREE: {
231 
232 			if (is_current()) {
233 				if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
234 					viewport->set_canvas_transform(Matrix32());
235 				}
236 			}
237 			remove_from_group(group_name);
238 			remove_from_group(canvas_group_name);
239 			viewport = NULL;
240 
241 		} break;
242 		case NOTIFICATION_DRAW: {
243 
244 			if (!is_inside_tree() || !get_tree()->is_editor_hint())
245 				break;
246 
247 			Color area_axis_color(0.5, 0.42, 0.87, 0.63);
248 			float area_axis_width = 1;
249 			if (current)
250 				area_axis_width = 3;
251 
252 			Matrix32 inv_camera_transform = get_camera_transform().affine_inverse();
253 			Size2 screen_size = get_viewport_rect().size;
254 
255 			Vector2 screen_endpoints[4] = {
256 				inv_camera_transform.xform(Vector2(0, 0)),
257 				inv_camera_transform.xform(Vector2(screen_size.width, 0)),
258 				inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)),
259 				inv_camera_transform.xform(Vector2(0, screen_size.height))
260 			};
261 
262 			Matrix32 inv_transform = get_global_transform().affine_inverse(); // undo global space
263 
264 			for (int i = 0; i < 4; i++) {
265 				draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width);
266 			}
267 
268 		} break;
269 	}
270 }
271 
set_offset(const Vector2 & p_offset)272 void Camera2D::set_offset(const Vector2 &p_offset) {
273 
274 	offset = p_offset;
275 	_update_scroll();
276 }
277 
get_offset() const278 Vector2 Camera2D::get_offset() const {
279 
280 	return offset;
281 }
282 
set_anchor_mode(AnchorMode p_anchor_mode)283 void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) {
284 
285 	anchor_mode = p_anchor_mode;
286 	_update_scroll();
287 }
288 
get_anchor_mode() const289 Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
290 
291 	return anchor_mode;
292 }
293 
set_rotating(bool p_rotating)294 void Camera2D::set_rotating(bool p_rotating) {
295 
296 	rotating = p_rotating;
297 	_update_scroll();
298 }
299 
is_rotating() const300 bool Camera2D::is_rotating() const {
301 
302 	return rotating;
303 }
304 
_make_current(Object * p_which)305 void Camera2D::_make_current(Object *p_which) {
306 
307 	if (p_which == this) {
308 
309 		current = true;
310 		_update_scroll();
311 	} else {
312 		current = false;
313 	}
314 }
315 
_set_current(bool p_current)316 void Camera2D::_set_current(bool p_current) {
317 
318 	if (p_current)
319 		make_current();
320 
321 	current = p_current;
322 }
323 
is_current() const324 bool Camera2D::is_current() const {
325 
326 	return current;
327 }
328 
make_current()329 void Camera2D::make_current() {
330 
331 	if (!is_inside_tree()) {
332 		current = true;
333 	} else {
334 		get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
335 	}
336 }
337 
clear_current()338 void Camera2D::clear_current() {
339 
340 	current = false;
341 	if (is_inside_tree()) {
342 		get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)(NULL));
343 	}
344 }
345 
set_limit(Margin p_margin,int p_limit)346 void Camera2D::set_limit(Margin p_margin, int p_limit) {
347 
348 	ERR_FAIL_INDEX(p_margin, 4);
349 	limit[p_margin] = p_limit;
350 }
351 
get_limit(Margin p_margin) const352 int Camera2D::get_limit(Margin p_margin) const {
353 
354 	ERR_FAIL_INDEX_V(p_margin, 4, 0);
355 	return limit[p_margin];
356 }
357 
set_drag_margin(Margin p_margin,float p_drag_margin)358 void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) {
359 
360 	ERR_FAIL_INDEX(p_margin, 4);
361 	drag_margin[p_margin] = p_drag_margin;
362 }
363 
get_drag_margin(Margin p_margin) const364 float Camera2D::get_drag_margin(Margin p_margin) const {
365 
