1 /*************************************************************************/ 2 /* node_2d.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef NODE2D_H 31 #define NODE2D_H 32 33 #include "scene/2d/canvas_item.h" 34 35 class Node2D : public CanvasItem { 36 37 OBJ_TYPE(Node2D, CanvasItem); 38 39 Point2 pos; 40 float angle; 41 Size2 _scale; 42 int z; 43 bool z_relative; 44 45 Matrix32 _mat; 46 47 bool _xform_dirty; 48 49 void _update_transform(); 50 51 // Deprecated, should be removed in a future version. 52 void _set_rotd(float p_angle); 53 float _get_rotd() const; 54 55 void _update_xform_values(); 56 57 protected: 58 void _notification(int p_what); 59 60 static void _bind_methods(); 61 62 public: 63 virtual Variant edit_get_state() const; 64 virtual void edit_set_state(const Variant &p_state); 65 virtual void edit_set_rect(const Rect2 &p_edit_rect); 66 virtual void edit_rotate(float p_rot); 67 virtual void edit_set_pivot(const Point2 &p_pivot); 68 virtual Point2 edit_get_pivot() const; 69 virtual bool edit_has_pivot() const; 70 71 void set_pos(const Point2 &p_pos); 72 void set_rot(float p_radians); 73 void set_rotd(float p_degrees); 74 void set_scale(const Size2 &p_scale); 75 76 void rotate(float p_radians); 77 void move_x(float p_delta, bool p_scaled = false); 78 void move_y(float p_delta, bool p_scaled = false); 79 void translate(const Vector2 &p_amount); 80 void global_translate(const Vector2 &p_amount); 81 void scale(const Size2 &p_amount); 82 83 Point2 get_pos() const; 84 float get_rot() const; 85 float get_rotd() const; 86 Size2 get_scale() const; 87 88 Point2 get_global_pos() const; 89 float get_global_rot() const; 90 float get_global_rotd() const; 91 Size2 get_global_scale() const; 92 virtual Rect2 get_item_rect() const; 93 94 void set_transform(const Matrix32 &p_transform); 95 void set_global_transform(const Matrix32 &p_transform); 96 void set_global_pos(const Point2 &p_pos); 97 void set_global_rot(float p_radians); 98 void set_global_rotd(float p_degrees); 99 void set_global_scale(const Size2 &p_scale); 100 101 void set_z(int p_z); 102 int get_z() const; 103 104 void look_at(const Vector2 &p_pos); 105 float get_angle_to(const Vector2 &p_pos) const; 106 107 void set_z_as_relative(bool p_enabled); 108 bool is_z_relative() const; 109 110 Matrix32 get_relative_transform_to_parent(const Node *p_parent) const; 111 112 Matrix32 get_transform() const; 113 114 Node2D(); 115 }; 116 117 #endif // NODE2D_H 118