1 /* -----------------------------------------------------------------------------
2 
3     Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
4 
5     Permission is hereby granted, free of charge, to any person obtaining
6     a copy of this software and associated documentation files (the
7     "Software"), to deal in the Software without restriction, including
8     without limitation the rights to use, copy, modify, merge, publish,
9     distribute, sublicense, and/or sell copies of the Software, and to
10     permit persons to whom the Software is furnished to do so, subject to
11     the following conditions:
12 
13     The above copyright notice and this permission notice shall be included
14     in all copies or substantial portions of the Software.
15 
16     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17     OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19     IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20     CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21     TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22     SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 
24    -------------------------------------------------------------------------- */
25 
26 #include "singlecolourfit.h"
27 #include "colourset.h"
28 #include "colourblock.h"
29 
30 namespace squish {
31 
32 struct SourceBlock
33 {
34     u8 start;
35     u8 end;
36     u8 error;
37 };
38 
39 struct SingleColourLookup
40 {
41     SourceBlock sources[2];
42 };
43 
44 #include "singlecolourlookup.inl"
45 
FloatToInt(float a,int limit)46 static int FloatToInt( float a, int limit )
47 {
48     // use ANSI round-to-zero behaviour to get round-to-nearest
49     int i = ( int )( a + 0.5f );
50 
51     // clamp to the limit
52     if( i < 0 )
53         i = 0;
54     else if( i > limit )
55         i = limit;
56 
57     // done
58     return i;
59 }
60 
SingleColourFit(ColourSet const * colours,int flags)61 SingleColourFit::SingleColourFit( ColourSet const* colours, int flags )
62   : ColourFit( colours, flags )
63 {
64     // grab the single colour
65     Vec3 const* values = m_colours->GetPoints();
66     m_colour[0] = ( u8 )FloatToInt( 255.0f*values->X(), 255 );
67     m_colour[1] = ( u8 )FloatToInt( 255.0f*values->Y(), 255 );
68     m_colour[2] = ( u8 )FloatToInt( 255.0f*values->Z(), 255 );
69 
70     // initialise the best error
71     m_besterror = INT_MAX;
72 }
73 
Compress3(void * block)74 void SingleColourFit::Compress3( void* block )
75 {
76     // build the table of lookups
77     SingleColourLookup const* const lookups[] =
78     {
79         lookup_5_3,
80         lookup_6_3,
81         lookup_5_3
82     };
83 
84     // find the best end-points and index
85     ComputeEndPoints( lookups );
86 
87     // build the block if we win
88     if( m_error < m_besterror )
89     {
90         // remap the indices
91         u8 indices[16];
92         m_colours->RemapIndices( &m_index, indices );
93 
94         // save the block
95         WriteColourBlock3( m_start, m_end, indices, block );
96 
97         // save the error
98         m_besterror = m_error;
99     }
100 }
101 
Compress4(void * block)102 void SingleColourFit::Compress4( void* block )
103 {
104     // build the table of lookups
105     SingleColourLookup const* const lookups[] =
106     {
107         lookup_5_4,
108         lookup_6_4,
109         lookup_5_4
110     };
111 
112     // find the best end-points and index
113     ComputeEndPoints( lookups );
114 
115     // build the block if we win
116     if( m_error < m_besterror )
117     {
118         // remap the indices
119         u8 indices[16];
120         m_colours->RemapIndices( &m_index, indices );
121 
122         // save the block
123         WriteColourBlock4( m_start, m_end, indices, block );
124 
125         // save the error
126         m_besterror = m_error;
127     }
128 }
129 
ComputeEndPoints(SingleColourLookup const * const * lookups)130 void SingleColourFit::ComputeEndPoints( SingleColourLookup const* const* lookups )
131 {
132     // check each index combination (endpoint or intermediate)
133     m_error = INT_MAX;
134     for( int index = 0; index < 2; ++index )
135     {
136         // check the error for this codebook index
137         SourceBlock const* sources[3];
138         int error = 0;
139         for( int channel = 0; channel < 3; ++channel )
140         {
141             // grab the lookup table and index for this channel
142             SingleColourLookup const* lookup = lookups[channel];
143             int target = m_colour[channel];
144 
145             // store a pointer to the source for this channel
146             sources[channel] = lookup[target].sources + index;
147 
148             // accumulate the error
149             int diff = sources[channel]->error;
150             error += diff*diff;
151         }
152 
153         // keep it if the error is lower
154         if( error < m_error )
155         {
156             m_start = Vec3(
157                 ( float )sources[0]->start/31.0f,
158                 ( float )sources[1]->start/63.0f,
159                 ( float )sources[2]->start/31.0f
160             );
161             m_end = Vec3(
162                 ( float )sources[0]->end/31.0f,
163                 ( float )sources[1]->end/63.0f,
164                 ( float )sources[2]->end/31.0f
165             );
166             m_index = ( u8 )( 2*index );
167             m_error = error;
168         }
169     }
170 }
171 
172 } // namespace squish
173