366 	ERR_FAIL_INDEX_V(p_margin, 4, 0);
367 	return drag_margin[p_margin];
368 }
369 
get_camera_pos() const370 Vector2 Camera2D::get_camera_pos() const {
371 
372 	return camera_pos;
373 }
374 
force_update_scroll()375 void Camera2D::force_update_scroll() {
376 
377 	_update_scroll();
378 }
379 
reset_smoothing()380 void Camera2D::reset_smoothing() {
381 
382 	smoothed_camera_pos = camera_pos;
383 	_update_scroll();
384 }
385 
align()386 void Camera2D::align() {
387 
388 	Size2 screen_size = get_viewport_rect().size;
389 	screen_size = get_viewport_rect().size;
390 	Point2 current_camera_pos = get_global_transform().get_origin();
391 	if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
392 		if (h_ofs < 0) {
393 			camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
394 		} else {
395 			camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
396 		}
397 		if (v_ofs < 0) {
398 			camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
399 		} else {
400 			camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
401 		}
402 	} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
403 
404 		camera_pos = current_camera_pos;
405 	}
406 
407 	_update_scroll();
408 }
409 
set_follow_smoothing(float p_speed)410 void Camera2D::set_follow_smoothing(float p_speed) {
411 
412 	smoothing = p_speed;
413 	if (smoothing > 0 && !(is_inside_tree() && get_tree()->is_editor_hint()))
414 		set_fixed_process(true);
415 	else
416 		set_fixed_process(false);
417 }
418 
get_follow_smoothing() const419 float Camera2D::get_follow_smoothing() const {
420 
421 	return smoothing;
422 }
423 
get_camera_screen_center() const424 Point2 Camera2D::get_camera_screen_center() const {
425 
426 	return camera_screen_center;
427 }
428 
set_h_drag_enabled(bool p_enabled)429 void Camera2D::set_h_drag_enabled(bool p_enabled) {
430 
431 	h_drag_enabled = p_enabled;
432 }
433 
is_h_drag_enabled() const434 bool Camera2D::is_h_drag_enabled() const {
435 
436 	return h_drag_enabled;
437 }
438 
set_v_drag_enabled(bool p_enabled)439 void Camera2D::set_v_drag_enabled(bool p_enabled) {
440 
441 	v_drag_enabled = p_enabled;
442 }
443 
is_v_drag_enabled() const444 bool Camera2D::is_v_drag_enabled() const {
445 
446 	return v_drag_enabled;
447 }
448 
set_v_offset(float p_offset)449 void Camera2D::set_v_offset(float p_offset) {
450 
451 	v_ofs = p_offset;
452 }
453 
get_v_offset() const454 float Camera2D::get_v_offset() const {
455 
456 	return v_ofs;
457 }
458 
set_h_offset(float p_offset)459 void Camera2D::set_h_offset(float p_offset) {
460 
461 	h_ofs = p_offset;
462 }
get_h_offset() const463 float Camera2D::get_h_offset() const {
464 
465 	return h_ofs;
466 }
467 
_set_old_smoothing(float p_val)468 void Camera2D::_set_old_smoothing(float p_val) {
469 	//compatibility
470 	if (p_val > 0) {
471 		smoothing_enabled = true;
472 		set_follow_smoothing(p_val);
473 	}
474 }
475 
set_enable_follow_smoothing(bool p_enabled)476 void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
477 
478 	smoothing_enabled = p_enabled;
479 }
480 
is_follow_smoothing_enabled() const481 bool Camera2D::is_follow_smoothing_enabled() const {
482 
483 	return smoothing_enabled;
484 }
485 
set_custom_viewport(Node * p_viewport)486 void Camera2D::set_custom_viewport(Node *p_viewport) {
487 	ERR_FAIL_NULL(p_viewport);
488 	if (is_inside_tree()) {
489 		remove_from_group(group_name);
490 		remove_from_group(canvas_group_name);
491 	}
492 
493 	custom_viewport = p_viewport->cast_to<Viewport>();
494 
495 	if (custom_viewport) {
496 		custom_viewport_id = custom_viewport->get_instance_ID();
497 	} else {
498 		custom_viewport_id = 0;
499 	}
500 
