1 /*
2  * Copyright (c) 2015-2017, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief State numbering and late graph restructuring code.
31  */
32 
33 #ifndef NG_RESTRUCTURING_H
34 #define NG_RESTRUCTURING_H
35 
36 #include "ng_holder.h"
37 #include "ue2common.h"
38 #include "util/flat_containers.h"
39 
40 #include <unordered_map>
41 
42 namespace ue2 {
43 
44 /**
45  * \brief Special state index value meaning that the vertex will not
46  * participate in an (NFA/DFA/etc) implementation.
47  */
48 static constexpr u32 NO_STATE = ~0;
49 
50 /**
51  * \brief Gives each participating vertex in the graph a unique state index.
52  */
53 std::unordered_map<NFAVertex, u32>
54 numberStates(NGHolder &h, const flat_set<NFAVertex> &tops);
55 
56 /**
57  * \brief Counts the number of states (vertices with state indices) in the
58  * graph.
59  */
60 u32 countStates(const std::unordered_map<NFAVertex, u32> &state_ids);
61 
62 } // namespace ue2
63 
64 #endif
65