1 /*************************************************************************/ 2 /* collision_polygon_2d.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef COLLISION_POLYGON_2D_H 31 #define COLLISION_POLYGON_2D_H 32 33 #include "scene/2d/node_2d.h" 34 #include "scene/resources/shape_2d.h" 35 36 class CollisionPolygon2D : public Node2D { 37 38 OBJ_TYPE(CollisionPolygon2D, Node2D); 39 40 public: 41 enum BuildMode { 42 BUILD_SOLIDS, 43 BUILD_SEGMENTS, 44 }; 45 46 protected: 47 Rect2 aabb; 48 BuildMode build_mode; 49 Vector<Point2> polygon; 50 bool trigger; 51 bool unparenting; 52 53 void _add_to_collision_object(Object *p_obj); 54 void _update_xform_in_parent(); 55 void _update_parent(); 56 57 bool can_update_body; 58 int shape_from; 59 int shape_to; 60 61 void _set_shape_range(const Vector2 &p_range); 62 Vector2 _get_shape_range() const; 63 64 Vector<Vector<Vector2> > _decompose_in_convex(); 65 66 protected: 67 void _notification(int p_what); 68 static void _bind_methods(); 69 70 public: 71 void set_trigger(bool p_trigger); 72 bool is_trigger() const; 73 74 void set_build_mode(BuildMode p_mode); 75 BuildMode get_build_mode() const; 76 77 void set_polygon(const Vector<Point2> &p_polygon); 78 Vector<Point2> get_polygon() const; 79 80 virtual Rect2 get_item_rect() const; 81 get_collision_object_first_shape()82 int get_collision_object_first_shape() const { return shape_from; } get_collision_object_last_shape()83 int get_collision_object_last_shape() const { return shape_to; } 84 85 virtual String get_configuration_warning() const; 86 87 CollisionPolygon2D(); 88 }; 89 90 VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode); 91 92 #endif // COLLISION_POLYGON_2D_H 93