1 /*************************************************************************/
2 /*  collision_shape_2d.h                                                 */
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30 #ifndef COLLISION_SHAPE_2D_H
31 #define COLLISION_SHAPE_2D_H
32 
33 #include "scene/2d/node_2d.h"
34 #include "scene/resources/shape_2d.h"
35 
36 class CollisionShape2D : public Node2D {
37 
38 	OBJ_TYPE(CollisionShape2D, Node2D);
39 	Ref<Shape2D> shape;
40 	Rect2 rect;
41 	bool trigger;
42 	bool unparenting;
43 	bool can_update_body;
44 	void _shape_changed();
45 	int update_shape_index;
46 
47 	void _set_update_shape_index(int p_index);
48 	int _get_update_shape_index() const;
49 
50 	void _update_xform_in_parent();
51 
52 protected:
53 	void _update_parent();
54 	void _notification(int p_what);
55 	static void _bind_methods();
56 
57 	void _add_to_collision_object(Object *p_obj);
58 
59 public:
60 	void set_shape(const Ref<Shape2D> &p_shape);
61 	Ref<Shape2D> get_shape() const;
62 	virtual Rect2 get_item_rect() const;
63 	void set_trigger(bool p_trigger);
64 	bool is_trigger() const;
65 
get_collision_object_shape_index()66 	int get_collision_object_shape_index() const { return _get_update_shape_index(); }
67 
68 	virtual String get_configuration_warning() const;
69 
70 	CollisionShape2D();
71 };
72 
73 #endif // COLLISION_SHAPE_2D_H
74