1 /*************************************************************************/
2 /*  light_2d.cpp                                                         */
3 /*************************************************************************/
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30 #include "light_2d.h"
31 #include "servers/visual_server.h"
32 
edit_set_pivot(const Point2 & p_pivot)33 void Light2D::edit_set_pivot(const Point2 &p_pivot) {
34 
35 	set_texture_offset(p_pivot);
36 }
37 
edit_get_pivot() const38 Point2 Light2D::edit_get_pivot() const {
39 
40 	return get_texture_offset();
41 }
edit_has_pivot() const42 bool Light2D::edit_has_pivot() const {
43 
44 	return true;
45 }
46 
get_item_rect() const47 Rect2 Light2D::get_item_rect() const {
48 
49 	if (texture.is_null())
50 		return Rect2(0, 0, 1, 1);
51 
52 	Size2i s;
53 
54 	s = texture->get_size() * _scale;
55 	Point2i ofs = texture_offset;
56 	ofs -= s / 2;
57 
58 	if (s == Size2(0, 0))
59 		s = Size2(1, 1);
60 
61 	return Rect2(ofs, s);
62 }
63 
_update_light_visibility()64 void Light2D::_update_light_visibility() {
65 
66 	if (!is_inside_tree())
67 		return;
68 
69 	bool editor_ok = true;
70 
71 #ifdef TOOLS_ENABLED
72 	if (editor_only) {
73 		if (!get_tree()->is_editor_hint()) {
74 			editor_ok = false;
75 		} else {
76 			editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
77 		}
78 	}
79 #else
80 	if (editor_only) {
81 		editor_ok = false;
82 	}
83 #endif
84 
85 	VS::get_singleton()->canvas_light_set_enabled(canvas_light, enabled && is_visible() && editor_ok);
86 }
87 
set_enabled(bool p_enabled)88 void Light2D::set_enabled(bool p_enabled) {
89 
90 	enabled = p_enabled;
91 	_update_light_visibility();
92 }
93 
is_enabled() const94 bool Light2D::is_enabled() const {
95 
96 	return enabled;
97 }
98 
set_editor_only(bool p_editor_only)99 void Light2D::set_editor_only(bool p_editor_only) {
100 
101 	editor_only = p_editor_only;
102 	_update_light_visibility();
103 }
104 
is_editor_only() const105 bool Light2D::is_editor_only() const {
106 
107 	return editor_only;
108 }
109 
set_texture(const Ref<Texture> & p_texture)110 void Light2D::set_texture(const Ref<Texture> &p_texture) {
111 
112 	texture = p_texture;
113 	if (texture.is_valid())
114 		VS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid());
115 	else
116 		VS::get_singleton()->canvas_light_set_texture(canvas_light, RID());
117 
118 	update_configuration_warning();
119 }
120 
get_texture() const121 Ref<Texture> Light2D::get_texture() const {
122 
123 	return texture;
124 }
125 
set_texture_offset(const Vector2 & p_offset)126 void Light2D::set_texture_offset(const Vector2 &p_offset) {
127 
128 	texture_offset = p_offset;
129 	VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
130 	item_rect_changed();
131 }
132 
get_texture_offset() const133 Vector2 Light2D::get_texture_offset() const {
134 
135 	return texture_offset;
136 }
137 
set_color(const Color & p_color)138 void Light2D::set_color(const Color &p_color) {
139 
140 	color = p_color;
141 	VS::get_singleton()->canvas_light_set_color(canvas_light, color);
142 }
get_color() const143 Color Light2D::get_color() const {
144 
145 	return color;
146 }
147 
set_height(float p_height)148 void Light2D::set_height(float p_height) {
149 
150 	height = p_height;
151 	VS::get_singleton()->canvas_light_set_height(canvas_light, height);
152 }
153 
get_height() const154 float Light2D::get_height() const {
155 
156 	return height;
157 }
158 
set_energy(float p_energy)159 void Light2D::set_energy(float p_energy) {
160 
161 	energy = p_energy;
162 	VS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
163 }
164 
get_energy() const165 float Light2D::get_energy() const {
166 
167 	return energy;
168 }
169 
set_texture_scale(float p_scale)170 void Light2D::set_texture_scale(float p_scale) {