501 	if (is_inside_tree()) {
502 
503 		if (custom_viewport)
504 			viewport = custom_viewport;
505 		else
506 			viewport = get_viewport();
507 
508 		RID vp = viewport->get_viewport();
509 		group_name = "__cameras_" + itos(vp.get_id());
510 		canvas_group_name = "__cameras_c" + itos(canvas.get_id());
511 		add_to_group(group_name);
512 		add_to_group(canvas_group_name);
513 	}
514 }
515 
get_custom_viewport() const516 Node *Camera2D::get_custom_viewport() const {
517 
518 	return custom_viewport;
519 }
520 
_bind_methods()521 void Camera2D::_bind_methods() {
522 
523 	ObjectTypeDB::bind_method(_MD("set_offset", "offset"), &Camera2D::set_offset);
524 	ObjectTypeDB::bind_method(_MD("get_offset"), &Camera2D::get_offset);
525 
526 	ObjectTypeDB::bind_method(_MD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode);
527 	ObjectTypeDB::bind_method(_MD("get_anchor_mode"), &Camera2D::get_anchor_mode);
528 
529 	ObjectTypeDB::bind_method(_MD("set_rotating", "rotating"), &Camera2D::set_rotating);
530 	ObjectTypeDB::bind_method(_MD("is_rotating"), &Camera2D::is_rotating);
531 
532 	ObjectTypeDB::bind_method(_MD("make_current"), &Camera2D::make_current);
533 	ObjectTypeDB::bind_method(_MD("clear_current"), &Camera2D::clear_current);
534 	ObjectTypeDB::bind_method(_MD("_make_current"), &Camera2D::_make_current);
535 
536 	ObjectTypeDB::bind_method(_MD("_update_scroll"), &Camera2D::_update_scroll);
537 
538 	ObjectTypeDB::bind_method(_MD("_set_current", "current"), &Camera2D::_set_current);
539 	ObjectTypeDB::bind_method(_MD("is_current"), &Camera2D::is_current);
540 
541 	ObjectTypeDB::bind_method(_MD("set_limit", "margin", "limit"), &Camera2D::set_limit);
542 	ObjectTypeDB::bind_method(_MD("get_limit", "margin"), &Camera2D::get_limit);
543 
544 	ObjectTypeDB::bind_method(_MD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled);
545 	ObjectTypeDB::bind_method(_MD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled);
546 
547 	ObjectTypeDB::bind_method(_MD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled);
548 	ObjectTypeDB::bind_method(_MD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled);
549 
550 	ObjectTypeDB::bind_method(_MD("set_v_offset", "ofs"), &Camera2D::set_v_offset);
551 	ObjectTypeDB::bind_method(_MD("get_v_offset"), &Camera2D::get_v_offset);
552 
553 	ObjectTypeDB::bind_method(_MD("set_h_offset", "ofs"), &Camera2D::set_h_offset);
554 	ObjectTypeDB::bind_method(_MD("get_h_offset"), &Camera2D::get_h_offset);
555 
556 	ObjectTypeDB::bind_method(_MD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
557 	ObjectTypeDB::bind_method(_MD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
558 
559 	ObjectTypeDB::bind_method(_MD("get_camera_pos"), &Camera2D::get_camera_pos);
560 	ObjectTypeDB::bind_method(_MD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
561 
562 	ObjectTypeDB::bind_method(_MD("set_zoom", "zoom"), &Camera2D::set_zoom);
563 	ObjectTypeDB::bind_method(_MD("get_zoom"), &Camera2D::get_zoom);
564 
565 	ObjectTypeDB::bind_method(_MD("set_custom_viewport", "viewport:Viewport"), &Camera2D::set_custom_viewport);
566 	ObjectTypeDB::bind_method(_MD("get_custom_viewport:Viewport"), &Camera2D::get_custom_viewport);
567 
568 	ObjectTypeDB::bind_method(_MD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing);
569 	ObjectTypeDB::bind_method(_MD("get_follow_smoothing"), &Camera2D::get_follow_smoothing);
570 
571 	ObjectTypeDB::bind_method(_MD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing);
572 	ObjectTypeDB::bind_method(_MD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled);
573 
