1 /*************************************************************************/
2 /*  y_sort.cpp                                                           */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 #include "y_sort.h"
31 
set_sort_enabled(bool p_enabled)32 void YSort::set_sort_enabled(bool p_enabled) {
33 
34 	sort_enabled = p_enabled;
35 	VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled);
36 }
37 
is_sort_enabled() const38 bool YSort::is_sort_enabled() const {
39 
40 	return sort_enabled;
41 }
42 
_bind_methods()43 void YSort::_bind_methods() {
44 
45 	ObjectTypeDB::bind_method(_MD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled);
46 	ObjectTypeDB::bind_method(_MD("is_sort_enabled"), &YSort::is_sort_enabled);
47 
48 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sort/enabled"), _SCS("set_sort_enabled"), _SCS("is_sort_enabled"));
49 }
50 
YSort()51 YSort::YSort() {
52 
53 	sort_enabled = true;
54 	VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true);
55 }
56