1 /*************************************************************************/ 2 /* collision_object_2d.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef COLLISION_OBJECT_2D_H 31 #define COLLISION_OBJECT_2D_H 32 33 #include "scene/2d/node_2d.h" 34 #include "scene/resources/shape_2d.h" 35 36 class CollisionObject2D : public Node2D { 37 38 OBJ_TYPE(CollisionObject2D, Node2D); 39 40 bool area; 41 RID rid; 42 bool pickable; 43 44 struct ShapeData { 45 Matrix32 xform; 46 Ref<Shape2D> shape; 47 bool trigger; 48 ShapeDataShapeData49 ShapeData() { 50 trigger = false; 51 } 52 }; 53 54 Vector<ShapeData> shapes; 55 56 void _update_shapes(); 57 58 friend class CollisionShape2D; 59 friend class CollisionPolygon2D; 60 void _update_shapes_from_children(); 61 62 protected: 63 CollisionObject2D(RID p_rid, bool p_area); 64 65 void _notification(int p_what); 66 bool _set(const StringName &p_name, const Variant &p_value); 67 bool _get(const StringName &p_name, Variant &r_ret) const; 68 void _get_property_list(List<PropertyInfo> *p_list) const; 69 static void _bind_methods(); 70 71 void _update_pickable(); 72 friend class Viewport; 73 void _input_event(Node *p_viewport, const InputEvent &p_input_event, int p_shape); 74 void _mouse_enter(); 75 void _mouse_exit(); 76 77 public: 78 void add_shape(const Ref<Shape2D> &p_shape, const Matrix32 &p_transform = Matrix32()); 79 int get_shape_count() const; 80 void set_shape(int p_shape_idx, const Ref<Shape2D> &p_shape); 81 void set_shape_transform(int p_shape_idx, const Matrix32 &p_transform); 82 Ref<Shape2D> get_shape(int p_shape_idx) const; 83 Matrix32 get_shape_transform(int p_shape_idx) const; 84 void set_shape_as_trigger(int p_shape_idx, bool p_trigger); 85 bool is_shape_set_as_trigger(int p_shape_idx) const; 86 void remove_shape(int p_shape_idx); 87 void clear_shapes(); 88 89 void set_pickable(bool p_enabled); 90 bool is_pickable() const; 91 get_rid()92 _FORCE_INLINE_ RID get_rid() const { return rid; } 93 94 CollisionObject2D(); 95 ~CollisionObject2D(); 96 }; 97 98 #endif // COLLISION_OBJECT_2D_H 99