1This directory contains useful resources for getting gRPC C# to work on 2platforms that are not yet fully supported. 3 4# Xamarin 5 6gRPC C# now has experimental support for Xamarin. 7See [HelloworldXamarin](/examples/csharp/HelloworldXamarin) for an example how to use it. 8 9What's currently supported: 10 11Xamarin.Android 12- supported API level: Kitkat 4.4+ (= API level 19) 13- supported ABIs: `armeabi-v7a` (vast majority of Android devices out there), 14 `arm64-v8a` (some newer Android devices), `x86` (for emulator) 15 16Xamarin.iOS 17- supported architectures: armv7, arm64 (iPhone 6+) and x86_64 (iPhone simulator) 18 19# Unity 20 21gRPC C# now has experimental support for Unity. Please try using gRPC with 22Unity and provide feedback! 23 24How to test gRPC in a Unity project 25 261. Create a Unity project that targets .NET 4.x Equivalent (Edit -> Project Settings -> Player -> Configuration -> Scripting Runtime Version). gRPC uses APIs that are only available in .NET4.5+ so this is a requirement. 27 282. Download the latest development build of `grpc_unity_package.VERSION.zip` from 29 [daily builds](https://packages.grpc.io/) 30 313. Extract the `.zip` file in the `Assets` directory in your Unity project 32 334. Unity IDE will pick up all the bundled files and add them to project automatically. 34 You should be able to use gRPC and Protobuf in your scripts from now on. 35 36What's currently bundled in the `grpc_unity_package` 37- Grpc.Core and its dependencies 38- Google.Protobuf 39- Precompiled native libraries for Linux, MacOS, Windows, Android and iOS. 40