574 	ObjectTypeDB::bind_method(_MD("force_update_scroll"), &Camera2D::force_update_scroll);
575 	ObjectTypeDB::bind_method(_MD("reset_smoothing"), &Camera2D::reset_smoothing);
576 	ObjectTypeDB::bind_method(_MD("align"), &Camera2D::align);
577 
578 	ObjectTypeDB::bind_method(_MD("_set_old_smoothing", "follow_smoothing"), &Camera2D::_set_old_smoothing);
579 
580 	ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), _SCS("set_offset"), _SCS("get_offset"));
581 	ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), _SCS("set_anchor_mode"), _SCS("get_anchor_mode"));
582 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), _SCS("set_rotating"), _SCS("is_rotating"));
583 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), _SCS("_set_current"), _SCS("is_current"));
584 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), _SCS("set_zoom"), _SCS("get_zoom"));
585 
586 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit/left"), _SCS("set_limit"), _SCS("get_limit"), MARGIN_LEFT);
587 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit/top"), _SCS("set_limit"), _SCS("get_limit"), MARGIN_TOP);
588 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit/right"), _SCS("set_limit"), _SCS("get_limit"), MARGIN_RIGHT);
589 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit/bottom"), _SCS("set_limit"), _SCS("get_limit"), MARGIN_BOTTOM);
590 
591 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin/h_enabled"), _SCS("set_h_drag_enabled"), _SCS("is_h_drag_enabled"));
592 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin/v_enabled"), _SCS("set_v_drag_enabled"), _SCS("is_v_drag_enabled"));
593 
594 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing/enable"), _SCS("set_enable_follow_smoothing"), _SCS("is_follow_smoothing_enabled"));
595 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing/speed"), _SCS("set_follow_smoothing"), _SCS("get_follow_smoothing"));
596 
597 	//compatibility
598 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing", PROPERTY_HINT_NONE, "", 0), _SCS("_set_old_smoothing"), _SCS("get_follow_smoothing"));
599 
600 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin/left", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_drag_margin"), _SCS("get_drag_margin"), MARGIN_LEFT);
601 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin/top", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_drag_margin"), _SCS("get_drag_margin"), MARGIN_TOP);
602 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin/right", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_drag_margin"), _SCS("get_drag_margin"), MARGIN_RIGHT);
603 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin/bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_drag_margin"), _SCS("get_drag_margin"), MARGIN_BOTTOM);
604 
605 	BIND_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
606 	BIND_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
607 }
608 
Camera2D()609 Camera2D::Camera2D() {
610 
611 	anchor_mode = ANCHOR_MODE_DRAG_CENTER;
612 	rotating = false;
613 	current = false;
614 	limit[MARGIN_LEFT] = -10000000;
615 	limit[MARGIN_TOP] = -10000000;
616 	limit[MARGIN_RIGHT] = 10000000;
617 	limit[MARGIN_BOTTOM] = 10000000;
618 	drag_margin[MARGIN_LEFT] = 0.2;
619 	drag_margin[MARGIN_TOP] = 0.2;
620 	drag_margin[MARGIN_RIGHT] = 0.2;
621 	drag_margin[MARGIN_BOTTOM] = 0.2;
622 	camera_pos = Vector2();
623 	first = true;
624 	smoothing_enabled = false;
625 	custom_viewport = NULL;
626 	custom_viewport_id = 0;
627 
628 	smoothing = 5.0;
629 	zoom = Vector2(1, 1);
630 
631 	h_drag_enabled = true;
632 	v_drag_enabled = true;
633 	h_ofs = 0;
634 	v_ofs = 0;
635 }
636