171 
172 	_scale = p_scale;
173 	VS::get_singleton()->canvas_light_set_scale(canvas_light, _scale);
174 	item_rect_changed();
175 }
176 
get_texture_scale() const177 float Light2D::get_texture_scale() const {
178 
179 	return _scale;
180 }
181 
set_z_range_min(int p_min_z)182 void Light2D::set_z_range_min(int p_min_z) {
183 
184 	z_min = p_min_z;
185 	VS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
186 }
get_z_range_min() const187 int Light2D::get_z_range_min() const {
188 
189 	return z_min;
190 }
191 
set_z_range_max(int p_max_z)192 void Light2D::set_z_range_max(int p_max_z) {
193 
194 	z_max = p_max_z;
195 	VS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
196 }
get_z_range_max() const197 int Light2D::get_z_range_max() const {
198 
199 	return z_max;
200 }
201 
set_layer_range_min(int p_min_layer)202 void Light2D::set_layer_range_min(int p_min_layer) {
203 
204 	layer_min = p_min_layer;
205 	VS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max);
206 }
get_layer_range_min() const207 int Light2D::get_layer_range_min() const {
208 
209 	return layer_min;
210 }
211 
set_layer_range_max(int p_max_layer)212 void Light2D::set_layer_range_max(int p_max_layer) {
213 
214 	layer_max = p_max_layer;
215 	VS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max);
216 }
get_layer_range_max() const217 int Light2D::get_layer_range_max() const {
218 
219 	return layer_max;
220 }
221 
set_item_mask(int p_mask)222 void Light2D::set_item_mask(int p_mask) {
223 
224 	item_mask = p_mask;
225 	VS::get_singleton()->canvas_light_set_item_mask(canvas_light, item_mask);
226 }
227 
get_item_mask() const228 int Light2D::get_item_mask() const {
229 
230 	return item_mask;
231 }
232 
set_item_shadow_mask(int p_mask)233 void Light2D::set_item_shadow_mask(int p_mask) {
234 
235 	item_shadow_mask = p_mask;
236 	VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light, item_shadow_mask);
237 }
238 
get_item_shadow_mask() const239 int Light2D::get_item_shadow_mask() const {
240 
241 	return item_shadow_mask;
242 }
243 
set_mode(Mode p_mode)244 void Light2D::set_mode(Mode p_mode) {
245 
246 	mode = p_mode;
247 	VS::get_singleton()->canvas_light_set_mode(canvas_light, VS::CanvasLightMode(p_mode));
248 }
249 
get_mode() const250 Light2D::Mode Light2D::get_mode() const {
251 
252 	return mode;
253 }
254 
set_shadow_enabled(bool p_enabled)255 void Light2D::set_shadow_enabled(bool p_enabled) {
256 
257 	shadow = p_enabled;
258 	VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
259 }
is_shadow_enabled() const260 bool Light2D::is_shadow_enabled() const {
261 
262 	return shadow;
263 }
264 
set_shadow_buffer_size(int p_size)265 void Light2D::set_shadow_buffer_size(int p_size) {
266 
267 	shadow_buffer_size = p_size;
268 	VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size);
269 }
270 
get_shadow_buffer_size() const271 int Light2D::get_shadow_buffer_size() const {
272 
273 	return shadow_buffer_size;
274 }
275 
set_shadow_esm_multiplier(float p_multiplier)276 void Light2D::set_shadow_esm_multiplier(float p_multiplier) {
277 
278 	shadow_esm_multiplier = p_multiplier;
279 	VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light, p_multiplier);
280 }
281 
get_shadow_esm_multiplier() const282 float Light2D::get_shadow_esm_multiplier() const {
283 
284 	return shadow_esm_multiplier;
285 }
286 
set_shadow_color(const Color & p_shadow_color)287 void Light2D::set_shadow_color(const Color &p_shadow_color) {
288 	shadow_color = p_shadow_color;
289 	VS::get_singleton()->canvas_light_set_shadow_color(canvas_light, shadow_color);
290 }
291 
get_shadow_color() const292 Color Light2D::get_shadow_color() const {
293 	return shadow_color;
294 }
295 
_notification(int p_what)296 void Light2D::_notification(int p_what) {
