1 /*************************************************************************/ 2 /* collision_shape_2d.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef COLLISION_SHAPE_2D_H 31 #define COLLISION_SHAPE_2D_H 32 33 #include "scene/2d/node_2d.h" 34 #include "scene/resources/shape_2d.h" 35 36 class CollisionShape2D : public Node2D { 37 38 OBJ_TYPE(CollisionShape2D, Node2D); 39 Ref<Shape2D> shape; 40 Rect2 rect; 41 bool trigger; 42 bool unparenting; 43 bool can_update_body; 44 void _shape_changed(); 45 int update_shape_index; 46 47 void _set_update_shape_index(int p_index); 48 int _get_update_shape_index() const; 49 50 void _update_xform_in_parent(); 51 52 protected: 53 void _update_parent(); 54 void _notification(int p_what); 55 static void _bind_methods(); 56 57 void _add_to_collision_object(Object *p_obj); 58 59 public: 60 void set_shape(const Ref<Shape2D> &p_shape); 61 Ref<Shape2D> get_shape() const; 62 virtual Rect2 get_item_rect() const; 63 void set_trigger(bool p_trigger); 64 bool is_trigger() const; 65 get_collision_object_shape_index()66 int get_collision_object_shape_index() const { return _get_update_shape_index(); } 67 68 virtual String get_configuration_warning() const; 69 70 CollisionShape2D(); 71 }; 72 73 #endif // COLLISION_SHAPE_2D_H 74