1 /*************************************************************************/
2 /*  concave_polygon_shape.h                                              */
3 /*************************************************************************/
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29 /*************************************************************************/
30 #ifndef CONCAVE_POLYGON_SHAPE_H
31 #define CONCAVE_POLYGON_SHAPE_H
32 
33 #include "scene/resources/shape.h"
34 
35 class ConcavePolygonShape : public Shape {
36 
37 	OBJ_TYPE(ConcavePolygonShape, Shape);
38 
39 	struct DrawEdge {
40 
41 		Vector3 a;
42 		Vector3 b;
43 		bool operator<(const DrawEdge &p_edge) const {
44 			if (a == p_edge.a)
45 				return b < p_edge.b;
46 			else
47 				return a < p_edge.a;
48 		}
49 
50 		DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
51 			a = p_a;
52 			b = p_b;
53 			if (a < b) {
54 				SWAP(a, b);
55 			}
56 		}
57 	};
58 
59 protected:
60 	bool _set(const StringName &p_name, const Variant &p_value);
61 	bool _get(const StringName &p_name, Variant &r_ret) const;
62 	void _get_property_list(List<PropertyInfo> *p_list) const;
63 	static void _bind_methods();
64 
65 	virtual void _update_shape();
66 	virtual Vector<Vector3> _gen_debug_mesh_lines();
67 
68 public:
69 	void set_faces(const DVector<Vector3> &p_faces);
70 	DVector<Vector3> get_faces() const;
71 
72 	ConcavePolygonShape();
73 };
74 
75 #endif // CONCAVE_POLYGON_SHAPE_H
76