297 
298 	if (p_what == NOTIFICATION_ENTER_TREE) {
299 
300 		VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
301 		_update_light_visibility();
302 	}
303 
304 	if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
305 
306 		VS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
307 	}
308 	if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
309 
310 		_update_light_visibility();
311 	}
312 
313 	if (p_what == NOTIFICATION_EXIT_TREE) {
314 
315 		VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
316 		_update_light_visibility();
317 	}
318 }
319 
get_configuration_warning() const320 String Light2D::get_configuration_warning() const {
321 
322 	if (!texture.is_valid()) {
323 		return TTR("A texture with the shape of the light must be supplied to the 'texture' property.");
324 	}
325 
326 	return String();
327 }
328 
_bind_methods()329 void Light2D::_bind_methods() {
330 
331 	ObjectTypeDB::bind_method(_MD("set_enabled", "enabled"), &Light2D::set_enabled);
332 	ObjectTypeDB::bind_method(_MD("is_enabled"), &Light2D::is_enabled);
333 
334 	ObjectTypeDB::bind_method(_MD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
335 	ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light2D::is_editor_only);
336 
337 	ObjectTypeDB::bind_method(_MD("set_texture", "texture"), &Light2D::set_texture);
338 	ObjectTypeDB::bind_method(_MD("get_texture"), &Light2D::get_texture);
339 
340 	ObjectTypeDB::bind_method(_MD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset);
341 	ObjectTypeDB::bind_method(_MD("get_texture_offset"), &Light2D::get_texture_offset);
342 
343 	ObjectTypeDB::bind_method(_MD("set_color", "color"), &Light2D::set_color);
344 	ObjectTypeDB::bind_method(_MD("get_color"), &Light2D::get_color);
345 
346 	ObjectTypeDB::bind_method(_MD("set_height", "height"), &Light2D::set_height);
347 	ObjectTypeDB::bind_method(_MD("get_height"), &Light2D::get_height);
348 
349 	ObjectTypeDB::bind_method(_MD("set_energy", "energy"), &Light2D::set_energy);
350 	ObjectTypeDB::bind_method(_MD("get_energy"), &Light2D::get_energy);
351 
352 	ObjectTypeDB::bind_method(_MD("set_texture_scale", "texture_scale"), &Light2D::set_texture_scale);
353 	ObjectTypeDB::bind_method(_MD("get_texture_scale"), &Light2D::get_texture_scale);
354 
355 	ObjectTypeDB::bind_method(_MD("set_z_range_min", "z"), &Light2D::set_z_range_min);
356 	ObjectTypeDB::bind_method(_MD("get_z_range_min"), &Light2D::get_z_range_min);
357 
358 	ObjectTypeDB::bind_method(_MD("set_z_range_max", "z"), &Light2D::set_z_range_max);
359 	ObjectTypeDB::bind_method(_MD("get_z_range_max"), &Light2D::get_z_range_max);
360 
361 	ObjectTypeDB::bind_method(_MD("set_layer_range_min", "layer"), &Light2D::set_layer_range_min);
362 	ObjectTypeDB::bind_method(_MD("get_layer_range_min"), &Light2D::get_layer_range_min);
363 
364 	ObjectTypeDB::bind_method(_MD("set_layer_range_max", "layer"), &Light2D::set_layer_range_max);
365 	ObjectTypeDB::bind_method(_MD("get_layer_range_max"), &Light2D::get_layer_range_max);
366 
367 	ObjectTypeDB::bind_method(_MD("set_item_mask", "item_mask"), &Light2D::set_item_mask);
368 	ObjectTypeDB::bind_method(_MD("get_item_mask"), &Light2D::get_item_mask);
369 
370 	ObjectTypeDB::bind_method(_MD("set_item_shadow_mask", "item_shadow_mask"), &Light2D::set_item_shadow_mask);
371 	ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"), &Light2D::get_item_shadow_mask);
372 
373 	ObjectTypeDB::bind_method(_MD("set_mode", "mode"), &Light2D::set_mode);
374 	ObjectTypeDB::bind_method(_MD("get_mode"), &Light2D::get_mode);
375 
376 	ObjectTypeDB::bind_method(_MD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled);
377 	ObjectTypeDB::bind_method(_MD("is_shadow_enabled"), &Light2D::is_shadow_enabled);
378 
379 	ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size", "size"), &Light2D::set_shadow_buffer_size);
