1 /*************************************************************************/ 2 /* concave_polygon_shape.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef CONCAVE_POLYGON_SHAPE_H 31 #define CONCAVE_POLYGON_SHAPE_H 32 33 #include "scene/resources/shape.h" 34 35 class ConcavePolygonShape : public Shape { 36 37 OBJ_TYPE(ConcavePolygonShape, Shape); 38 39 struct DrawEdge { 40 41 Vector3 a; 42 Vector3 b; 43 bool operator<(const DrawEdge &p_edge) const { 44 if (a == p_edge.a) 45 return b < p_edge.b; 46 else 47 return a < p_edge.a; 48 } 49 50 DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) { 51 a = p_a; 52 b = p_b; 53 if (a < b) { 54 SWAP(a, b); 55 } 56 } 57 }; 58 59 protected: 60 bool _set(const StringName &p_name, const Variant &p_value); 61 bool _get(const StringName &p_name, Variant &r_ret) const; 62 void _get_property_list(List<PropertyInfo> *p_list) const; 63 static void _bind_methods(); 64 65 virtual void _update_shape(); 66 virtual Vector<Vector3> _gen_debug_mesh_lines(); 67 68 public: 69 void set_faces(const DVector<Vector3> &p_faces); 70 DVector<Vector3> get_faces() const; 71 72 ConcavePolygonShape(); 73 }; 74 75 #endif // CONCAVE_POLYGON_SHAPE_H 76