380 	ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"), &Light2D::get_shadow_buffer_size);
381 
382 	ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier", "multiplier"), &Light2D::set_shadow_esm_multiplier);
383 	ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"), &Light2D::get_shadow_esm_multiplier);
384 
385 	ObjectTypeDB::bind_method(_MD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color);
386 	ObjectTypeDB::bind_method(_MD("get_shadow_color"), &Light2D::get_shadow_color);
387 
388 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
389 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
390 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture"));
391 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), _SCS("set_texture_offset"), _SCS("get_texture_offset"));
392 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), _SCS("set_texture_scale"), _SCS("get_texture_scale"));
393 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), _SCS("set_color"), _SCS("get_color"));
394 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), _SCS("set_energy"), _SCS("get_energy"));
395 	ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), _SCS("set_mode"), _SCS("get_mode"));
396 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "range/height", PROPERTY_HINT_RANGE, "-100,100,0.1"), _SCS("set_height"), _SCS("get_height"));
397 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range/z_min", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), _SCS("set_z_range_min"), _SCS("get_z_range_min"));
398 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range/z_max", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), _SCS("set_z_range_max"), _SCS("get_z_range_max"));
399 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range/layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), _SCS("set_layer_range_min"), _SCS("get_layer_range_min"));
400 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range/layer_max", PROPERTY_HINT_RANGE, "-512,512,1"), _SCS("set_layer_range_max"), _SCS("get_layer_range_max"));
401 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range/item_mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_item_mask"), _SCS("get_item_mask"));
402 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow/enabled"), _SCS("set_shadow_enabled"), _SCS("is_shadow_enabled"));
403 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow/color"), _SCS("set_shadow_color"), _SCS("get_shadow_color"));
404 	ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow/buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), _SCS("set_shadow_buffer_size"), _SCS("get_shadow_buffer_size"));
405 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1,4096,0.1"), _SCS("set_shadow_esm_multiplier"), _SCS("get_shadow_esm_multiplier"));
406 	ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow/item_mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_item_shadow_mask"), _SCS("get_item_shadow_mask"));
407 
408 	BIND_CONSTANT(MODE_ADD);
409 	BIND_CONSTANT(MODE_SUB);
410 	BIND_CONSTANT(MODE_MIX);
411 	BIND_CONSTANT(MODE_MASK);
412 }
413 
Light2D()414 Light2D::Light2D() {
415 
416 	canvas_light = VisualServer::get_singleton()->canvas_light_create();
417 	enabled = true;
418 	editor_only = false;
419 	shadow = false;
420 	color = Color(1, 1, 1);
421 	height = 0;
422 	_scale = 1.0;
423 	z_min = -1024;
424 	z_max = 1024;
425 	layer_min = 0;
426 	layer_max = 0;
427 	item_mask = 1;
428 	item_shadow_mask = 1;
429 	mode = MODE_ADD;
430 	shadow_buffer_size = 2048;
431 	shadow_esm_multiplier = 80;
432 	energy = 1.0;
433 	shadow_color = Color(0, 0, 0, 0);
434 }
435 
~Light2D()436 Light2D::~Light2D() {
437 
438 	VisualServer::get_singleton()->free(canvas_light);
439 }
440